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-   -   Psionic Powers: Brute Force vs Will (https://forums.sjgames.com/showthread.php?t=70662)

Christopher R. Rice 06-19-2010 12:21 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Edges (Post 1003300)
I considered that. But since Psionic Powers don't have a base FP cost, adding x% as suggested in THM doesn't work. I'll go with P161 instead. The Psionic Powers are advantages not spells after all.

Now I wonder why the Rev didn't include the P161 option in Psionic Powers to begin with...

I would make it a perk to use it, just like the Extra Option perk from GURPS Power-Ups 2: Perks:


Psychic Proficiency†
You can with some effort put extra focus and concentration into a psi skill to get a one-time bonus to your success roll. This functions much like extra effort except there is no inherent risk of failure (GURPS Psionic Powers pp. 6-7) since you are making a attempt to gain better control rather than more power. It costs 1 FP per +1 to the attempted skill (to a maximum of +4 or your level of psi talent, whichever is greater). This can only be used for psi powers which have a psi skill (including optional ones). You must specialize by power, for example Psychic Proficiency (ESP) and Psychic Proficiency (Telepathy) are two different perks.

Ghostdancer

NineDaysDead 06-19-2010 02:12 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Edges (Post 1003228)
So any ideas on how to extend Brute Force Attacks to Will?

That's a good point, Ghostdancer, about the Cosmic Enhancement. There's no reason it can't be a -5 technique for any resistible Psionic ability.

But what if your skill isn't that high in the first place? If the PC has skill 11, I want him to still have a chance with the Will 14 guy but it should cost him. Maybe something like -1 Will per 2FP for one attack only?

Reducing their defense roll by 1 is close to adding 1 to your attack roll, so why not add Reliable with costs fatigue using the rules for variable fatigue costs from powers page 101:

Reliable +10 (Costs Fatigue 11 -55%) +22.5%; for every 2 fatigue you spend, add one level of reliable to your ability.


Christopher R. Rice 06-19-2010 03:22 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by NineDaysDead (Post 1003471)
Reducing their defense roll by 1 is close to adding 1 to your attack roll, so why not add Reliable with costs fatigue using the rules for variable fatigue costs from powers page 101:

Reliable +10 (Costs Fatigue 11 -55%) +22.5%; for every 2 fatigue you spend, add one level of reliable to your ability.


I think Edges is using the Psionic Powers framework, and if he is Reliable is basically not used on powers except for removing inherent penalties.

Neat idea though.

Ghostdancer

Edges 06-19-2010 10:19 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Ghostdancer (Post 1003432)
I would make it a perk to use it, just like the Extra Option perk from GURPS Power-Ups 2: Perks:
[snip]

That's what I had settled up too.

Great minds... : )

Thanks for all the help.

Christopher R. Rice 06-19-2010 10:28 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Edges (Post 1003640)
That's what I had settled up too.

Great minds... : )

Thanks for all the help.

Glad I could d00d ^_^

Ghostdancer

PK 06-21-2010 01:00 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Edges (Post 1003300)
Now I wonder why the Rev didn't include the P161 option in Psionic Powers to begin with...

Because it's completely inappropriate for classic psionic abilities.

Quote:

Originally Posted by GURPS Powers, p. 177
Trading Fatigue for Effect (p. 160) is a standard fictional trope -- but so is a penalty for trying too hard, which makes Trading Fatigue for Skill (p. 161) unsuitable [for psionic powers].

It's important to remember that the stunts from Chapter 4 of GURPS Powers are not intended to be freely available for every power! The GM is supposed to pick and choose a balanced mix of positive and negative features which fit the concept of the source behind the power.

In other words, just because it's in GURPS Powers doesn't mean that every power can (or should be able to) use it!

Edges 06-21-2010 02:12 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 1004389)
Because it's completely inappropriate for classic psionic abilities.

Really? Not to my mind. (EDIT: Maybe you're joking and I'm being dense.)

But oh well. I'm not bagging on your work. It's a masterpiece.

Quote:

Originally Posted by Rev. Pee Kitty (Post 1004389)
It's important to remember that the stunts from Chapter 4 of GURPS Powers are not intended to be freely available for every power! The GM is supposed to pick and choose a balanced mix of positive and negative features which fit the concept of the source behind the power.

In other words, just because it's in GURPS Powers doesn't mean that every power can (or should be able to) use it!

Yes of course. I never forgot that for a moment.

I think I'll include it for my game. There are things that higher skill can do that higher power level can't that in my mind are staples of classic psionic extra effort. I'm fine with modeling the "penalty for trying too hard" by the FP cost and the steeper critical failure consequences. And I'll limit who can use the option by requiring a perk.

Thanks for the help.

PK 06-21-2010 03:59 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Edges (Post 1004418)
Really?

Yep.

Quote:

Not to my mind.
Then by all means, add it to your game. I was merely answering your question as to why I didn't include it. :)

Edges 06-21-2010 04:35 PM

Re: Psionic Powers: Brute Force vs Will
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 1004453)
Yep.

That's cool. I guess we just interpret things a little differently.

Tell me, how would you model a psi who can penetrate the mind of a high Will target by trying really hard?

David Johnston2 06-21-2010 05:59 PM

Re: Psionic Powers: Brute Force vs Will
 
Affliction (Lower IQ, Permanent)


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