Close-combat penalties for reach?
I havn't got my books here at the moment (at least, not Basic), and noticed in Martial Arts that you get a penalty for the reach of your weapon in close-combat.
Now, for a weapon with multiple reaches (like the katana's 1, 2 reach) which would you use for penalties? The worst, or the best? |
Re: Close-combat penalties for reach?
Longest reach applies, -4 to skill per hex of reach.
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Re: Close-combat penalties for reach?
The official rules are use the highest Reach and penalise by -4 per yard of Reach.
As it happens, I think this inappropriate for certain weapons and consequently invoke houserules. |
Re: Close-combat penalties for reach?
Ouch.
... well, guess I'll keep my eye on that lovely little Hidden Dagger in Dungeon Fantasy, then. ;D Thanks guys! PS: Loving the rules, Icelander - also, thanks for pointing out the Weapon Adaption perk. ;D My GURPS Conan Ziranian duelist does enjoy swinging around a broadsword with Fencing. |
Re: Close-combat penalties for reach?
Quote:
Ideally, try to convince your GM to apply some of them in a game and pass on the objections he may raise. Or, alternatively, of course, the low-down of how they work in play. I need the rules playtested and the forums are the place for obsessive nit-pickers with too much free time. ;) |
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