Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
Yeah, I have issues with that too.
4E allows you to tune your character's attributes exactly the way you want them, such as having an ivory-tower genius with raw intellect reaching into the stratosphere, but being no more perceptive or strong-willed than your average man on the street (or less so, for classic absent-minded professors) ... but then they make it hard for you to do so, if there is a disadvantage cap. In my games, I define "IQ as IQ" (I call it "smarts") to be separate from "total IQ" in much the same way as HP, Lifting ST and Striking ST are all part of ST, but can be increased separately. So the only way it actually becomes a disadvantage is if any of those stats go below average values. But I digress. So is it the official GURPS line that Quirks are indeed subject to any disadvantage cap, or no? |
Re: Are quirks officially counted as disadvantages?
Yes. As has been said, the sole test for "Does this count vs. limits on disads?" is "Does it have a negative point cost?" Nothing else matters a whit.
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Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
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that are part of your racial makeup (your “racial template”; see p. 260) are also exempt." |
Re: Are quirks officially counted as disadvantages?
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Whatever is inside does not count for various limitation, as it is invisible in a container. celjabba |
Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
You're supposed to view racial packages as black boxes; decomposing them isn't necessary or relevant for character creation, only for race creation, which isn't the player's job. What matters is the total cost, not the cost of the bits. This is as true of racial packages as it is of, say, the points "saved" for limitations on advantages. Sure, Onset, 1 minute, -10% saves you 1 point on Crushing Attack 2d, but Crushing Attack 2d (Onset, 1 minute, -10%) [9] is a 9-point trait, not a 10-point trait and a -1-point trait.
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Re: Are quirks officially counted as disadvantages?
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Re: Are quirks officially counted as disadvantages?
I wouldn't think duplication would be a problem, the Racial traits would stack if applicable and be disallowed if not, of course a GM might allow Racial disadvantages to be bought off too.
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