Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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I don't see why you would read it as limit=50 and +5 outside. English is not my native language, so i may be wrong, however. celjabba |
Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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Also, DF/Action generally mention when something is different from the Basic Set and the specific exemption of quirks from the general disadvantage limit is something that should have been more clearly different from the general rules/guidelines. |
Re: Are quirks officially counted as disadvantages?
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Quirks are good roleplaying props, when a GM argues against that the GM is arguing against roleplaying. I won't get into what I think of people playing ridiculously low point games with disad limits, that wouldn't be constructive... Though I will reference the Ordinary People: Characters [0] to [-50] thread, which shows low point believable characters, without the anti-roleplaying broken disad limit of course. |
Re: Are quirks officially counted as disadvantages?
Wow ok why is there still an argument about this?
Krohm said "Quirks = Disadvantages and thus count towards your disadvantage total". That, to me, would be an official ruling on the question and thus make it RAW. Because this is GURPS you, a GM, are free to edit and/or change RAW but essentially the argument has an "official" ruling and thus is now moot. |
Re: Are quirks officially counted as disadvantages?
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