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-   -   TK and Telegraphing attacks... (https://forums.sjgames.com/showthread.php?t=69172)

The Benj 05-07-2010 11:22 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 978346)
That's a gameable assertion, not a rules quote, if you're simply going to stand there like a statue, then no die roll is necessary to hit you unless the attacker is unskilled and crippled, since the TDM would be over +10 and an automatic hit is guaranteed.
No die roll required +100% = +10 bonus.

Of course if you're running a silly setting then you'd have them roll anyway in order to see if a crit failure happens and silliness can ensue.

Not in any way true. I've definitely seen people miss inanimate objects with attacks.

You can also allow for interpreting a "miss" as contact, but in an awkward way that has no effect.

Phoenix_Dragon 05-08-2010 06:01 AM

Re: TK and Telegraphing attacks...
 
Most attacks against inanimate objects (And sweeping poles through areas at waist height, or non-resisting and immobile people, for that matter) would be All Out (Determined) Telegraphic attacks. If you can't reliably hit with an extra +8, you probably shouldn't be trying. And if you're in a situation where you can add in an extra +4 non-combat TDM, then you might as well not roll.

Ze'Manel Cunha 05-08-2010 07:26 AM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by vitruvian (Post 978693)
Actually, your ruling would result in two really large giants being unable to hit each other with their fists at full arm extension, since you'd treat their 10 yard + Reach as range. Not buying it.

I buy it, larger creatures are less precise, though the whole +SM combat has issues, besides a Telegraphic Attack eliminates all the penalties for that 10 yard reach, which makes sense since you see it coming a mile away.

Quote:

Originally Posted by The Benj (Post 978712)
Not in any way true. I've definitely seen people miss inanimate objects with attacks.

You've seen people miss hitting something that's in the space they're sweeping a staff through?
Sounds like you're failing in imaging what I'm talking about, people miss with strikes all the time, but if you sweep some staff type thing through an area with a human sized target and to hit the target you can't miss, unless you're some sort of spazz of course.

Quote:

Originally Posted by The Benj (Post 978712)
You can also allow for interpreting a "miss" as contact, but in an awkward way that has no effect.

Unfortunately, while we can sort of hand wave it away like that for some things, but when it gets to the point where we're talking about Deathtouch, a jet, or any other secondary effect coming from the attack it fails.
After all, that contact from that fire sword or flamethrower still sets whatever it touches on fire.

Desthro 05-08-2010 04:29 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Gudiomen (Post 975320)
If that's the case, then you can't really stop the dude from making a telegraphic attack.

You are the GM.

Quote:

Originally Posted by Gudiomen (Post 975320)
At least, I can't think of any good arguments.

You are the GM.

Poonbahbah 05-09-2010 09:29 AM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 978807)
I buy it, larger creatures are less precise, though the whole +SM combat has issues, besides a Telegraphic Attack eliminates all the penalties for that 10 yard reach, which makes sense since you see it coming a mile away.

I thought you didn't like silliness. And what you just said is a whole bunch of silliness to me. I mean your not scaling at all. That's like saying if we were playing with the PCs as little 6" tall fairies, then humans wouldn't be able to hit each other because they'd be at range penalties. No when they're both of a size you should scale things to match. IMO anyway.

Ze'Manel Cunha 05-09-2010 10:46 AM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Poonbahbah (Post 979412)
I thought you didn't like silliness. And what you just said is a whole bunch of silliness to me. I mean your not scaling at all. That's like saying if we were playing with the PCs as little 6" tall fairies, then humans wouldn't be able to hit each other because they'd be at range penalties. No when they're both of a size you should scale things to match. IMO anyway.

I'm saying real world biological things don't really scale up very much, scaling down is fine.
I don't like silliness, but when you're talking about physical biological systems there are clear range limits where you do lose precision for massive reach, in nature you see a lot of slow/telegraphic reaches when a creature is going for something far out, especially if the reach is not being done by the head/nerve cluster.

The further from the nerve cluster controlling the motion, the less precise the reach, and with real world physical biological systems you start getting to the edges of what's neurologically feasible without "magic" real quick.
AFAIK, this is why dinosaurs like theropods, T.Rex and such, had very normal sized arms, roughly human length, precision.

This isn't an issue of relative proportional size, but of actual biological and neurological physical limits, and that's all without even getting to the additional limits on controlling an inanimate object at the end of that reach.

vicky_molokh 05-09-2010 12:08 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 979443)
I'm saying real world biological things don't really scale up very much, scaling down is fine.
I don't like silliness, but when you're talking about physical biological systems there are clear range limits where you do lose precision for massive reach, in nature you see a lot of slow/telegraphic reaches when a creature is going for something far out, especially if the reach is not being done by the head/nerve cluster.

The further from the nerve cluster controlling the motion, the less precise the reach, and with real world physical biological systems you start getting to the edges of what's neurologically feasible without "magic" real quick.
AFAIK, this is why dinosaurs like theropods, T.Rex and such, had very normal sized arms, roughly human length, precision.

This isn't an issue of relative proportional size, but of actual biological and neurological physical limits, and that's all without even getting to the additional limits on controlling an inanimate object at the end of that reach.

Sorry, but if a creature is clumsy, it should buy down DX or take a Disadvantage of some sort. Large SM is pretty disadvantageous already (unless playing rather low-tech).

What you describe - large-SM attacks being 'slow' would result in a creature of sufficiently large SM not being able to perform a full-Reach attack within one second. That's DTR, which should be a separate Disadvantage.

Ze'Manel Cunha 05-09-2010 04:10 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by vicky_molokh (Post 979468)
What you describe - large-SM attacks being 'slow' would result in a creature of sufficiently large SM not being able to perform a full-Reach attack within one second. That's DTR, which should be a separate Disadvantage.

There's that, of course, but there's also the issue with many natural attacks by large creatures being methodical multi-second enveloping attacks and not the sort instant super fast attacks seen in movies and horror stories.

Not that you don't want to be able to mimic those movies and horror stories in a game, you do, but those things aren't natural and shouldn't be part of a semi-realistic base, they should be options you flick on when you choose a fully cinematic or cartoon setting.
The people who think that giant humanoids would be moving and reacting twice as fast because they're bigger tend to have both a lack of imagination and a lack of understanding of reality.

In other words, we really shouldn't just scale things up and say they work the same, they don't.

vicky_molokh 05-09-2010 05:49 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by Ze'Manel Cunha (Post 979560)
In other words, we really shouldn't just scale things up and say they work the same, they don't.

Yes we should, as long as SM is a Feature. The un-scaleability should be done using Meta-Traits.

Ze'Manel Cunha 05-09-2010 06:16 PM

Re: TK and Telegraphing attacks...
 
Quote:

Originally Posted by vicky_molokh (Post 979590)
Yes we should, as long as SM is a Feature. The un-scaleability should be done using Meta-Traits.

No we shouldn't allow infinite Reach without consequence, that way go Munchkins and rules exploits.

Allowing Reach without the normal Range penalties leads to breaking things, which is idiotic since things aren't broken if we simply apply the normally available penalties.


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