Re: TK and Telegraphing attacks...
Just looked it up Distant Blow does exist in 4th Ed. It does require "standard ranged attack modifiers" and in the description it is described very much like I would imagine a strike using TK.
But then I am biassed. |
Re: TK and Telegraphing attacks...
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In drawing, you often find yourself bending over the paper to see closely. And if distance made no difference, why would we have "zoom" features in drawing programs. You take darkness penalties in melee, which is ENTIRELY because of visibility. You can still see the target, quite well from -6 up. Yet, the lack of discernment costs you skill. Unfortunately, I can't argue much more. You have assumed the posture that visibility or perception of the target is all or nothing ("binary" as you say) and that intermediate states are completely irrelevant. This is contrary to a lot of evidence in the rules in general. Frankly, I'd understand better if you were arguing from the purely rules perspective of "it doesn't say there's a range penalty, so there isn't". But you're entitled to your position, even if I clearly disagree and think your logic is flawed. Quote:
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Re: TK and Telegraphing attacks...
On the originl question, the wording of Distant Blow doesn't help me form an opinion for allowing Telegraphed Attacks for either that or Telekinesis.
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Re: TK and Telegraphing attacks...
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Consider, if you were pointing out a small spot far away on a parking lot, would it be easier to do so accurately using a laser pointer, or by driving a remote-control car to the spot? TK moves like the car, not the laser dot. Quote:
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The visual effects of darkness and distance seem quite different, though, so I don't assume the game would treat them the same. |
Re: TK and Telegraphing attacks...
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Edit: if what you say is true, then there certainly can be no Telegraphic Attack, as that's basically extra careful aiming, it also disallows most combat maneuvers and options, which don't suit the "hands there" thing. Quote:
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TK ignoring all this seems munchkinny. By your reasoning it shouldn't be any harder grab an object passing by at mach 4 than it is to catch a stone mid trhowing arc, or a plume slowly drifting to the ground. Or to catch a minuscule falling pin and a falling banana. Size and speed seem to matter, I don't see why range would not. |
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Re: TK and Telegraphing attacks...
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This has made the most sense to me and I'm glad to hear from the many voices that I'm not alone. I needed to have some sort of RAW before I made a final decision in the game I'm running. I'll use this until the great minds here behind SJ Games and GURPS rule it one way or another and have it officially added to the lists of errata. ;) |
Re: TK and Telegraphing attacks...
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I'd, of course, have no arguement about the whole distance thing if the character had an appropriate ability in the lines of ESP. But then he might need to buy into compartmentalized mind to effectively use them both at the same time! You hit on a lot of the points I was trying to address. Thank you for all of your input! |
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Though of course we'd allow the penalty reduction for aiming which you could describe as moving slowly to the point, just like driving a remote-control car to the spot, not that I'd describe it that way, but that'd take a lot longer than normal aiming the way you're describing it... |
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