Re: TK and Telegraphing attacks...
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You can also allow for interpreting a "miss" as contact, but in an awkward way that has no effect. |
Re: TK and Telegraphing attacks...
Most attacks against inanimate objects (And sweeping poles through areas at waist height, or non-resisting and immobile people, for that matter) would be All Out (Determined) Telegraphic attacks. If you can't reliably hit with an extra +8, you probably shouldn't be trying. And if you're in a situation where you can add in an extra +4 non-combat TDM, then you might as well not roll.
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Re: TK and Telegraphing attacks...
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Sounds like you're failing in imaging what I'm talking about, people miss with strikes all the time, but if you sweep some staff type thing through an area with a human sized target and to hit the target you can't miss, unless you're some sort of spazz of course. Quote:
After all, that contact from that fire sword or flamethrower still sets whatever it touches on fire. |
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I don't like silliness, but when you're talking about physical biological systems there are clear range limits where you do lose precision for massive reach, in nature you see a lot of slow/telegraphic reaches when a creature is going for something far out, especially if the reach is not being done by the head/nerve cluster. The further from the nerve cluster controlling the motion, the less precise the reach, and with real world physical biological systems you start getting to the edges of what's neurologically feasible without "magic" real quick. AFAIK, this is why dinosaurs like theropods, T.Rex and such, had very normal sized arms, roughly human length, precision. This isn't an issue of relative proportional size, but of actual biological and neurological physical limits, and that's all without even getting to the additional limits on controlling an inanimate object at the end of that reach. |
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What you describe - large-SM attacks being 'slow' would result in a creature of sufficiently large SM not being able to perform a full-Reach attack within one second. That's DTR, which should be a separate Disadvantage. |
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Not that you don't want to be able to mimic those movies and horror stories in a game, you do, but those things aren't natural and shouldn't be part of a semi-realistic base, they should be options you flick on when you choose a fully cinematic or cartoon setting. The people who think that giant humanoids would be moving and reacting twice as fast because they're bigger tend to have both a lack of imagination and a lack of understanding of reality. In other words, we really shouldn't just scale things up and say they work the same, they don't. |
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Allowing Reach without the normal Range penalties leads to breaking things, which is idiotic since things aren't broken if we simply apply the normally available penalties. |
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