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-   -   Looking to make ultimate deck with all expansions. (https://forums.sjgames.com/showthread.php?t=71675)

DDRNick 07-25-2010 09:29 PM

Looking to make ultimate deck with all expansions.
 
Hey guys, I now have Munchkin 1-7 and when I play with my dnd buddies we always have trouble getting enough class cards and such.
I was wondering if anyone else who has all the expansions had taken the time to tweak their decks by taking cards out.

Looking for suggestions on which cards I can take out that will keep the deck smaller and not be missed.

Thanks a lot

morleydotes 07-26-2010 12:07 AM

Re: Looking to make ultimate deck with all expansions.
 
buy one more set of each and just add the class and races to your deck.

OR

Let everyone pick either a race or class before the game starts

Pat

RevBob 07-26-2010 12:52 AM

Re: Looking to make ultimate deck with all expansions.
 
Quote:

Originally Posted by DDRNick (Post 1021634)
I was wondering if anyone else who has all the expansions had taken the time to tweak their decks by taking cards out.

I've done almost exactly that, and I keep not getting around to posting my build lists. In general, though, try these steps:

1. Set the booster expansions, the Dice cards, any promos, and Demented Dungeons aside, leaving you with M1-5 plus M7.
2. Separate out your Race, Class, and Hireling cards. Treat each Race or Class Hireling as if it were that Race or Class card, and use that fudge to cut each of those sets in half. If you are only building one deck, keep the halves with the hirelings; otherwise, split the hirelings equally between the two decks. There should be two regular Hireling cards; use one (or one per deck). In your specific case, where you want one bigger deck and some unused cards instead of two equivalent decks, feel free to keep the hirelings separate, use the bigger stack for each Race and Class, and then add the hirelings on top of that. That'll juice your mix a bit...
3. Take out all your GUAL cards. Those that have no special instructions can be treated as identical; stack 'em up and split 'em in half. Those with special text...judgment call; split 'em as best you can.
4. Monster Enhancers - again, split 'em evenly. I usually put Enraged, Sleeping, and the other one that relates to Enraged together, so you get the best interactions.
5. Separate monsters by their level, and divide each stack of Level X monsters in half. There's a good bit of ability duplication, and you will find this easier than you expect. Keep track of where Santa, Squidzilla, and the Jabberwock are; the Jabberwock and Squidzilla are especially important when it comes to dividing treasure.
6. Divide Cheat, potion, +X item, Loaded Die, and other such cards into two equal stacks. Again, watch the SOSEES and Vorpal Blade.
7. By now, you should have a few cards that are just plain oddballs. Apply your best judgment and divide 'em equally. For instance, Ultra Munchkin, Chimera, Super Duper Munchkin, and 1/3-Breed will split well as a unit. As long as each deck gets one "unlimited" and one "three" card, and one is for Race while the other is for Class, you won't get unbalanced.

At this point, you should have two decks - each of which is the size of any other base set with one full expansion - and that set of M6, Dice cards, and boosters. I'll usually grab the deck with Santa, shuffle those set-aside cards in with it, and use that for a game. (Another valid option is to use Santa and WfS in one deck, and M6 in the other.) Meanwhile, someone else can shuffle the other deck during the game, so you're ready to deal a new game as soon as you clear away the cards from the last one. :)

aeronaut 07-26-2010 05:49 PM

Re: Looking to make ultimate deck with all expansions.
 
Quote:

Originally Posted by DDRNick (Post 1021634)
Looking for suggestions on which cards I can take out that will keep the deck smaller and not be missed.

Or you could go the other direction, wait for "Go Up a Level" to come out, and leave in some of the class cards that are replaced, either doctoring their meaning to conform with the new cards, or not. I plan on having a few "old school" wizards in the deck with all the new wizards, for example. To be completely clear on this, though, that would be a house rule.

Regards,
aeronaut

chronojinx 08-10-2010 12:18 AM

Re: Looking to make ultimate deck with all expansions.
 
Quote:

Originally Posted by RevBob (Post 1021717)
I've done almost exactly that, and I keep not getting around to posting my build lists. In general, though, try these steps:

1. Set the booster expansions, the Dice cards, any promos, and Demented Dungeons aside, leaving you with M1-5 plus M7.
2. Separate out your Race, Class, and Hireling cards. Treat each Race or Class Hireling as if it were that Race or Class card, and use that fudge to cut each of those sets in half. If you are only building one deck, keep the halves with the hirelings; otherwise, split the hirelings equally between the two decks. There should be two regular Hireling cards; use one (or one per deck). In your specific case, where you want one bigger deck and some unused cards instead of two equivalent decks, feel free to keep the hirelings separate, use the bigger stack for each Race and Class, and then add the hirelings on top of that. That'll juice your mix a bit...
3. Take out all your GUAL cards. Those that have no special instructions can be treated as identical; stack 'em up and split 'em in half. Those with special text...judgment call; split 'em as best you can.
4. Monster Enhancers - again, split 'em evenly. I usually put Enraged, Sleeping, and the other one that relates to Enraged together, so you get the best interactions.
5. Separate monsters by their level, and divide each stack of Level X monsters in half. There's a good bit of ability duplication, and you will find this easier than you expect. Keep track of where Santa, Squidzilla, and the Jabberwock are; the Jabberwock and Squidzilla are especially important when it comes to dividing treasure.
6. Divide Cheat, potion, +X item, Loaded Die, and other such cards into two equal stacks. Again, watch the SOSEES and Vorpal Blade.
7. By now, you should have a few cards that are just plain oddballs. Apply your best judgment and divide 'em equally. For instance, Ultra Munchkin, Chimera, Super Duper Munchkin, and 1/3-Breed will split well as a unit. As long as each deck gets one "unlimited" and one "three" card, and one is for Race while the other is for Class, you won't get unbalanced.

At this point, you should have two decks - each of which is the size of any other base set with one full expansion - and that set of M6, Dice cards, and boosters. I'll usually grab the deck with Santa, shuffle those set-aside cards in with it, and use that for a game. (Another valid option is to use Santa and WfS in one deck, and M6 in the other.) Meanwhile, someone else can shuffle the other deck during the game, so you're ready to deal a new game as soon as you clear away the cards from the last one. :)

Gotta post your build!

I would do something similar if i was gonna make a mixed core deck. Like Munchkin, Munchkin Cthulhu, Munchkin Bites, Super Munchkin, Star Munchkin... I'd have to keep in mind of cards that effect a certain class/race etc.

chronojinx 08-10-2010 06:37 AM

Re: Looking to make ultimate deck with all expansions.
 
Quote:

Originally Posted by chronojinx (Post 1030207)
I would do something similar if i was gonna make a mixed core deck. Like Munchkin, [[along with Munchkin 2]] Munchkin Cthulhu, Munchkin Bites, Super Munchkin, Star Munchkin... I'd have to keep in mind of cards that effect a certain class/race etc.

I just did this, it took 4 hours...man. I have 248 cards total. Wow, can't wait to try it tomorrow, hopeful it will be fun.

Blu 08-10-2010 05:18 PM

Re: Looking to make ultimate deck with all expansions.
 
I did it, and it rocks. In fact, at Gen Con, I bought two packs of Marked For Death, one for each. I also bought a second non-foil copy of Fairy, and two non-foil copies of Santa, so they each have their own. As soon as Reloaded comes out with the dark, high, etc, I'll be set.

I think it workes great. It makes the Fantasy game go quicker, as well as, IMO, gives you higher bonuses quicker. I personally think playing with a core, one expansion, and then a few more (maybe one more expansion) is about perfect.

morleydotes 08-10-2010 07:39 PM

Re: Looking to make ultimate deck with all expansions.
 
Wimps,

We just pile all the cards together in a very large box, including the German / Spanish / ect. promo cards and have at it.

Lots more fun.

Pat

Genpin 08-10-2010 07:49 PM

Re: Looking to make ultimate deck with all expansions.
 
Quote:

Originally Posted by morleydotes (Post 1030716)
Wimps,

We just pile all the cards together in a very large box, including the German / Spanish / ect. promo cards and have at it.

Lots more fun.

Pat

+1, i really like the chaotic side of not knowing if i will ever have in my hand X card...

Blu 08-10-2010 08:19 PM

Re: Looking to make ultimate deck with all expansions.
 
I'd rather play 3-4 games of Munchkin in our limited play time than 1. I've learned that when we used the "uber" deck, it took forever. You call it wimpy, I call it efficiency...lol...


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