Re: [Perks] No critical failure?
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(I'll edit the original) |
Re: [Perks] No critical failure?
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Even 30pts Luck (granting 1 reroll per half-hour) will save you from most critical failures. |
Re: [Perks] No critical failure?
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Re: [Perks] No critical failure?
I'd be pretty comfortable with a Perk that means if you roll a Critical Failure you roll again and it's only a Critical Failure if you roll a failure on the second roll; if you succeed, it's a regular failure. (much like the old method of checking for malfunctions with things that had very high reliability).
This Perk should be per-Skill, I think. The difference between a failure and a Critical Failure is significant, but not so great that I'm that worried. For someone with an Effective Skill of 16 or more, it's only going to come up 0.5% of the time, so whatever. |
Re: [Perks] No critical failure?
High-skill fighters won't see so many crit fails on their own rolls, but their high-skill opponents' crit successes on defense rolls can be annoying.
I had a skill 28-something swordsman falling about like Buster Keaton because the GM kept rolling crits on enemy Dodges and Parries. A Perk to avoid that nonsense would be nice. |
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