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MatthewVilter 08-03-2010 12:37 AM

Combat info sheets
 
I'm thinking of writing up some sheets that lay out all (most) of your combat options in a flowchart like way. I'm thinking it would go like this:

Sheet 1
Maneuvers -> Attack options -> Defense options -> Damage

Sheet 2
Hit Locations

Maybe Damage, Shock, Stunning, and Injuries would be a whole sheet on it's own?

Maybe I should have a sheet 0 for base character stats?

This project is to help me learn the rules, to help me teach my players the rules, and to speed play. Sound like a good idea? Is this a good layout? Any other ideas?

the_seeker 08-03-2010 12:45 AM

Re: Combat info sheets
 
Quote:

Originally Posted by MatthewVilter (Post 1026474)
Any other ideas?

Download this. >>> http://e23.sjgames.com/item.html?id=SJG37-0202

MatthewVilter 08-03-2010 01:24 AM

Re: Combat info sheets
 
Quote:

Originally Posted by the_seeker (Post 1026478)

Fair enough, but -and I should have said this- I want to in include the options from Martial Arts and fit most of most turns onto one sheet (8.5x11).

Diomedes 08-03-2010 02:02 AM

Re: Combat info sheets
 
Quote:

Originally Posted by MatthewVilter (Post 1026486)
Fair enough, but -and I should have said this- I want to in include the options from Martial Arts and fit most of most turns onto one sheet (8.5x11).

There's a couple of sheets like that floating around already, but none of the ones I have appear to be signed, so I can't direct you to their authors. I can email you the sheets (PDF/XLS), though, if you'd like.

the_seeker 08-03-2010 05:05 AM

Re: Combat info sheets
 
Quote:

Originally Posted by MatthewVilter (Post 1026486)
...I want to in include the options from Martial Arts...

Download this. >>> http://e23.sjgames.com/item.html?id=SJG37-1643
Kromm is wise and foresaw our need. He has provided for the faithful. :)
I'm just being silly. <laugh> Hope you and your friends have a great game.
I wish I could be more helpful, but I'm thousands of miles from my library.
All I have are a bunch of PDFs on my thumb drive (none of the core rules).


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