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-   -   New and Custom Quirks? (https://forums.sjgames.com/showthread.php?t=70956)

malloyd 05-01-2024 10:58 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Varyon (Post 2523442)
On the other side of the equation, you could even have a case where only certain people (say, those who have done some notable service to the relevant religion) are allowed to wear the symbol(s), in which case it could range from a Perk to Social Regard.

There are lots of real world examples too, with the most familiar ones that aren't actually a bestowed rank being pilgrimage badges. Medieval palmers likely qualify for Social Regard in the West.

BiznessCrafter 06-20-2024 12:36 PM

Re: New and Custom Quirks?
 
Get away, get aWAY, GET AWAY!!!

Whenever an opponent is close to you (close combat- but your character can have more of a distance needed), you must spend your turn either making them keep their distance (gust of wind, anyone?) or by backing away.

JulianLW 06-20-2024 02:43 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by BiznessCrafter (Post 2529532)
Get away, get aWAY, GET AWAY!!!

Whenever an opponent is close to you (close combat- but your character can have more of a distance needed), you must spend your turn either making them keep their distance (gust of wind, anyone?) or by backing away.

I think that would be Dread (Combat Opponents, Very Common) [-30].

Pursuivant 06-20-2024 09:17 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by JulianLW (Post 2529537)
I think that would be Dread (Combat Opponents, Very Common) [-30].

Yep. Having to backpedal when an opponent gets close seriously limits your combat options, such as trying to Evade them by running past them or entering Close Combat.

OTOH, regularly using the Retreat maneuver when you don't have to (e.g., to get back into range when you're using a weapon with Reach 2,3) would be the Signature Move quirk. But that's just a strong preference rather than a requirement.

Flyndaran 06-23-2024 06:50 PM

Re: New and Custom Quirks?
 
A fashionista with the quirk: Dislikes wearing the same outfit twice.

A teen character I was making today just organically decided she wanted not just a career in design but also can't leave well enough alone with her own clothes. She needs to constantly tweak her own on the daily, mixing, matching, and adjusting.

Flyndaran 06-23-2024 06:52 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by malloyd (Post 2523763)
There are lots of real world examples too, with the most familiar ones that aren't actually a bestowed rank being pilgrimage badges. Medieval palmers likely qualify for Social Regard in the West.

I remember reading about pilgrimage souvenirs but never realized that they were literally badges of honor. That changes my frame of reference for them. Neat.

coronatiger 06-24-2024 03:41 AM

Re: New and Custom Quirks?
 
Possessive about [item] - You don't like leaving the item in question out of your sight. You won't even let you closest friend use it unless it requires more than one person to use, like a chess set, and then you make darn sure your friend treats your prized possession with the respect it deserves.

I wanted this quirk for my new character, and I had a discussion with the GM about it. Since my belonging was Signature Gear, he pointed out that I should already be protective/possessive about the thing, but the rules for Signature Gear don't say that it item can't be lent out to friends.

Possessive - Things you've used uncontestedly for a while become YOURS, and you react poorly if someone else suddenly assumes they are allowed to use them. Examples include the smiley-face coffee cup and the leftmost spot on the couch.

Just so - You want things done the familiar way (which may or may not be easily guessed), or they shouldn't be done at all. Maybe you won't drink coffee unless three sugar cubes were put into the cup before the coffee was poured. Maybe you'd come back later if your usual seat in the lunch room was taken. You should come up with a few ideas for things that can come up in play, but the GM can always throw this quirk in your face if they decide that a situation warrants it. You should also define your reaction when things don't go your way. Do you withdraw into yourself? Do you pack up and leave? Do you turn violent?

Phantasm 06-24-2024 04:48 AM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by coronatiger (Post 2529735)
Just so - You want things done the familiar way (which may or may not be easily guessed), or they shouldn't be done at all. Maybe you won't drink coffee unless three sugar cubes were put into the cup before the coffee was poured. Maybe you'd come back later if your usual seat in the lunch room was taken. You should come up with a few ideas for things that can come up in play, but the GM can always throw this quirk in your face if they decide that a situation warrants it. You should also define your reaction when things don't go your way. Do you withdraw into yourself? Do you pack up and leave? Do you turn violent?

Sounds like a trigger for mansplaining.

Pursuivant 06-25-2024 01:52 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Phantasm (Post 2529737)
Sounds like a trigger for mansplaining.

It's also a nice "spoiled kid/pet" quirk. I've got cats with this quirk.

Pursuivant 06-25-2024 01:57 PM

Re: New and Custom Quirks?
 
Quote:

Originally Posted by Flyndaran (Post 2529720)
A fashionista with the quirk: Dislikes wearing the same outfit twice.

A related quirk is Fashion Victim. You're a sucker for the latest fashions, no matter how outlandish and will endure ridiculous amounts of discomfort for the sake of looking good. You don't necessarily have to spend a lot, and you might even look good if you've got Fashion Sense, but your choice of outfits occasionally causes you problems, whether it's saggy trousers or 6" heels that interfere with your movement or corsets which limit your ability to breathe.


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