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-   -   Psionics in 4th Ed: I'm not getting it... (https://forums.sjgames.com/showthread.php?t=68965)

scc 02-11-2016 12:36 AM

Re: Psionics in 4th Ed: I'm not getting it...
 
Quote:

Originally Posted by roguebfl (Post 1978145)
Remember Hellboys was based on 3rd Edition which did things that 4th ed no longer does. Like charge double to raise Attributes in play and limit Skill Points based on age at start of play.

Where as Powers is 4th Ed where if something is learn-able or not is a campaign decision not a system decision.

Yes, but as far as I am aware 4th Ed is rather clear and consistent, if you have ANYTHING from a Power you can buy anything else, unless the GM specifically says otherwise, normally well in advance

Phantasm 02-11-2016 10:54 PM

Re: Psionics in 4th Ed: I'm not getting it...
 
Quote:

Originally Posted by scc (Post 1978331)
Yes, but as far as I am aware 4th Ed is rather clear and consistent, if you have ANYTHING from a Power you can buy anything else, unless the GM specifically says otherwise, normally well in advance

Quote:

Originally Posted by Hellboy (Post 1978579)
As in a single power unlocks all powers or are they in groups like psi is in groups?

I thought the existence of the Power Talent made it clear whether you could buy additional abilities in the Power with earned XP, which is the explanation given with the Dai Blackthorne example in Characters, him having an ESP Talent but not a Psychic Teleportation Talent.

IDHMBWM right now, so I can't check that.

smurf 02-16-2016 02:07 AM

Re: Psionics in 4th Ed: I'm not getting it...
 
Quote:

Originally Posted by MissAmber (Post 970843)
...

I am also a late adopter of 4th Edition. Primarily because of time constraints between work, my photography business, and other hobbies, I just haven't had a lot of time for a sit down game...

So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition.

Would someone help explain it to me?

I welcomed 4th Ed, 3rd was good but I always say 4th ed GURPED GURPS.

You are not alone, I thought Psionics was not a good supplement. It puts a spin on the Psionics but it left a nasty taste in my mouth.

If you want to keep the feel of 3rd ed for 4th ed then there are several limitations you need to apply. Personally I liked the step by step approach -First Telesend, then Mind Read and so on and so forth. So I did my own version of this process. Moreover, it limits the excesses of 3rd Ed.

What I really liked about the 4th ed stuff was that it stripped it back to the basic phenomenon of Psi rather than that of the Super and Marvel/DC over powered take on it.


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