| coronatiger |
06-24-2024 03:41 AM |
Re: New and Custom Quirks?
Possessive about [item] - You don't like leaving the item in question out of your sight. You won't even let you closest friend use it unless it requires more than one person to use, like a chess set, and then you make darn sure your friend treats your prized possession with the respect it deserves.
I wanted this quirk for my new character, and I had a discussion with the GM about it. Since my belonging was Signature Gear, he pointed out that I should already be protective/possessive about the thing, but the rules for Signature Gear don't say that it item can't be lent out to friends.
Possessive - Things you've used uncontestedly for a while become YOURS, and you react poorly if someone else suddenly assumes they are allowed to use them. Examples include the smiley-face coffee cup and the leftmost spot on the couch.
Just so - You want things done the familiar way (which may or may not be easily guessed), or they shouldn't be done at all. Maybe you won't drink coffee unless three sugar cubes were put into the cup before the coffee was poured. Maybe you'd come back later if your usual seat in the lunch room was taken. You should come up with a few ideas for things that can come up in play, but the GM can always throw this quirk in your face if they decide that a situation warrants it. You should also define your reaction when things don't go your way. Do you withdraw into yourself? Do you pack up and leave? Do you turn violent?
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