Re: New and Custom Quirks?
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Re: New and Custom Quirks?
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Re: New and Custom Quirks?
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Gives me an image of a kind of pilgrimage pub crawl. |
Re: New and Custom Quirks?
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If you don't mind sharing, do you have a link to the research on this? PM me if that is more appropriate. Custom Quirk: Even hotdesking, this is *MY* space; go reserve someplace else! |
Re: New and Custom Quirks?
Achilles Foot
Strikes to your left foot give double shock penalties. Your GM may let you substitute the body part, so you could have Achilles Right Foot, Achilles Left Hand, Achilles Back or Achilles Skull, to name a few. |
Re: New and Custom Quirks?
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I have another version of this quirk which works identically: Glass Jaw Doubles all Stun penalties from hits to the Jaw. Also, this perk gets seriously bad if it applies to hit locations which already carry Stun modifiers, like the Groin. As a variation: Easy to Subdue (Location) Each level of this quirk gives you a -1 penalty to resist Unconsciousness or other non-lethal wounding effects from a hit to a particular body location with a "to hit" modifier of -2 to -7 (e.g., Easy to Subdue (Skull or Vitals). |
Re: New and Custom Quirks?
Busy Hands
You need to keep your hands busy in order to concentrate on a lengthy mental task, or your attention will wander, giving you -4 on the skill roll. You probably have one or a few favored activities for your hands. Examples include tossing dice, knitting or other craft-work, pruning your nails with a knife, and oiling a sword or other simple maintenance work. This is a quirk-level Short Attention Span with Mitigator, Accessibility: Only Mental Tasks, and a limitation that allows you to roll at -4 instead of failing outright. |
Re: New and Custom Quirks?
You have an allergy or a food intolerance. This is a quirk-level Chronic Pain, Draining, Restricted Diet, Susceptible, Unusual Biochemistry or Vulnerability, as shown below:
Painful Allergy You have an allergy that flares up occasionally, for example an allergy to the pollen of a certain plant. Define a period during which you are at risk of exposure and a frequency of appearance number; the longer the period, the lower the FoA number should be. During your at-risk period, roll daily against the FoA number. If you roll <= FoA, you get -2 to DX, IQ and self control rolls for one hour sometime during that day. If you take the necessary precautions, the GM may let you skip the roll for that day or lower the FoA number. Draining Allergy As Painful Allergy, but instead of taking -2 to various rolls, you take 1 point of damage. This damage doesn't start to heal until you have gone a full day without having to roll against FoA. Dietary Intolerance There is a foodstuff that your body can't digest properly. Roll HT every time you consume a meaningful amount. Failure means your HT drops by 1 until the substance has passed through your body, then you regenerate 1 HT per 24 hours. The HT loss is cumulative, but HT will not go lower than 1 unless you are trying to kill yourself (or someone else is). Susceptible Allergy You are extremely sensitive to one particular substance that most people wouldn't consider toxic. If you are exposed to trace quantities of the substance, roll HT+1. If you fail, you suffer a minor effect like fatigue loss or an irritating condition that you must specify as you take this quirk. If you are exposed to larger quantities of the substance, roll as above, but treat any failure as a critical failure. This could cause incapacitation or primary attribute loss. Biochemical Allergy One particular drug intended for your race/species has unpredictable effects on you. When you receive that drug, roll as for Unusual Biochemistry. Vulnerable Allergy As Susceptible Allergy, but you take 1d damage instead for failed HT+1 rolls on minor doses, upgraded to 4d damage for failed rolls on major doses. |
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