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-   -   Targeting specific locations, difficulty and fairness issues (https://forums.sjgames.com/showthread.php?t=72568)

Bruno 08-24-2010 04:04 PM

Re: Targeting specific locations, difficulty and fairness issues
 
You've upgraded "occasionally" to "usually" in your paraphrase, turning my statement, which largely disagrees with you, into one that largely agrees with you.

A concussion is not mental stun.

Icelander 08-24-2010 04:23 PM

Re: Targeting specific locations, difficulty and fairness issues
 
Quote:

Originally Posted by Bruno (Post 1037984)
You've upgraded "occasionally" to "usually" in your paraphrase, turning my statement, which largely disagrees with you, into one that largely agrees with you.

A concussion is not mental stun.

No, it is not.

But being stunned for multiple seconds, even minutes, is common even if the wound is not to the head.

Ulzgoroth 08-24-2010 04:32 PM

Re: Targeting specific locations, difficulty and fairness issues
 
Quote:

Originally Posted by Icelander (Post 1037989)
No, it is not.

But being stunned for multiple seconds, even minutes, is common even if the wound is not to the head.

If we're talking about accidents, and it seems we are at the moment, in addition to the fright check explanation one might consider rendering it as a partial or total surprise attack. Technically there's no battle joined, but being suddenly caught in an accident could result in the same bewilderment.

This can easily account for multiple seconds of mental stun. Minutes would require a fairly severe fright check result to occur under RAW.

Kalzazz 08-24-2010 04:40 PM

Re: Targeting specific locations, difficulty and fairness issues
 
Heh. After entering an unanticipated wrestling match with a certain wild cat, which I still bear the scars of today, I managed to continue the match and eventually pin the animal, drag it down two flights of stairs, and bundle it into a cage

After I got the animal into the cage my vision almost completely went, I noticed I was covered in blood, and I could barely get to a couch where I collapsed for about 30 minutes before I could summon the energy to move a few yards to dial a phone, and was feeling so out of it I had a friend take me to the hospital rather than driving myself

((admittedly, getting torn up by a 25lb cat is not the same as getting a limb lopped off, but the point is that I, a fat lazy college student, continued wrestling the beasty and dragged it off to a cage after getting hit by it, prior to being rather incapacitated))

Lord Azagthoth 08-24-2010 05:36 PM

Re: Targeting specific locations, difficulty and fairness issues
 
A few examples of stopping and continuing:

I'm loading bags into the back of my car. The trunk lid came down onto my head. I droped to my knees because I know I got hit on the head and wanted to prevent more injury by falling down.

I'm in a semi-contact karate tournament in the finales. I got hit on the nose. I stopped fighting and got down as above.

I arrested two shoplifters. One hit me straight on the chin. Later I woke up thinking I dreamed that I knocked those two guys out, and called the police. The police officer heared I was not talking normal. :) The hit on my chin rocked me but as a trained fighter and knowing that it could end disatrous, kept me going automatically. Afterward, I can remember each punch, kick and movement I made and the two guys made.

Another example
Tim Sylva had his arm broken in an UFC match. He didn't feel it and was angry because the referee stopped the match because he saw that the arm was broken.

Gerard Gordeaux broke his hand in the first match of a tournament. He fought two other matches on the same evening and was hitting with that very same hand.


I think that a lot of modifiers should be taken in account for the situation when rolling in order to keep fighting. If the PC is a hardened soldier, his character should reflect that by his advantages. Are you playing an 80 point painter, you stop. Are you playing a 400 point navy Seal in enemy territory, you most likely continue.

Maybe everybody has something of Berserk inside of them...

Edges 08-24-2010 06:13 PM

Re: Targeting specific locations, difficulty and fairness issues
 
FWIW, I'll throw my modicum of data into the mix:

The only person I know who lost limbs in battle continued fighting immediately. Granted, he was USMC Recon.

Daeglan 08-24-2010 06:57 PM

Re: Targeting specific locations, difficulty and fairness issues
 
have any of you guys played Millennium's end? I was looking at its hit location method and i like it.

It basically has different body position and an overlay that you overlay the target location and then roll hit location. This tends to have hits hit near where you were aiming and you can hit other hit location you did not intend to hit

Lord Azagthoth 08-25-2010 07:36 AM

Re: Targeting specific locations, difficulty and fairness issues
 
@Deaglan

Do you have a link to such overlays?

Bruno 08-25-2010 07:57 AM

Re: Targeting specific locations, difficulty and fairness issues
 
A quick google finds this PDF

Bruno 08-25-2010 08:19 AM

Re: Targeting specific locations, difficulty and fairness issues
 
The interesting thing about the ME system is that you can use any picture for the target picture that goes under the Overlay, and you can put the overlay over a computer screen as easily as a piece of paper.

These days, a couple of the players, a cheap digital camera, and 30 seconds to take the picture can fill in for any unusual situations.

Shots that end up entirely off the target, or on cover, or the hostage or whatever, are ruled to have missed the target, or hit cover, or the hostage or whatever.


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