Re: Targeting specific locations, difficulty and fairness issues
I think adrenaline is a major factor in ones actions after an injury.
If you perceive a threat [like Germans shooting at you at Normandy] adrenaline will keep you acting through fear and pain. I was attacked by a police officer at an up-to-that-point peaceful protest for approx 16 damage to the skull - and I was able to make rational decisions about how to escape, and make good that escape. As soon as I was safe I passed out. Without adrenaline [ie. if a brick fell on my head at work] I think I would have gone down like a sack of spuds. I certainly do not have combat reflexes, significant military training or high Will. |
Re: Targeting specific locations, difficulty and fairness issues
Babbling again about ME hit location system, which I really do think is kind of cool - if you can't tell from the overlays, ME uses a percentile system, and thus can afford a much higher resolution on these charts. I'm not sure how much use this is in GURPS - Perhaps set "dead on target" as "Success by X" where X is some positive number and count down from there, instead of using Margin of Failure. I like X = 5 but I'd have to experiment.
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Re: Targeting specific locations, difficulty and fairness issues
Adrenaline is a proven pain killer and stimulant.
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Re: Targeting specific locations, difficulty and fairness issues
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Re: Targeting specific locations, difficulty and fairness issues
So in GURPS terms it would mean the larger your margin of success, the closer you hit to the targeted hit location with a margin of success 10 being dead on.
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Re: Targeting specific locations, difficulty and fairness issues
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Re: Targeting specific locations, difficulty and fairness issues
True.. you would have to redo the overlays with a 3 to like 25 with lower numbers or something along those lines.
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Re: Targeting specific locations, difficulty and fairness issues
I would just expand an existing GURPS rule. If you miss by 1 point then you hit an adjacent target. If aiming for the torso then roll randomly to see if you hit a limb or the head. If aiming at an extremity then you hit the torso. Miss by 2 or more is a complete miss.
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Re: Targeting specific locations, difficulty and fairness issues
yeah but i like the ME thinking. if your target is knealing you could easily hit the lower leg or miss entirely...
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Re: Targeting specific locations, difficulty and fairness issues
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