Re: Social Engineering
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Re: Social Engineering
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Gaming through the plot for Yojimbo/Fistful of Dollars is as much about the socio-political situation of the town that the protagonist stumbled into and how he played each side against the other as it is about his great sword/gun skills. Setting up a meaty, intricate, compelling political palace intrigue is harder than drawing up 6 levels of a dungeon, throwing in some tough monsters and choosing a few treasure types, and this sort of book would be suited for covering that kind of information. Quote:
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Re: Social Engineering
"Social engineering" describes personal-scale feats for individual heroes to attempt – a way to exploit innate gifts (like good looks and a nice voice), inherited gifts (like social standing), and training (like knowing how to lie or negotiate) to deal with challenges. Thus, the book Social Engineering will be to sexy, high-born, and deceptive heroes as Martial Arts was to strong, agile, and combat-trained ones: A supplement on doing the best you can with what you've got. Just as Martial Arts didn't get into training and equipping armies, fighting wars, or any other large-scale combative considerations, Social Engineering won't get into large-scale social considerations. A book on NPC motivations, subplots, setting-scale social structures, etc. would be very cool, but such a "GURPS Society" would be to Social Egineering as Mass Combat is to Martial Arts.
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Re: Social Engineering
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Of course, Martial Arts is a large hardcover. If Social Engineering isn't (I'm not sure if we know what size it is), it'll presumably have much less room for that. |
Re: Social Engineering
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(Or use whatever pyramid the updated THS memetics rules are in, though more on doing that sort of thing at different TLs and outside of THS would be nice) |
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