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-   -   Cool Backstory Syndrome (https://forums.sjgames.com/showthread.php?t=69296)

Icelander 05-04-2010 09:25 PM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by Brett (Post 976926)
the destruction of New Aachen,

Whatever happened to Orinoco?

whswhs 05-04-2010 09:34 PM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by Brett (Post 976961)
To me it seems simplest to describe how it developed, because then all the consequences make sense, and therefore are easy to remember.

That makes sense to you, and a fair amount to me, because we both have analytical minds; we are in the habit of looking for the forces that create the societies we inhabit, and we will ask such questions about fictional societies. Or perhaps I should say that we have didactic minds. Early science fiction was written in that style. But the twentieth century saw the invention of indirect exposition by Rudyard Kipling and its adoption by John Campbell as the obligatory literary style for Astounding Science Fiction; sf readers have become accustomed to reading about a society and picking up the hints as to how it came to be.

Of course, for a game book, didacticism is in order. But what players need to have explained is the visible surface of the society, not the how-it-came-to-be.

Bill Stoddard

Agemegos 05-04-2010 10:32 PM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by Icelander (Post 976967)
Whatever happened to Orinoco?

A nasty outbreak of simulationism. We did what we had to do.

Anaraxes 05-04-2010 10:45 PM

Re: Cool Backstory Syndrome
 
Quote:

in a perfect world every campaign setting would have two books
Or one book if that's publishing reality, but divided into sections so that you can keep the spoiler stuff out of the players' section. If the campaign involves, say, the surprise appearance of hitherto-unknown dark elves, don't put rules for the dark elf race template in the player section, or have the captain of the guard in town described as "truly comes into his own during the fight against the dark elves".

Also, the players need flavor as well as the GM, not just crunch.

Agemegos 05-04-2010 11:34 PM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by whswhs (Post 976934)
Have you ever seen the Web sites that list "what has always been true" for 18-year-olds now entering college? Things like the South always having been Republican, or people always having carried cell phones, or rap always have been a major strand of popular music? You could do a page or two like that for your setting.

That's an intriguing idea. "Mankind has always lived on hundreds and hundreds of different planets. There has never been any warfare in space. Weapons of mass destruction have always been effectively banned. There has never been an inhabited planet called 'Earth', nor 'Mayflower', nor 'New Aachen'. The Empire has always been a bunch of hard-nosed, steely-eyed party-poopers."

whswhs 05-04-2010 11:37 PM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by Brett (Post 976999)
That's an intriguing idea. "Mankind has always lived on hundreds and hundreds of different planets. There has never been any warfare in space. Weapons of mass destruction have always been effectively banned. There has never been an inhabited planet called 'Earth', nor 'Mayflower', nor 'New Aachen'. The Empire has always been a bunch of hard-nosed, steely-eyed party-poopers."

We have always been at war with Eastasia.

Bill Stoddard

sir_pudding 05-05-2010 12:16 AM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by whswhs (Post 976968)
That makes sense to you, and a fair amount to me, because we both have analytical minds; we are in the habit of looking for the forces that create the societies we inhabit, and we will ask such questions about fictional societies. Or perhaps I should say that we have didactic minds.

I think that Flat Black seems to attract people with those sorts of minds, and I suspect that a lot of backstory now exists because players asked Brett uncomfortable questions. I must apologize I'm afraid for my part in it.

Agemegos 05-05-2010 01:32 AM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by sir_pudding (Post 977011)
I think that Flat Black seems to attract people with those sorts of minds, and I suspect that a lot of backstory now exists because players asked Brett uncomfortable questions. I must apologize I'm afraid for my part in it.

Don't blame yourself. Nitpicky players have been busting my nuts over trivia in FLAT BLACK since 1990, at which time you were probably in grade school. Tony P and David Boff have each caused more than ten times as much grief as you. And then there's Phred, and Marq. Not to mention Icelander.

RogerBW 05-05-2010 03:34 AM

Re: Cool Backstory Syndrome
 
Quote:

Originally Posted by whswhs (Post 976836)
That is utterly the opposite of my experience. I find that minute particulars inspire me to think of clever story elements that I would never had thought of had things been left vague.

Cross-referencing back to a discussion a couple of weeks ago, this is a large part of why I like game systems with lots of fiddly little details on the character sheet as opposed to broad descriptive terms: the minute particulars inspire me to think of clever story elements that I would never had thought of had things been left vague.

The Colonel 05-05-2010 03:54 AM

Re: Cool Backstory Syndrome
 
I guess the other option is to very deliberately grind off the backstory:
"No-one remembers what the war was about, or when it started, only that it was terrible. The last recruiting parties came around in your grandfather's day, and it was in your father's time that we last had contact with the city up river. First the war, then the plague and the famines ... we barely survived. It may be that we are the only ones..."
(They're not, or it wouldn't be much of a game world, but it's a good way to keep the PCs ignorant and dependant on a small home base. Also, to give them projects where their adventures have a visible effect on their home community)


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