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-   -   [Perks] No critical failure? (https://forums.sjgames.com/showthread.php?t=71244)

tjmiller07 07-08-2010 03:53 PM

[Perks] No critical failure?
 
I was thinking about this recently, because IDHMBWM, if you have a skill over...let's say 25 or something, and you roll an 18, which is the only thing you can fail on at skill level 25, would it be possible to implement a perk that states you can't fail critically, just normally?

Possibly not for PC's, just NPC's IMO.

simply Nathan 07-08-2010 03:58 PM

Re: [Perks] No critical failure?
 
(Perk) No Nuisance Roll. If your effective skill is over 18, you are not required to roll; you succeed automatically. This Perk is specialized by skill.

tjmiller07 07-08-2010 04:02 PM

Re: [Perks] No critical failure?
 
Quote:

Originally Posted by Kenneth Latrans (Post 1012829)
(Perk) No Nuisance Roll. If your effective skill is over 18, you are not required to roll; you succeed automatically. This Perk is specialized by skill.

Thank you, good sir.

Kazander 07-08-2010 04:26 PM

Re: [Perks] No critical failure?
 
Note that by the RAW, this perk is specifically not allowed to be used for combat rolls.

I think it's worth more than a mere Perk for this....Critical Misses can change the course of a battle if you drop your weapon or somesuch.

simply Nathan 07-08-2010 04:30 PM

Re: [Perks] No critical failure?
 
I would probably charge 5 points for one that was usable in combat.

Lupo 07-08-2010 04:50 PM

Re: [Perks] No critical failure?
 
The needed skill level is 16, not 18.

Note, however, that No nuisance roll doesn't apply to violent and risky things such as combat. I would be too powerful otherwise.
Moreover, it isn't specialized by skill, but by "task"... e.g., it doesn't apply to ALL uses of Piloting or Area Knowledge, but only to those devoted to a specific task such as "routine trips"...

==
Edit: as others said. It would be too powerful for combat.

Edges 07-08-2010 04:54 PM

Re: [Perks] No critical failure?
 
I seem to recall this coming up before. Somebody (Kromm?) broke it down and it turned out to be a surprisingly expensive advantage.

Or I could be thinking of something else. Have you attempted a search?

Lupo 07-08-2010 04:59 PM

Re: [Perks] No critical failure?
 
Note that if you apply No nuisance roll to combat, it wouldn't just avoid critical misses, it would also negate any chance of failure when effective skill is 16+ (on the other hand, critical successes are far more likely than critical misses at those skill levels).

To answer the OP question, one could conceive a "No critical miss" Perk for combat, that allows you to attempt a skill roll at -10 to avoid the consequences of critical failures after you roll one - turning it into an ordinary failure. Specialized by skill.
I like this option because it doesn't make critical misses in combat impossible, only less and less likely the more expert you are.
If you feel it's still too powerful, you can worsen the penalty to -15 or whatever number you find balanced.

Quote:

Originally Posted by Edges (Post 1012859)
I seem to recall this coming up before. Somebody (Kromm?) broke it down and it turned out to be a surprisingly expensive advantage.

Or I could be thinking of something else. Have you attempted a search?

Kromm wasn't involved, but I found this topic:
http://forums.sjgames.com/showthread...533#post813533

It discusses Immunity to ALL critical failures, though.

Kazander 07-09-2010 07:54 AM

Re: [Perks] No critical failure?
 
I don't think you need to spend that many points.

I think it would be sufficient to build it something like this:

Ridiculous Luck (Critical Failures only -10%; Effective Skill must be 16 or greater -10%; Own skill rolls only -20%) [36]

This isn't much different than what you are looking for. Once per 10 minutes you can reroll a critical failure on a skill roll, as long as your effective skill is at least 16 (i.e. if you make a Deceptive Attack that brings your effective skill down to 12, it won't help you). If you're playing with multiple people, you're quite unlikely to ever roll more than one critical failure in 10 minutes. As built, this won't help you with any Attribute rolls, or force enemies to reroll Critical Hits against you. Similar to Defensive, but more restrictive.

It's definitely more expensive than a Perk, but what you've asked for is worth a lot more than a Perk.

aesir23 07-09-2010 09:30 AM

Re: [Perks] No critical failure?
 
Quote:

Originally Posted by Kazander (Post 1013125)
Extraordinary Luck (Critical Failures only -10%; Effective Skill must be 16 or greater -10%; Own skill rolls only -20%) [36]

To pick a nit, you mean Ridiculous Luck, not Extraordinary.

Kazander 07-09-2010 09:37 AM

Re: [Perks] No critical failure?
 
Quote:

Originally Posted by aesir23 (Post 1013158)
To pick a nit, you mean Ridiculous Luck, not Extraordinary.

Ummmm....oops?
(I'll edit the original)

Lupo 07-09-2010 02:07 PM

Re: [Perks] No critical failure?
 
Quote:

Originally Posted by Kazander (Post 1013125)
Ridiculous Luck (Critical Failures only -10%; Effective Skill must be 16 or greater -10%; Own skill rolls only -20%) [36]

Critical Failures only could be -20% perhaps... it's significantly less useful than full Luck.

Quote:

If you're playing with multiple people, you're quite unlikely to ever roll more than one critical failure in 10 minutes.
You're definitely right!

Even 30pts Luck (granting 1 reroll per half-hour) will save you from most critical failures.

malloyd 07-09-2010 11:27 PM

Re: [Perks] No critical failure?
 
Quote:

Originally Posted by Kazander (Post 1012841)
Note that by the RAW, this perk is specifically not allowed to be used for combat rolls.

I think it's worth more than a mere Perk for this....Critical Misses can change the course of a battle if you drop your weapon or somesuch.

Although note that if you don't roll, you can't get a critical *success* either, and with a combat skill at 18+ those are likely to be common enough to be pretty valuable. Paying a point for the ability to give them up to avoid any risk of critical failure isn't going to be very abusive.

The Benj 07-10-2010 09:04 PM

Re: [Perks] No critical failure?
 
I'd be pretty comfortable with a Perk that means if you roll a Critical Failure you roll again and it's only a Critical Failure if you roll a failure on the second roll; if you succeed, it's a regular failure. (much like the old method of checking for malfunctions with things that had very high reliability).
This Perk should be per-Skill, I think.
The difference between a failure and a Critical Failure is significant, but not so great that I'm that worried. For someone with an Effective Skill of 16 or more, it's only going to come up 0.5% of the time, so whatever.

Daigoro 07-12-2010 08:23 AM

Re: [Perks] No critical failure?
 
High-skill fighters won't see so many crit fails on their own rolls, but their high-skill opponents' crit successes on defense rolls can be annoying.

I had a skill 28-something swordsman falling about like Buster Keaton because the GM kept rolling crits on enemy Dodges and Parries. A Perk to avoid that nonsense would be nice.


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