Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Of course, for a game book, didacticism is in order. But what players need to have explained is the visible surface of the society, not the how-it-came-to-be. Bill Stoddard |
Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Also, the players need flavor as well as the GM, not just crunch. |
Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Bill Stoddard |
Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
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Re: Cool Backstory Syndrome
I guess the other option is to very deliberately grind off the backstory:
"No-one remembers what the war was about, or when it started, only that it was terrible. The last recruiting parties came around in your grandfather's day, and it was in your father's time that we last had contact with the city up river. First the war, then the plague and the famines ... we barely survived. It may be that we are the only ones..." (They're not, or it wouldn't be much of a game world, but it's a good way to keep the PCs ignorant and dependant on a small home base. Also, to give them projects where their adventures have a visible effect on their home community) |
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