Re: GURPS is becoming the only game I'll run
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Bill Stoddard |
Re: GURPS is becoming the only game I'll run
I tend to run more GURPS than anything else, although I feel that my most successful games weren't GURPS.
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Re: GURPS is becoming the only game I'll run
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The other thing is that I have a "reluctant" gaming group. They are not keen on trying new games; by changing genres without changing the ground rules, I am able to exercise a broader range of creativity without starting entirely from scratch. |
Re: GURPS is becoming the only game I'll run
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I like the rest of the Unisystem mechanics in Buffy, but I never really payed any attention to the magic system. |
Re: GURPS is becoming the only game I'll run
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Bill Stoddard |
Re: GURPS is becoming the only game I'll run
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Re: GURPS is becoming the only game I'll run
Wow, my thread grew!
In any case, it's good to hear others' experiences. A lot of you match mine. As I've said elsewhere, I can't be arsed to learn yet another set of rules. I liked experimenting too, and in fact I'm sure I'll buy other games and run them (for example, I'm a big Mongoose Traveller fan). But for really running and trying stuff, I think it'll be GURPS. One complaint from my second to last group (and two of those people are helping to form the new group I'll play with next week) was that we switched games too often; the settings and story were liked, but not the system changes. I think, if I stick to GURPS for a bit, and go for different settings and such, everyone will be happy. It's an experiment for me. I used to switch systems/games/settings every 3-4 months. Maybe its time to stick to something. I certainly feel so. |
Re: GURPS is becoming the only game I'll run
A friend of mine a few years back used Heros System to run a sci-fi campaign with enhanced humans. (By a few, I mean back in the days of 3e GURPS, hence why he avoided it. It didn't do what he wanted)
He now wishes to resurrect that setting. I've shown him the GURPS books for 4e and explained to him how fast I could convert pretty much each of the character concepts he's explained, and even set up templates to create "enhanced" (who'd qualify for cheaper base stats up to a point but the template comes with it's flaws. Like unusual biochemistry) and "psychics" (Bester, Babylon 5. he likes that style) I'll still run BASIC (percentile, Call of Cthulhu (same company)) on occasions when I don't want a rules heavy system for newbies (roll D100, get less than your % chance of success on the skill) and I'll still buy other systems. But GURPS is what I've ended up statting up things in (including a Battlefield 2142 TITAN) Edit: Also, Ars Magica is good if you want that flavour and setting style and the ability to truly 'create' spells on the fly for mages. |
Re: GURPS is becoming the only game I'll run
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I tried building the 1938 version of Superman under GURPS 3e rules and he was insane. The Silver Age just to get the minimum level of his powers was even more ridiculous. |
Re: GURPS is becoming the only game I'll run
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The Spectre ata one point in the 1960s was fighting a major demon from Hell and they were picking up GALAXIES and hitting each other with them! Green Lantern's organization is set at the center of the universe. Green Lantern has been to something called the Promethean Barrier, set at the end of the universe. He can get from one of those places to the other in a couple of hours. What is exactly so friggin special about the Flash being able to run at lightspeed? Emulating comics is good practice to familiarize yourself with a set of rules. It's bad play. |
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