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-   -   New and Custom Quirks? (https://forums.sjgames.com/showthread.php?t=70956)

ehrbar 08-20-2010 01:32 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Corlock Striker (Post 1035435)
You could follow the statement "I do not have a reason to believe god(s) exist" with "I also do not have any reason to believe god(s) don't exist."

Well, I couldn't, because my epistemology treats the fact that I have no reason to believe god(s) exist as, in fact, a reason to believe no god(s) exist. Equivalently, the fact that I have no reason to believe invisible leprechauns inhabit lava tunnels on the Moon is a reason to believe invisible leprechauns do not inhabit lava tunnels on the Moon.

My point, of course, was not that agnostics are wrong to hold their epistemological views but, instead, to refute the claim by jayson taylor that I must accept extrarational justifications in order to be an atheist. I do not. I simply reject the claim that a statement of belief requires absolute metaphysical certainty. I believe, quite certainly, that I will not hit a universe-jumping wizard tonight driving to a game of Friday Night Magic, even though I cannot prove it impossible.

Flyndaran 08-20-2010 01:37 PM

Re: New and Custom Quirks?
 
The only point that matters for this thread is that atheism and agnosticism are different.
Now that we agree that they are, the thread-drift can be halted, ok guys?

Phantasm 08-20-2010 02:50 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Flyndaran (Post 1035792)
The only point that matters for this thread is that atheism and agnosticism are different.
Now that we agree that they are, the thread-drift can be halted, ok guys?

EXACTLY!

Atheist and Agnostic are different quirks, and the meanings of these can vary by player, character, and campaign. And that is all that matters!

So! THREAD DRIFT ENDED! So sayeth the OP! :)

Any OTHER quirks out there? I've seen several that would actually fall under Habit, Likes, or Dislikes. Actually, I've seen a lot of mental quirks; any PHYSICAL quirks that people can come up with?

Flyndaran 08-20-2010 03:25 PM

Re: New and Custom Quirks?
 
Physical quirks, you say?

Joints pop a lot: giving a penalty to stealth rolls sometimes.

Keeps really long fingernails: giving a penalty to manual dexterity rolls sometimes.

Odd body shape: increases cost of clothing by X amount.

Sense of Duty (Kittens) 08-20-2010 03:34 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by cybermancer2k1 (Post 1033802)
Forgot about the cultural differences. I think it's mostly in Asia (particularly Japan, China, and parts of Indochina) where not meeting the other's gaze is considered polite.

I was going to also suggest the converse Quirk (Always looks one in the eyes) based on that, but on second thought, that might be more of an OPH in those cultures.

Here's an adaptation: Discombombulated by eyes You tend to avoid people's eyes during social interactions. If you look at an eye, you are at -1 to skill rolls for the duration of eye contact.

-I had this as a child. I would look into a person's eyes, and my thoughts would get derailed. I wonder if my fusiform facial area (FFA) is malfunctioning?

Others:
Keeps hands and feet in a combat ready position You do not necessary threaten people, but others have +2 to skill to identify you as a fighter.

Vow: Never hit females As written, you can grapple them, suffocate them, watch other people or the ground hit them or even inflict any kind of damage other than crushing on them, but using strikes or percussive weaponry against them is forbidden.

My mother insisted on this vow when I was a child. It amuses me.

Very long cocyx I don't know anyone with this quirk in real life. It just sounds really inconvienient.

Always speaks in an academic register - Not necessarily sesquipedalian (That is more likely to be an Odious Personal Habit) but you are very careful about the proper use of technical terminology.

"Deoxyribonucleic acid"! This is a fun word to say.

Incorporates kiais and other protolanguage into conversation
example
"How do you feel about your new job"!
"Osu"! (very enthusiastic)
"What is your opinion of Keynesian economics"?
Hisssss!

Uses the categorical imperative as a moral compass Many scientists do this.

Figleaf23 08-20-2010 03:47 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by ciaran_skye (Post 1035299)
They're substantial and specific, but very very specific. To me they're as much and as specific of a Disadvantage as many published Perks are Advantage.

Yes, which IMO makes them quite disabling, compared to the kind of Quirk I prefer.

Quote:

If you've watched the plays I've mentioned then you'll understand that Fallstaffian isn't much more than a Quirk.
Falstaffian only works because (a) it's a script, and (b) Falstaff is personally situated such that his martial honour will not bedome a matter of importance. I do not feel that this feature would be mere quirk-level under other circumstances.

jason taylor 08-20-2010 03:52 PM

Re: New and Custom Quirks?
 
Use the Categorical Imperative as Moral Compass is CoH.

Sense of Duty (Kittens) 08-20-2010 04:00 PM

Re: New and Custom Quirks?
 
Seems like a wimp This one might actually be a Perk in the right character sheet.

Figleaf23 08-20-2010 08:23 PM

Re: New and Custom Quirks?
 
Here's a few:

-Reluctant to speak during meals

-Collects 'interesting' stones and rocks

-Hates to be told he has a spot on his tunic

-Drinks only with his off hand

-Makes cryptic references to 'summer camp'

-Thinks he's a poet

panton41 08-20-2010 09:11 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Figleaf23 (Post 1035886)
Yes, which IMO makes them quite disabling, compared to the kind of Quirk I prefer.

That's also how Quirks are intended to be built. if they're not a real Disadvantage then they're not legal.

Quote:

Originally Posted by GURPS Basic Set P163
It gives you a small penalty very occasionally, or to a narrow set of actions.

And if you compare them to the Quirks listed on the next few pages after that they fit fairly well.

Quote:

Falstaffian only works because (a) it's a script, and (b) Falstaff is personally situated such that his martial honour will not bedome a matter of importance. I do not feel that this feature would be mere quirk-level under other circumstances.
And what if the game suits a Falstaffian character? Not every game is combat oriented and there's plenty of Shakespearean plays, even comedies, I could see working out as a decent game that is more social interaction and politics than anything else. Heck, to some extent Falstaff is an archetype that's still popular in places like sitcoms with the lovable buffoon who boasts about his deeds then backs down or fails when people call him on it.


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