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benz72 04-15-2014 01:44 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by abe ray (Post 1749877)
for a custom quirk (not sure if it's been done already, if so I apologize in advance) over active sweat glands!

model as an OPH with a temperature and close proximity limitation?

Phantasm 04-15-2014 02:02 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by abe ray (Post 1749877)
for a custom quirk (not sure if it's been done already, if so I apologize in advance) over active sweat glands!

Quote:

Originally Posted by benz72 (Post 1749937)
model as an OPH with a temperature and close proximity limitation?

I was thinking more along the lines as a justification for Bad Smell (from body odor). Either way, not really a Quirk.

Vaevictis Asmadi 04-15-2014 03:00 PM

Re: New and Custom Quirks?
 
After a question from Tantric prompted me to research a bunch of dairy products, I modified lactose intolerance:


You are very lactose intolerant. You can’t digest milk or dairy unless it is strongly fermented into yoghurt (or amasi, ayran, mursik, qatiq, villi, or strong kashk) or alcohol (airag, blaand, kefir, kewra, koumiss, unda), or turned into butter (or clarified butter) or strong cheese (hard, ripened, or aged).
A quirk-level Restricted Diet, but only in campaign settings where most people have lactose tolerance.

WaterAndWindSpirit 08-06-2017 05:41 AM

Re: New and Custom Quirks?
 
These are quirks I have IRL.

Will Karate Parry any incoming arm or leg.

When you have spend enough time training for self-defense, anytime an arm or a leg comes above a certain speed the reflexes that you have taught your body will get triggered and you will parry, deflect or grab the offending limb before realizing it wasn't an attack and apologizing and having a good laugh about it. And then there are the idiots who willingly and deliberately go trigger it because they think your harmless overreaction is hilarious. Meh, no harm no foul I guess.

Will not cook if they can avoid it.

You know the drill. Eating raw pasta or cheese ravioli because you can't be bothered to cook them. Eating similicarne that are still supposed to be cooked raw for the same reason.

Prosopagnosia

AKA Face Blindness. You always have to rely on weird tricks to recognize people you interact with. Your mom has this specific handbag, your stepdad trims his beard in *this* way, etc... and you wish people wore distinctive outfits like in anime (or even better, like in RWBY) so they would be easier to identify.

BaHalus 08-07-2017 11:29 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by WaterAndWindSpirit (Post 2115427)
These are quirks I have IRL.

Will Karate Parry any incoming arm or leg.

When you have spend enough time training for self-defense, anytime an arm or a leg comes above a certain speed the reflexes that you have taught your body will get triggered and you will parry, deflect or grab the offending limb before realizing it wasn't an attack and apologizing and having a good laugh about it. And then there are the idiots who willingly and deliberately go trigger it because they think your harmless overreaction is hilarious. Meh, no harm no foul I guess.

Will not cook if they can avoid it.

You know the drill. Eating raw pasta or cheese ravioli because you can't be bothered to cook them. Eating similicarne that are still supposed to be cooked raw for the same reason.

Prosopagnosia

AKA Face Blindness. You always have to rely on weird tricks to recognize people you interact with. Your mom has this specific handbag, your stepdad trims his beard in *this* way, etc... and you wish people wore distinctive outfits like in anime (or even better, like in RWBY) so they would be easier to identify.

I think the second one should have some minor mechanical consequence, like indigestion, maybe some penalty on a critically failed HT roll.

The last one could be a full disadvantage, I think, with penalties to reaction, spy skills and social skills in general.

WaterAndWindSpirit 08-10-2017 08:55 AM

Re: New and Custom Quirks?
 
Close Quarter brutality

When you have to fight in close quarters (Brawl, Boxing, Karate, or melee weapons) for your life (that is, when someone has to be at the very least severely injured enough to either scare them into begging for mercy or to get them unable to fight back, as opposed to a friendly spar or tournament or a duel to first blood or a stupid fight over a stupid bet), you fight with an incredible brutality and more squeamish onlookers who have witnessed you fight may occasionally react to you at -1.

Flyndaran 08-10-2017 03:44 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Vaevictis Asmadi (Post 1749965)
After a question from Tantric prompted me to research a bunch of dairy products, I modified lactose intolerance:


You are very lactose intolerant. You can’t digest milk or dairy unless it is strongly fermented into yoghurt (or amasi, ayran, mursik, qatiq, villi, or strong kashk) or alcohol (airag, blaand, kefir, kewra, koumiss, unda), or turned into butter (or clarified butter) or strong cheese (hard, ripened, or aged).
A quirk-level Restricted Diet, but only in campaign settings where most people have lactose tolerance.

As someone born severely lactose intolerant even hard cheeses are NOT 100% lactose free. They have a much lesser effect on me, but it's not that hard to "overdose" on them anyway. Yoghurt and butter have full effect on me.
(I'm not allergic to dairy, cattle, or whatever other argument so many have tried to make. It's genetic and my half brother was born the same way. Not a big deal with soy based formula. But obviously would have been a virtual death sentence pre-mid-20th century.)

Phantasm 08-10-2017 03:59 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Flyndaran (Post 2116243)
As someone born severely lactose intolerant even hard cheeses are NOT 100% lactose free. They have a much lesser effect on me, but it's not that hard to "overdose" on them anyway. Yoghurt and butter have full effect on me.
(I'm not allergic to dairy, cattle, or whatever other argument so many have tried to make. It's genetic and my half brother was born the same way. Not a big deal with soy based formula. But obviously would have been a virtual death sentence pre-mid-20th century.)

How does goat milk affect you? I'm curious, as that seems to be touted as a "good for lactose intolerant" milk.

Bruno 08-10-2017 04:43 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2116245)
How does goat milk affect you? I'm curious, as that seems to be touted as a "good for lactose intolerant" milk.

I don't know about Flyn but my experience was poor. I'm clearly not allergic either as if I use a *lot* of lactase enzyme pills I can have cream in my coffee, some ice cream, etc (I wouldn't have a big glass of milk though. I'd have to take like two ultra-strength pills with every mouthfull and that's really expensive just for a glass of milk).

Fortunately for me I followed the mammalian pattern of being able to digest it at birth and only losing it later. I have some tiny lingering amount naturally as I can have modest amounts of hard cheeses or butter, but I can't have yoghurt. Flyn's got some sort of severe genetic knockout - he seems to largely be stuck hoping his gut bacteria behave themselves if given trivially small quantities.

Flyndaran 08-10-2017 05:12 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2116245)
How does goat milk affect you? I'm curious, as that seems to be touted as a "good for lactose intolerant" milk.

Same effect but with the horrific taste of "goat sweat". I've upended half a bottle of those OTC pills to no effect as well.
I tend to treat dairy like alcohol. No my limit; ingest with other foods; be ready to walk home... because of the "emissions" causing the scattering of friends and family who drive.

My half brother and I share the same father, so we know where the funky gene came from, at least. Neither of my full brothers have it. Growing up with a brother than ate diary like it was his job wasn't fun either.

evileeyore 08-10-2017 05:51 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Bruno (Post 2116253)
Fortunately for me I followed the mammalian pattern of being able to digest it at birth and only losing it later.

Ditto. For me I can eat all cheeses (even the really soft ones*), it's just straight milk, cream, and ice cream. Uncooked butter has been edging it's way onto the "bad effects" list the last few years as well... which makes having toast or potatoes less fun.


* Maybe? It's been a while since I've had soft cheeses as I'm not a particular fan of them anyway.

WaterAndWindSpirit 09-03-2017 02:34 PM

Re: New and Custom Quirks?
 
Eats table salt.

Exactly what it says on the tin. The character pours table salt in their palm and then eats it.

Munches on ice cubes;

The character munches on ice cubes.

I do both of those.

dripton 09-04-2017 12:47 PM

Re: New and Custom Quirks?
 
Maybe combine these into quirk-level pica.

(If you also eat things that are actually harmful, that's disadvantage-level pica.)

Flyndaran 09-04-2017 04:44 PM

Re: New and Custom Quirks?
 
Chewing ice isn't good for the enamel, and it's not that hard to ingest harmful quantities of salt if you eat it like that. Though as any negative effects aren't likely to occur within a couple months, they're for the most part ignorable in Gurps.
I agree with Quirk Pica.

WaterAndWindSpirit 04-25-2018 07:25 AM

Re: New and Custom Quirks?
 
Survivalist's gear choice: The world had ended in nuclear fire/meteors/whatever caused the setting to become an After The End place, and you pick your gear according to whether you can carry it, maintain it and repair it easily. If exceptional circumstances require a tool outside your preference (say facing an armored vehicle you will take a anti-tank weapon) you will make exceptions, but in normal circumstances you'd rather go with the reliable, easy to maintain, easy to fix AK-47 with plentiful ammo you can find everywhere rather than the fancy laser rifle, with hard to find parts and hard to scavenge energy cells.

In short, in normal circumstances you'd rather go with the Boring But Practical weapons and equipment, though you make exceptions when they would not do the job.

WaterAndWindSpirit 05-03-2018 09:15 AM

Re: New and Custom Quirks?
 
Eats cold: You let food cool down to room temperature before eating it. Usually by doing something else while it cools down.

I do that too.

Phantasm 05-03-2018 12:39 PM

Re: New and Custom Quirks?
 
Breakfast Cereals Are Munch Foods - Instead of eating bowls of breakfast cereals soaked in milk and only for breakfast, you'll munch on handfuls from the bag/box at any time like most do bags of chips. May be accompanied by a Habit: Always Eats Cereal Dry quirk.

evileeyore 05-03-2018 05:20 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2174015)
Breakfast Cereals Are Munch Foods - Instead of eating bowls of breakfast cereals soaked in milk and only for breakfast, you'll munch on handfuls from the bag/box at any time like most do bags of chips.

I admit I do this with Mueslix.

But then it's basically trail mix that you can eat for breakfast.

David Johnston2 05-03-2018 05:44 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2174015)
Breakfast Cereals Are Munch Foods - Instead of eating bowls of breakfast cereals soaked in milk and only for breakfast, you'll munch on handfuls from the bag/box at any time like most do bags of chips. May be accompanied by a Habit: Always Eats Cereal Dry quirk.

And...how's that worth a point? A Quirk with a capital Q is not merely "something you do that only a minority of people do". It's something that can cause you a bit of trouble.

Now here are some dietary quirks:

Won't eat different foods that have not been kept separate from each other

Allergic to nuts

Chews with their mouth open (Reaction penalty)

Can't eat quickly

Flyndaran 05-03-2018 05:51 PM

Re: New and Custom Quirks?
 
Dietary Quirks:
Hates dairy (I despise milk but not all dairy. I imagine this could cause some problems in certain societies.)

Hates red meat, even the odor, but isn't a vegetarian (I know someone like this.)

OPH: loves drinking liquid fat (I adore chicken fat and have grossed out people eating.)

tanksoldier 05-03-2018 06:20 PM

Re: New and Custom Quirks?
 
Quote:

And...how's that worth a point? .
When quirks started out they were just interesting aspects of the character... they didn’t have to be disadvantageous and could have even been occasionally slightly advantageous and STILL worth a point.

If the player can occasionally bring it into the game, mentioning they are buying Fruit Loops when the party stops at Walmart for duct tape and trash bags for example, why not?

Phantasm 05-03-2018 06:27 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by David Johnston2 (Post 2174052)
And...how's that worth a point? A Quirk with a capital Q is not merely "something you do that only a minority of people do". It's something that can cause you a bit of trouble.

Well, there was one time when laying out snacks for the gaming group I had bowls of potato chips, dip, pretzels, Chex mix, and Coco Puffs. o/` Got some odd "what is this?" looks from those not used to my personal quirks.

Culture20 05-03-2018 06:45 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by David Johnston2 (Post 2174052)
Allergic to nuts

I’m guessing this is a mild allergy causing numbness of mouth or flatulence, not the potentially deadly allergy we often hear about. Especially since for modern settings nuts are everywhere.

Bruno 05-03-2018 09:06 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2174062)
Well, there was one time when laying out snacks for the gaming group I had bowls of potato chips, dip, pretzels, Chex mix, and Coco Puffs. o/‹ Got some odd "what is this?" looks from those not used to my personal quirks.

*brofist*

The sugary breakfast cereals in particular are (IME) crunchy cookie-like confections. I love crunchy food, so it really doesn't take much in the way of flavor enhancement before I can just eat it by the handful.

I'm not against putting milk-oid substances on top, but I'm lactose intolerant so it's a dairy substitute like almond or coconut milk, and I really want to eat it while it's still crunchy.

*munch crunch crunch crunch* - actually, depending on how reliably you do it, this is a quirk level of Noisy. Between rustling around in a crinkly bag and the crunching...

jason taylor 05-03-2018 09:22 PM

Re: New and Custom Quirks?
 
Fiddles with ball bearings(Caine Mutiny)

Speaks in flowery language, ashamed of red hair(Anne of Green Gables)

Wears purple robes(Babylon 5)

Fond of his attack dogs(Magnum PI)

Likes Ferengi Card Games, likes Klingon martial sports(DS9)

jason taylor 05-03-2018 09:30 PM

Re: New and Custom Quirks?
 
One I had was a starship captain who regularly carved fuzz sticks while sitting at his workstation to pass the time and keep himself disciplined. He would buy twigs at each port and keep a bucket beside him to pile finished work.

edk926 05-03-2018 11:13 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Vaevictis Asmadi (Post 1747783)
Some of my own ideas, and a few I've seen on other threads:

Dislikes Change
You really don't like changes to your life or surroundings. It's not just changes that anyone would dislike (i.e. your village burning to the ground, your best friend dying, your parents disowning you), it's nearly any change, even if many people would think it for the better. Of course you still welcome some changes (i.e. the birth of a grandchild, the overthrow of a hated enemy), but for the most part you want things to stay just the way they are, and all else being equal, you try to keep them that way.

As someone that very much has this, it really can become more than a mere Quirk level issue sometimes. It holds me back from new experiences.

WaterAndWindSpirit 06-12-2018 04:54 PM

Re: New and Custom Quirks?
 
Martial Pacifist: A quirk version of Pacifism. You dislike violence and try to solve problems with words rather than blows if it is reasonably possible. If your opponent gives you no choice though, you do not hesitate to come to blows. This quirk is often found on martial artists, real or fictional.

WaterAndWindSpirit 10-25-2019 09:27 AM

Re: New and Custom Quirks?
 
Unusual Body Temperature: Maybe you come from an alternate dimension, or you are not quite human, or a mutant, or you have been affected by a supernatural phenomenon. Either way, your body temperature is slightly higher or lower than that of a baseline human, giving anyone who hasn't been informed about it a -2 to use the Diagnosis skill on you to identify sicknesses affecting you, as well as a -1 familiarity penalty to anyone who is not used to dealing with your medical issues. Anyone using infrared or other heat-based sensors who knows about this metabolic oddity of yours gets a +2 to any skill to identify and/or track you.

johndallman 10-25-2019 11:50 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by WaterAndWindSpirit (Post 2292167)
Either way, your body temperature is slightly higher or lower than that of a baseline human . . .

I'd change that to "outside the normal human body temperature range." There is significant variation during the day-night cycle, and different people have slightly different baselines.

Black Leviathan 10-25-2019 01:08 PM

Re: New and Custom Quirks?
 
I know I'm coming t this late but I don't see anything about Atheism that would be a quirk. It's no less of a worldview and it could potentially drive a character decision but it's not something that would form an obstacle or a visible characterization. You don't have any observed ritual or any specific codified behaviors. You just don't believe. You could be a preachy Atheist, having to constantly criticize people for taking things on faith or believing in the supernatural, but that's another animal.

WaterAndWindSpirit 10-25-2019 03:41 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Black Leviathan (Post 2292199)
I know I'm coming t this late but I don't see anything about Atheism that would be a quirk. It's no less of a worldview and it could potentially drive a character decision but it's not something that would form an obstacle or a visible characterization. You don't have any observed ritual or any specific codified behaviors. You just don't believe. You could be a preachy Atheist, having to constantly criticize people for taking things on faith or believing in the supernatural, but that's another animal.

In a highly religious society, atheists are gonna be considered weird. In a fundamentalist society, it would be a full-on Secret.

David Johnston2 10-25-2019 05:09 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Black Leviathan (Post 2292199)
I know I'm coming t this late but I don't see anything about Atheism that would be a quirk. It's no less of a worldview and it could potentially drive a character decision but it's not something that would form an obstacle or a visible characterization. You don't have any observed ritual or any specific codified behaviors. You just don't believe. You could be a preachy Atheist, having to constantly criticize people for taking things on faith or believing in the supernatural, but that's another animal.

The quirk would be "Outspoken Atheist" or "Doesn't attend church". And either way it would only qualify in a reference society where religiosity is standard.

Boge 10-25-2019 05:15 PM

Re: New and Custom Quirks?
 
I've recently played a character Agnostic in a setting with the Salem witch trials. If I tell them I don't believe in a God or I'm not sure, I'd be hanged for sure.

It's actually been more of a disadvantage for my character as I really have to tiptoe around what I say in order to not upset the wrong people. Oh, and he has Truthfulness as well. :(

So, in the right situations, a quirk can become quite damning.

awesomenessofme1 10-25-2019 07:48 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Boge (Post 2292230)
I've recently played a character Agnostic in a setting with the Salem witch trials. If I tell them I don't believe in a God or I'm not sure, I'd be hanged for sure.

It's actually been more of a disadvantage for my character as I really have to tiptoe around what I say in order to not upset the wrong people. Oh, and he has Truthfulness as well. :(

So, in the right situations, a quirk can become quite damning.

Well, that's not a quirk, or at least it shouldn't be. As a GM, I would never let a player do that. You're basically taking Secret (Possible death) [-30] and only getting 1 pt's worth of value from it.

As for the general topic, I don't see the problem with it. There are plenty of roleplaying quirks that don't require that much effort.

WaterAndWindSpirit 10-25-2019 08:08 PM

Re: New and Custom Quirks?
 
I figured having an odd body temperature would make you stand up quite a lot on infrared sensors, which would have implications on things like the Shadowing skill.

malloyd 10-25-2019 09:32 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by WaterAndWindSpirit (Post 2292246)
I figured having an odd body temperature would make you stand up quite a lot on infrared sensors, which would have implications on things like the Shadowing skill.

I don't think it would. Your core temperature could easily vary by 5 degrees or so, plenty to misdiagnose you, without your surface temperature (and hence IR image) differing by more than the uncertainty brought on by the insulating value of your clothing (or body fat).

I think I'd generalize this trait - it's something like No Quite Human, you look human, but something about your physiology varies enough to give a penalty to Diagnosis or Physician or perhaps other anatomy dependent skills. This might be a weird body temperature, but it could just as well be your blood vessels don't run in the right places, or you have a blood antigen (and hence "blood type") humans don't, or that heavily vasculated mass in the middle of your brain isn't a lethal tumor, it's your mana organ....

vicky_molokh 10-27-2019 12:50 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by David Johnston2 (Post 2292228)
And either way it would only qualify in a reference society where religiosity is standard.

I don't see such requirements in the official write-up of the Quirk:
Quote:

Originally Posted by PU6:8
Atheist
You neither believe in higher powers nor observe an
organized religion. This quirk most often works like Shock-
ing Affectation (p. 15), earning -1 on reactions from people
with disadvantages or quirks suggesting faith (e.g., Reli-
gious). Unlike other Beliefs, it’s more a catchall than a unified
school of thought, so only those aware of why you made this
choice are likely to react especially well or receive bonuses to
manipulate you.

Quote:

Originally Posted by PU6:15
Shocking Affectation
Conduct that elicits -1 to reactions from a small class of
people (e.g., priests, high-Status “gentlemen,” or the elderly) is
effectively a -5-point Odious Personal Habit with its point
value divided by 3, as for a Reputation with such a class
(p. B27)


Phil Masters 10-28-2019 06:09 PM

Re: New and Custom Quirks?
 
One quirk I recently came up with for a new PC; Sealed Juvie Record. The character was... not a good kid, and would definitely have Social Stigma (Criminal Record), except that he got his head straight before he hit the age of full legal responsibility. And fortunately, he was never mean, just irresponsible, and the local system keeps juvenile records adequately sealed.

So by and large, no one has cause to think the worst of him, unless they happened to know him back in the day (which mostly means his old partners in crime anyway), but a sufficiently annoyed cop, or a really nosy reporter, could find some juicy stuff on him, and anyone who somehow picked up hints might be more suspicious of him than his current basically legit activities justify.

(He’s a monster hunter, so “basically legit” is modulo some big guns and a tendency to cut corners, of course.)

awesomenessofme1 10-28-2019 06:26 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phil Masters (Post 2292671)
One quirk I recently came up with for a new PC; Sealed Juvie Record. The character was... not a good kid, and would definitely have Social Stigma (Criminal Record), except that he got his head straight before he hit the age of full legal responsibility. And fortunately, he was never mean, just irresponsible, and the local system keeps juvenile records adequately sealed.

So by and large, no one has cause to think the worst of him, unless they happened to know him back in the day (which mostly means his old partners in crime anyway), but a sufficiently annoyed cop, or a really nosy reporter, could find some juicy stuff on him, and anyone who somehow picked up hints might be more suspicious of him than his current basically legit activities justify.

(He’s a monster hunter, so “basically legit” is modulo some big guns and a tendency to cut corners, of course.)

That's almost exactly a part of the backstory for an Earthborn-background Shepard in the Mass Effect trilogy.

Phil Masters 11-03-2019 05:04 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by awesomenessofme1 (Post 2292673)
That's almost exactly a part of the backstory for an Earthborn-background Shepard in the Mass Effect trilogy.

I get the impression it's actually fairly common (in some variation) for rogue-ish action-story characters, and probably not all that rare in real life. Sealed juvenile records are, I believe, a real thing in a number of jurisdictions, after all. (How common it is in reality would be hard to say, because this is, after all, a secret.)

Dalillama 12-10-2019 10:38 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phil Masters (Post 2293439)
I get the impression it's actually fairly common (in some variation) for rogue-ish action-story characters, and probably not all that rare in real life. Sealed juvenile records are, I believe, a real thing in a number of jurisdictions, after all. (How common it is in reality would be hard to say, because this is, after all, a secret.)

It could probably be worked out by finding out what percentage of such records are sealed compared to the annual number of juvenile offenders processed by the courts systems, but it would be a bit of a job.

WaterAndWindSpirit 02-22-2020 10:03 PM

Re: New and Custom Quirks?
 
Corrected Eyesight: You were born with an eyesight defect, but laser surgery corrected it. If your eyes are ever destroyed, healing magic restoring them will restore them in their original condition, and you will need another laser surgery to correct your eyesight defect yet again, and healing magic that cures permanent injuries will "cure" your eyes back to their pre surgery state unless the healer makes a successful Physicial-6 or Surgery roll to leave them alone.

It's an edge case, but in a setting I created, healing magic worked by restoring the body using it's "memory" as a basis, so it can cure any damage if you're skilled enough, and since healing works by restoring the body using it's "memory", well surgery is considered damage even if the results are purely positive.

BiznessCrafter 04-26-2024 02:01 PM

Re: New and Custom Quirks?
 
Host Spirit [-1]:
Also known as Get Possessed!
This is perk level Channeling, because this is a full possession. You must pay 5 FP to call out to spirits within 100 yards, and then wait for a response (Spoiler Alert: the spirit might just take you over without telling you first). The spirit may do much more than just speak through your body! You do not get a resistance roll to resist possession(!), but every time the spirit makes you do something against your nature (harm your family, steal (for good characters), etc), or inherently dangerous to you (eg. jump off a cliff), roll a Quick Contest of their possession skills vs your Will or your Exorcism, whichever is higher. If you win, you successfully fight them off. Hopefully you managed to get the information you wanted!

Technical terms for this:
Channeling [10], Increased Range (x50, to 100yds) [+50%], Accessibility (no roll to resist possession) [-50%], Accessibility (only in trance) [-30%], Pulse 2+2+2 (Spirits: 2 good (+10%), 2 neutral (-10%), 2 evil (-40%)) [-40%], Costs FP (5 FP) [-25%]

pawsplay 04-26-2024 05:55 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Black Leviathan (Post 2292199)
I know I'm coming t this late but I don't see anything about Atheism that would be a quirk. It's no less of a worldview and it could potentially drive a character decision but it's not something that would form an obstacle or a visible characterization. You don't have any observed ritual or any specific codified behaviors. You just don't believe. You could be a preachy Atheist, having to constantly criticize people for taking things on faith or believing in the supernatural, but that's another animal.

In the US, atheists are deeply unpopular. Opinion polls sometimes report that atheists are less popular than Satanists, terrorists, and rapists. Being an atheist teacher in a public school in some Southern districts probably constitutes a somewhat serious Secret. Arguably, the social deficits alone make atheism worth more than a Quirk, except maybe in large European citizens or communist China.

Anyway, how about

Large Head
Even "one-size" hats only fit about 1-5 of the time on a d6. Any helmet not made specifically for you is treated as Cheap (poor fit).

Farmer 04-26-2024 06:04 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523058)
In the US, atheists are deeply unpopular. Opinion polls sometimes report that atheists are less popular than Satanists, terrorists, and rapists. Being an atheist teacher in a public school in some Southern districts probably constitutes a somewhat serious Secret. Arguably, the social deficits alone make atheism worth more than a Quirk, except maybe in large European citizens or communist China.

39% of Australian report as atheists based on the 2021 census. 44% reported some version of Christianity, but a large percentage of them would be non-practicing or don't-care, and there was 7.2% not stated or unclear, so either of those groups could be slightly higher.

Interesting table at https://en.wikipedia.org/wiki/List_o...%20demographic.

Phantasm 04-26-2024 08:39 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by BiznessCrafter (Post 2523029)
Host Spirit [-1]:
Also known as Get Possessed!
This is perk level Channeling, because this is a full possession. You must pay 5 FP to call out to spirits within 100 yards, and then wait for a response (Spoiler Alert: the spirit might just take you over without telling you first). The spirit may do much more than just speak through your body! You do not get a resistance roll to resist possession(!), but every time the spirit makes you do something against your nature (harm your family, steal (for good characters), etc), or inherently dangerous to you (eg. jump off a cliff), roll a Quick Contest of their possession skills vs your Will or your Exorcism, whichever is higher. If you win, you successfully fight them off. Hopefully you managed to get the information you wanted!

Technical terms for this:
Channeling [10], Increased Range (x50, to 100yds) [+50%], Accessibility (no roll to resist possession) [-50%], Accessibility (only in trance) [-30%], Pulse 2+2+2 (Spirits: 2 good (+10%), 2 neutral (-10%), 2 evil (-40%)) [-40%], Costs FP (5 FP) [-25%]

Question: How does that translate into a Quirk (with a negative point value) when the base is [10] and not [-10], and the most you can drop it is [2] with a cap of -80% in disads?

Fred Brackin 04-26-2024 10:01 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523058)
Anyway, how about

Large Head
Even "one-size" hats only fit about 1-5 of the time on a d6. Any helmet not made specifically for you is treated as Cheap (poor fit).

<waives hand> That's me. My theoretical size seems to be a 7 and 7/8 ths but I'm not sure I've come across one of those in the Real World.

For ball caps with an adjustment at the back of the thing the failure rate is 6 out of 6.

I'm not sure it's worth a whole -1 in the current day.

mburr0003 04-27-2024 12:56 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523058)
In the US, atheists are deeply unpopular. Opinion polls sometimes report that atheists are less popular than Satanists, terrorists, and rapists. Being an atheist teacher in a public school in some Southern districts probably constitutes a somewhat serious Secret. Arguably, the social deficits alone make atheism worth more than a Quirk, except maybe in large European citizens or communist China.

Two things:

1 - I distrust polls I can't read the back end on,
2 - How do you know someone is an atheist?

and a surprise 3 - it's going to depend on the GM whether is raises above the level of Quirk.

pawsplay 04-27-2024 12:59 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by mburr0003 (Post 2523160)
Two things:

1 - I distrust polls I can't read the back end on,
2 - How do you know someone is an atheist?

and a surprise 3 - it's going to depend on the GM whether is raises above the level of Quirk.

I just picked one. Google as many polls as you like. I can't find it, but "less popular than terrorists" is a real poll I once read. You can find plenty on the first page of results that will inform you that barely half of all Americans would be willing to vote for an atheist president.

Fred Brackin 04-27-2024 01:28 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by mburr0003 (Post 2523160)
T
2 - How do you know someone is an atheist?
k.

They argue compulsively with theists on the Internet. Reasons not to pick someone as your President are extremely common but any value of "argues compulsively on the Internet" is probably a good addition to your list.

Donny Brook 04-27-2024 07:57 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523162)
...barely half of all Americans would be willing to vote for an atheist president.

Well that puts them on par with Republicans or Democrats.

pawsplay 04-27-2024 08:17 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Donny Brook (Post 2523202)
Well that puts them on par with Republicans or Democrats.

Being an ardent partisan is certainly a Quirk.

Fred Brackin 04-27-2024 09:16 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523206)
Being an ardent partisan is certainly a Quirk.

Until it rises to the level of an OPH.

Varyon 04-27-2024 09:34 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Fred Brackin (Post 2523167)
They argue compulsively with theists on the Internet. Reasons not to pick someone as your President are extremely common but any value of "argues compulsively on the Internet" is probably a good addition to your list.

I'll note this is why I refer to myself as agnostic anytime it comes up. I used to say I was an atheist, but then I found out that "atheist" more often is used to refer to what I would call an antitheist - someone who doesn't just disbelieve in the existence of a god but is deeply hostile to the very concept. With that, you're basically looking at a Quirk-level OPH at a minimum. And, yeah, compulsively arguing with theists is a big part of that.

pawsplay 04-27-2024 10:01 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Fred Brackin (Post 2523073)
<waives hand> That's me. My theoretical size seems to be a 7 and 7/8 ths but I'm not sure I've come across one of those in the Real World.

For ball caps with an adjustment at the back of the thing the failure rate is 6 out of 6.

I'm not sure it's worth a whole -1 in the current day.

I've walked into an actual hat shop where there were less than a dozen hats on display that would fit my head. I'm 7 1/2.

Rupert 04-27-2024 11:28 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523058)
In the US, atheists are deeply unpopular. Opinion polls sometimes report that atheists are less popular than Satanists, terrorists, and rapists. Being an atheist teacher in a public school in some Southern districts probably constitutes a somewhat serious Secret. Arguably, the social deficits alone make atheism worth more than a Quirk, except maybe in large European citizens or communist China.

It's worth nothing in New Zealand unless you're an ass about it. Being openly religious might be worth a quirk-level negative reputation. In both cases it's more about you being rude and annoying than your beliefs. Religion (or the lack of it) is a private matter here.

johndallman 04-28-2024 02:06 AM

Re: New and Custom Quirks?
 
<Moderator>
This thread is definitely skirting on real-world politics. Please don't.
</Moderator>

Pursuivant 04-28-2024 08:52 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by pawsplay (Post 2523058)
In the US, atheists are deeply unpopular

Like many other social traits, the game effects of being a member of a minority (non-) religion is very much campaign dependent. Being an atheist in a theocracy or parts of the world where people take their religion very seriously is a bad Reputation, Secret or a Social Stigma.

In most parts of the world being a "militant atheist" can get you killed right up until modern times, although being "secretly atheist" or "secretly agnostic" is likely to be nothing more than a Feature as long as you can go through the motions of being devout and it otherwise doesn't affect your life. (E.g., there was a medieval bishop who made the shocking deathbed confession that he never really believed in god, he was just in the Church for the benefits it provided.)

In fantasy campaigns where gods really exist, atheism or agnosticism is a really bad idea and might be grounds for traits such as Divine Curse.

In places where religious pluralism is the norm and religious intolerance is penalized, being an atheist is just a quirk or a feature unless you're annoying about it. ("I'm an evangelical agnostic! I'm not sure that God exists and I'm not sure that you should believe in His existence either!")

The point at which a potential Social Stigma stops being a problem for you and turns into a problem for those who would stigmatize you is up to the GM. In some cases, it's a two-way street, particularly if the group you stigmatize is extremely rare or hard to detect. Thus, Aetheist (or whatever) and Hates Aethists (or whatever) could both be valid Quirks.

Quote:

Originally Posted by pawsplay (Post 2523058)
Large Head

Too limited to be a meaningful Quirk, especially in games where customized equipment is the norm or where it's extremely easy to alter standard gear.

A more generic "Hard to Fit" quirk, which requires all but the loosest clothing and gear to be custom-made or altered to fit, would be a solid quirk, however.

Fred Brackin 04-28-2024 09:04 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Pursuivant (Post 2523321)
Too limited to be a meaningful Quirk, especially in games where customized equipment is the norm or where it's extremely easy to alter standard gear.

r.

It's only big in times and places where clothing comes in standardized sizes and you aren't one of them but in soem of those getting custom-made items could be very difficult.

Hats aren't very important in most TL8 places but a "Hard to Fit" for footware would be a good bit worse. Gurps actually has a few rules for badly fitting footware.

pawsplay 04-28-2024 09:24 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Pursuivant (Post 2523321)
Too limited to be a meaningful Quirk, especially in games where customized equipment is the norm or where it's extremely easy to alter standard gear.

A more generic "Hard to Fit" quirk, which requires all but the loosest clothing and gear to be custom-made or altered to fit, would be a solid quirk, however.

I don't know what a "meaningful Quirk" means. To quote the rulebook,

Quote:

A “quirk” is a minor feature that sets you aside from others. It has a negative point value, but it is not necessarily a disadvantage. For instance, a major trait like Greed is a disadvantage. But if you insist on being paid in gold, that’s a quirk.
It's enough that it shapes behavior or imposes an occasional inconvenience. "Brilliant blue hair" is a canonical Physical Quirk. Dai Blackthorn is "sensitive about his height." I think it's sufficient that Big Head is distinctive from other characters.

But I think you are underestimating the inconvenience. I definitely pay more for hats. There are some hats I just can't have. Even in a world of custom gear, custom gear isn't necessarily made for the character. You might have little trouble getting a new hat in a milliner's shop, although they might charge you for the extra fabric.

But what about a magic helmet? Even with generous sizing, it's going to be an ill fit. Perhaps the Circlet of Ultimate Power sits uneasily on your head, and you can't run or jump while wearing it, without it falling off. If you need to swap places with another PC as a disguise, the hat is probably a no-go.

And it's probably enough to qualify as Distinctive Features when your head is uncovered. You don't stick out like a sore thumb all the time, but it's certainly easier to pick you out from a line-up. I don't know that I would assess a Shadowing penalty all the time, but it's certainly a hindrance to Disguise.

It's just a Quirk. The only requirements are that it be mildly interesting, distinctive from other characters, and more of a hindrance than a help.

RyanW 04-28-2024 05:04 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Fred Brackin (Post 2523323)
It's only big in times and places where clothing comes in standardized sizes and you aren't one of them but in soem of those getting custom-made items could be very difficult.

I'd suggest "Hard to fit." You struggle to find clothing that fits, and you often have to pay extra for it (either ordering custom or from a specialty shop). Armor not specifically tailored to you is always considered poor fitting, others have a bonus to see through your stolen uniform disguise, etc. Only really suitable in a setting with mass production, unless you are really hard to fit (We should print up T-shirts. And F-shirts for our friends with two arms on the same side!).

If you start getting down to "hats only" or "shoes only" it's probably a zero point flavor feature. Unless it's really "Noticeably large head" which is really Distinctive Feature plus a trivial nuisance of not being able to wear off-the-shelf hats.

Flyndaran 04-28-2024 05:50 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Varyon (Post 2523219)
I'll note this is why I refer to myself as agnostic anytime it comes up. I used to say I was an atheist, but then I found out that "atheist" more often is used to refer to what I would call an antitheist - someone who doesn't just disbelieve in the existence of a god but is deeply hostile to the very concept. With that, you're basically looking at a Quirk-level OPH at a minimum. And, yeah, compulsively arguing with theists is a big part of that.

I think my atheism/anti-theism counts as a quirk, but not as an OPH. I'm not going around starting arguments. I don't hide it, but don't flaunt it

(When I have ideas or questions, I tend to end up on very old threads. I'd end up finding some that I had participated in. I think I used to have an OPH about many things in past.)

Flyndaran 04-28-2024 05:53 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by RyanW (Post 2523348)
I'd suggest "Hard to fit." You struggle to find clothing that fits, and you often have to pay extra for it (either ordering custom or from a specialty shop). Armor not specifically tailored to you is always considered poor fitting, others have a bonus to see through your stolen uniform disguise, etc. Only really suitable in a setting with mass production, unless you are really hard to fit (We should print up T-shirts. And F-shirts for our friends with two arms on the same side!).

If you start getting down to "hats only" or "shoes only" it's probably a zero point flavor feature. Unless it's really "Noticeably large head" which is really Distinctive Feature plus a trivial nuisance of not being able to wear off-the-shelf hats.

Anecdote; I have a sizeable head, especially as a child. It meant my short stint at joining a grade school football team required using the biggest helmet they had. It was still tight enough to eventually induce vomiting. Now that is a noggin.

malloyd 04-29-2024 10:04 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Pursuivant (Post 2523321)

In most parts of the world being a "militant atheist" can get you killed right up until modern times, although being "secretly atheist" or "secretly agnostic" is likely to be nothing more than a Feature as long as you can go through the motions of being devout and it otherwise doesn't affect your life.

This is of course true for [everything] that you disagree with your neighbors about. Being "militant" about anything whoever you are harassing doesn't share your beliefs about is asking for a fight, and fights can turn lethal.

And for the most part nobody cares too much about anything you keep completely private. Though that's a little less true - a few people do feel a need to pry into private stuff. Mostly the ones that qualify as "militant", which is one of the things that makes them unpopular....

In any case, it's not a feature of the atheism, but the modifier.

Varyon 04-29-2024 10:44 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Pursuivant (Post 2523321)
("I'm an evangelical agnostic! I'm not sure that God exists and I'm not sure that you should believe in His existence either!")

We only drink Dr. Pepper in this household!

Quote:

Originally Posted by Pursuivant (Post 2523321)
Too limited to be a meaningful Quirk, especially in games where customized equipment is the norm or where it's extremely easy to alter standard gear.

In DF, for example, several flavors of lizardman have "head armor is not interchangeable with humans" or similar as a Feature. That said, I'd absolutely allow Large Head as a Quirk - while the equipment issues may be a Feature, it's also something of a Distinctive Feature. Not quite as bad as a typical one, perhaps, but combined with the equipment issues I think it should work.

Quote:

Originally Posted by Flyndaran (Post 2523353)
I think my atheism/anti-theism counts as a quirk, but not as an OPH. I'm not going around starting arguments. I don't hide it, but don't flaunt it

To be clear, my statement was less about what atheists are than about what they are perceived to be (that is, argumentative antitheistic zealots). As my experience is that stating I'm an atheist seems to make people think I'm something other than what I am, I've opted to just skip that using the more neutral term, agnostic.

Dalillama 04-29-2024 11:43 AM

Re: New and Custom Quirks?
 
Religion, like other social characteristics, is highly contextual and will represent different GURPS traits based on that. E.g.,in one place,wearing a symbol of a local religion is totally ordinary, everyone does it, and not doing so is a quirk. In another place, which may have the same dominant religion/sect, people are less demonstrative about it, and visibly wearing the symbol all the time is a Quirk. And of course in a third place with a different main religion, wearing that symbol might be a full-blown Social Stigma.

Varyon 04-29-2024 12:33 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Dalillama (Post 2523434)
Religion, like other social characteristics, is highly contextual and will represent different GURPS traits based on that. E.g.,in one place,wearing a symbol of a local religion is totally ordinary, everyone does it, and not doing so is a quirk. In another place, which may have the same dominant religion/sect, people are less demonstrative about it, and visibly wearing the symbol all the time is a Quirk. And of course in a third place with a different main religion, wearing that symbol might be a full-blown Social Stigma.

On the other side of the equation, you could even have a case where only certain people (say, those who have done some notable service to the relevant religion) are allowed to wear the symbol(s), in which case it could range from a Perk to Social Regard. The dwarves in the Noble Dead Saga have something like this, with only their thanae allowed to wear torcs. Granted, the secular and religious practices of the dwarves are fairly integrated (thanae have a good deal of social status and authority, akin to nobility, but at the same time being such during life is the only path to becoming a Revered Ancestor after death and, perhaps eventually, Baynae - Eternals, the dwarven gods; I believe the authors set up the whole system based roughly on the Catholic process of canonization), but that's not really historically abnormal from my understanding.

malloyd 05-01-2024 10:58 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Varyon (Post 2523442)
On the other side of the equation, you could even have a case where only certain people (say, those who have done some notable service to the relevant religion) are allowed to wear the symbol(s), in which case it could range from a Perk to Social Regard.

There are lots of real world examples too, with the most familiar ones that aren't actually a bestowed rank being pilgrimage badges. Medieval palmers likely qualify for Social Regard in the West.

BiznessCrafter 06-20-2024 12:36 PM

Re: New and Custom Quirks?
 
Get away, get aWAY, GET AWAY!!!

Whenever an opponent is close to you (close combat- but your character can have more of a distance needed), you must spend your turn either making them keep their distance (gust of wind, anyone?) or by backing away.

JulianLW 06-20-2024 02:43 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by BiznessCrafter (Post 2529532)
Get away, get aWAY, GET AWAY!!!

Whenever an opponent is close to you (close combat- but your character can have more of a distance needed), you must spend your turn either making them keep their distance (gust of wind, anyone?) or by backing away.

I think that would be Dread (Combat Opponents, Very Common) [-30].

Pursuivant 06-20-2024 09:17 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by JulianLW (Post 2529537)
I think that would be Dread (Combat Opponents, Very Common) [-30].

Yep. Having to backpedal when an opponent gets close seriously limits your combat options, such as trying to Evade them by running past them or entering Close Combat.

OTOH, regularly using the Retreat maneuver when you don't have to (e.g., to get back into range when you're using a weapon with Reach 2,3) would be the Signature Move quirk. But that's just a strong preference rather than a requirement.

Flyndaran 06-23-2024 06:50 PM

Re: New and Custom Quirks?
 
A fashionista with the quirk: Dislikes wearing the same outfit twice.

A teen character I was making today just organically decided she wanted not just a career in design but also can't leave well enough alone with her own clothes. She needs to constantly tweak her own on the daily, mixing, matching, and adjusting.

Flyndaran 06-23-2024 06:52 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by malloyd (Post 2523763)
There are lots of real world examples too, with the most familiar ones that aren't actually a bestowed rank being pilgrimage badges. Medieval palmers likely qualify for Social Regard in the West.

I remember reading about pilgrimage souvenirs but never realized that they were literally badges of honor. That changes my frame of reference for them. Neat.

coronatiger 06-24-2024 03:41 AM

Re: New and Custom Quirks?
 
Possessive about [item] - You don't like leaving the item in question out of your sight. You won't even let you closest friend use it unless it requires more than one person to use, like a chess set, and then you make darn sure your friend treats your prized possession with the respect it deserves.

I wanted this quirk for my new character, and I had a discussion with the GM about it. Since my belonging was Signature Gear, he pointed out that I should already be protective/possessive about the thing, but the rules for Signature Gear don't say that it item can't be lent out to friends.

Possessive - Things you've used uncontestedly for a while become YOURS, and you react poorly if someone else suddenly assumes they are allowed to use them. Examples include the smiley-face coffee cup and the leftmost spot on the couch.

Just so - You want things done the familiar way (which may or may not be easily guessed), or they shouldn't be done at all. Maybe you won't drink coffee unless three sugar cubes were put into the cup before the coffee was poured. Maybe you'd come back later if your usual seat in the lunch room was taken. You should come up with a few ideas for things that can come up in play, but the GM can always throw this quirk in your face if they decide that a situation warrants it. You should also define your reaction when things don't go your way. Do you withdraw into yourself? Do you pack up and leave? Do you turn violent?

Phantasm 06-24-2024 04:48 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by coronatiger (Post 2529735)
Just so - You want things done the familiar way (which may or may not be easily guessed), or they shouldn't be done at all. Maybe you won't drink coffee unless three sugar cubes were put into the cup before the coffee was poured. Maybe you'd come back later if your usual seat in the lunch room was taken. You should come up with a few ideas for things that can come up in play, but the GM can always throw this quirk in your face if they decide that a situation warrants it. You should also define your reaction when things don't go your way. Do you withdraw into yourself? Do you pack up and leave? Do you turn violent?

Sounds like a trigger for mansplaining.

Pursuivant 06-25-2024 01:52 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2529737)
Sounds like a trigger for mansplaining.

It's also a nice "spoiled kid/pet" quirk. I've got cats with this quirk.

Pursuivant 06-25-2024 01:57 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Flyndaran (Post 2529720)
A fashionista with the quirk: Dislikes wearing the same outfit twice.

A related quirk is Fashion Victim. You're a sucker for the latest fashions, no matter how outlandish and will endure ridiculous amounts of discomfort for the sake of looking good. You don't necessarily have to spend a lot, and you might even look good if you've got Fashion Sense, but your choice of outfits occasionally causes you problems, whether it's saggy trousers or 6" heels that interfere with your movement or corsets which limit your ability to breathe.


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