Re: Power Grappling and 'grappling rolls'
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I'm not saying that Power Grappling was that bad. But in splitting it, there is certainly more variety between grappling Perks and perhaps an opportunity for more characterisation in choosing them. I also plan to add some grappling Perks. For one thing, there probably ought to be one which provides a bonus to break free rolls. Defensive Grappler? Provides a +2 bonus in Quick Contests to break free? |
Re: Power Grappling and 'grappling rolls'
Please forgive the thread necromancy, but I've recently discoved the utility of this Perk and have a specific question.
Does this Perk apply to a Judo-based Choke Hold Technique when rolling for damage/fatigue? While Judo-based skills normally don't benefit from Wrestling/Sumo ST bonuses, thus the ST+Skill for ST substitution is invalid, Choke Hold refers to the basic "Choke & Strangle" quick contest on B370. Edit: Additionally, if I can use the ST+Skill substitution, do I use Judo or the skill level of the Technique? Quote:
I use a leveled Perk I call "Hard to Hold" which gives +1 to break free per level. Compare the cost to "Slippery" at 2pts/level that gives +1 to break free & additional benefits. |
Re: Power Grappling and 'grappling rolls'
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Could somebody please enlighten me? |
Re: Power Grappling and 'grappling rolls'
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Regular success is where you have to succeed and your opponent has to fail for you to win. Keep rolling until it happens. |
Re: Power Grappling and 'grappling rolls'
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But is the winner only the one with better Margin of Succes, or can it also be the one with the lowest Margin of Failure? I think I've better read the whole combat chapter as well as Martial Arts to find out what is what kind of contest then. |
Re: Power Grappling and 'grappling rolls'
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Actually, what I described upthread (you have to roll a success AND beat the other guy) is technically a resistance roll, which are usually only used for supernatural events. At least, for now. (Mwa ha ha) |
Re: Power Grappling and 'grappling rolls'
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