Blending Classes
In accordance with this post,, and the recent number of blender games I've been doing, has got me wondering about whether what bonuses can be applied against what classes/races.
For example, If a monster gets a bonus against thieves, does it ALSO gain a bonus against players with the "Theft" power from Super Munchkin? Can Gadgeteers from Star Munchkin also use Techno Only items? Can the Merchant and Trader be considered interchangeable for the purpose of monster penalties and such? Would the Zombie Minion gain the bonus of being in the Dungeon of Ubiquitous Undead? Would a Vampire? If a player has British Loyalty and also has a British Accent, do bonuses against "British" players count double like the "Mutant Mutant"'s issue? See, if you're playing a blender game, things like this can (and most likely will) come up. In some cases, the rules state that certain things are not the same: Take the Mystic from Super Munchkin and the Wizard from Munchkin, they are NOT interchangable according to the rules in Super Munchkin. In other cases, it's left completely unknown. Can someone provide clarification as to what can be interchangeable with what from the different games? |
Re: Blending Classes
I'm making a wild guess here... However, In a blended game I would treat effects for or against Classes/Races as described specifically in each card.
i.e.: If a Monster has a bonus against Thieves, instead of looking which classes are equivalent across different Munchkin sets, I would only apply that monster's penalty if the player fighting it specifically has the Thief class. Quote:
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Re: Blending Classes
British Accent and British Loyalty are explicitly NOT the same, as mentioned in the FAQ.
Do not extrapolate bonuses and penalties. A monster has what it has, no more and no less. A bonus against Thieves is not a bonus against Thefty characters from Super Munchkin. |
Re: Blending Classes
If a card says "Thief," it means "Thief," not "that guy with the Theft meta-ability. " There's not a lot of the kind of information you are looking for because it shouldn't be necessary. A Wizard is a Wizard, a Mystic is a Mystic, and a Thief is a Thief, and that's all there is to it. If you try to apply deeper and greater meanings to all these different cards, you're going to drive yourself insane.
Also, where in the Super Munchkin rules do you see a specific exclusion to not try to treat the Wizard and the Mystic as the same? I mean, I'm searching through the new and previous versions of these rules, and I have to say, "Wizard" doesn't come up, and "Mystic" only gets referred to twice. |
Re: Blending Classes
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But a bonus against characters with Theft gets a bonus against Thieves? Quote:
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Re: Blending Classes
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Re: Blending Classes
Okay, now that I got hold of an older version of the Super Munchkin rules, I can say this: You are reading way too much into that tiny little paragraph. But, I feel that it's been said often enough that it's clear that the record keeps skipping.
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Re: Blending Classes
Just because life hasn't been confusing enough lately . . .
After some discussion with Steve, we're reversing the ruling on British. British Accent and British Loyalty ARE the same as far as Items and monsters are concerned. The new Blender rules address this and the Mutant question, and a few others besides. (And yes, I'm writing a FAQ update right now.) |
Re: Blending Classes
I like this. Think it`s funnier that way, all British are the same. =)
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