Re: Cool Backstory Syndrome
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And note that I never once said that history shouldn't be included in a setting or that it isn't important. History is absolutely important for those who want to understand the current world around them. I was a history major in college, for example, and I enjoy reading Wikipedia about the origins of various institutions in the real world, but none of that knowledge helps me in my day-to-day life at all. Now, a professional historian obviously needs to know that sort of thing and it does affect his daily life, but there aren't very many professional historians in the world. For most people, it doesn't matter how such-a-such institution was formed, only that it does exist today in this way. Quote:
And please note that I don't claim that my way is the right way to present information. There is no "right" way, there are only different ways. It's not something that people always think about, so even if you don't change the way you're doing things (and you shouldn't change just because of my opinion!) you are now at least aware that other ways of presenting information exist. :) Quote:
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Re: Cool Backstory Syndrome
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With the usual intermixed text, it's impossible to avoid the spoilers even if you try. So, sure, you can read everything and then pretend you don't know all the surprises already, but that's just plain less fun. Or you can not read anything at all and be utterly clueless about the world and your character, which is even less fun. Game authors should be aware that they're writing for a game, not writing a milieu novel, and help make it fun for everyone, not just the GMs. |
Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Details are inspiration for great and different stories. Great for the flow of creative juices! The more depth the more strange interactions to create fantastic tales exist! |
Re: Cool Backstory Syndrome
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... or inconsistency, depending on which way you are looking. |
Re: Cool Backstory Syndrome
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thats my strongsuit,when i start running a game my brain just kicks into overdrive and i surprise my self a lot of times. just seems to make stuff just pop up when ''in'' game. a lot of times i draw a blank when sitting by myself and thinking up detailed misc stuff is a serious hassle,that stops when i say game start and players are present and then the ideas don't stop. i guess i'm one of those g.m's who like interaction and it's easier to mesh the background into the players you have when they are present. plus you can tweek it to match the game ''in progress''. i love winging it. i just have a broad outline and let the details take care of themselves,then thats when the real work starts,when the players are doing something in game and the session ends and you have to work your keister off to prepare for the next session. but then i have drive because i have a reason to do it. it's alway nebulous and vague untill the players get involved. i save my copious notes from the game and add the important facts to my world. more towns and cities and villidges have ''popped'' up when i needed one to be somewhere when i did'nt have that section of my world detailed out,then it's there permanately. wallah,world building on the fly! |
Re: Cool Backstory Syndrome
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Bill Stoddard |
Re: Cool Backstory Syndrome
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i don't wing the setting as a whole as i need a solid setting to base my winging. when i wing it,it's usually something i have to improvise on because the players went a direction i had not forseen or overlooked in the details of the background. seems like everytime you thought you had just about everything covered,the players always make you wing something,and sometimes that will lead to scenerios better than what you had in mind originally. |
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