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Agemegos 04-18-2010 08:28 PM

O'Neill Cylinders
 
I'm writing a bit of background material and I have come to the point where I want to briefly mention the construction of some really big habitats in space. I don't want to interrupt the flow of the text (which is historical overview material), but I would like to give the readers an idea of what the structures are: hollow cylindrical worlds spinning on their long axes, about the size of Arthur C. Clarke's Rama. That is, fifty kilometres long, twenty kilometres wide, and with an interior surface larger than the land area of Rhode Island or Luxembourg.

Now, the term "O'Neill cylinder" is sometimes used for this design in SF, and I propose using "O'Neill" as the in-setting term for these large cylindrical habitats (as opposed to the smaller "Stanfords", which are wheel-shaped rather than fully enclosed). But O'Neill's design was actually for a much more elaborate and specific design, with two cylinders counter-rotating, a separate agriculture ring, windows for natural lighting, etc.

Question: is "O'Neill cylinder" going to be misleading if used in the common sense without explanation?

Supplementary: anyone know off hand the limits for stability for a hollow cylinder rotating about its axis?

Crakkerjakk 04-18-2010 10:28 PM

Re: O'Neill Cylinders
 
I don't think most people have read High Frontier. Plus calling all the big cylindrical habs "O'Neils" is just the kind of popular corruption that would reasonably propagate.

I think you'd be okay.

lwcamp 04-19-2010 12:35 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 968947)
Supplementary: anyone know off hand the limits for stability for a hollow cylinder rotating about its axis?

To be stable, the cylinder bust be rotating about the principle axis with the largest moment of inertia (this gives it the lowest rotational kinetic energy for a given angular momentum, meaning it cannot shed energy into other rotational modes).

A thin cylindrical shell - a hollow cylinder without endcaps - with mass M and radius R has a moment of inertia of MR^2 for rotation around its center axis.

A uniform circular disk - one of the endcaps of the cylinder - with mass M' and radius R has a moment of inertia of M'R^2/2 for rotation around its center axis. The cylinder will have two of these endcaps.

Thus, the moment of inertia for the entire hollow cylinder is MR^2 + 2 * M'R^2/2 = R^2 (M + M').

A hollow cylinder of length L, radius R and mass M without endcaps rotating around an axis perpendicular to its primary axis has a moment of inertia of M(L^2/12 + R^2/2).

A disk M' of radius R oriented perpendicular to its axis of rotation at a distance of L/2 - the endcap - has a moment of inertia of M'(L/2)^2 + M'R^2/4. Again, there are two endcaps.

Thus, for a hollow cylinder tumbling end over end, we have a total moment of inertia of ML^2/12 + MR^2/2 + 2 * (M'(L/2)^2 + M'R^2/4) = L^2 (M/12 + M'/2) + R^2 (M + M')/2

If the cylinder and endcap both have a uniform areal density D (probably equal to 1 ton/m^2, as this is sufficient to cut the dose from cosmic radiation down to levels without known long term health risks), then M = 2 * pi * R * L * D, M' = pi * R^2 *D.

For rotation about the cylindrical axis, this gives
I_z = pi * R^3 (2 * L + R) * D.
For end-over-end tumbling, on the other hand
I_x,y = pi * L^2 R (L / 6 + R / 2) * D + pi * R^3 (L + R/2) D
And we need
I_z > I_x,y
for stability. This gives us the condition
R^3 + 2 * L R^2 - L^2 R - L^3 / 3 > 0
Since it is late, I'm not going to solve this cubic inequality now (or check my work, for that matter - others may wish to look it over for accuracy), but will note that cubic equations do have closed form solutions, so you can find the allowed values of R in terms of L that give you a cylinder that rotates stably about its axis rather than tumbling end over end.
http://en.wikipedia.org/wiki/Cubic_equation

Luke

Anaraxes 04-19-2010 01:12 PM

Re: O'Neill Cylinders
 
Quote:

is "O'Neill cylinder" going to be misleading
Nope. That _is_ the meaning of the term now, even if the meaning isn't proper given the origin of the word. Happens all the time.

RogerBW 04-19-2010 01:50 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 968947)
Question: is "O'Neill cylinder" going to be misleading if used in the common sense without explanation?

I concur with other respondents: almost certainly not. The cylinder design (for purists, the double counterrotating cylinders, which allow you to maintain attitude control without using reaction mass) might be more accurately known as Island Three, but I don't see that getting into slang. "O'Neills" does seem a pretty likely candidate term for "free-floating space habitats large enough to be livable".

Langy 04-20-2010 12:15 PM

Re: O'Neill Cylinders
 
Quote:

Nope. That _is_ the meaning of the term now, even if the meaning isn't proper given the origin of the word. Happens all the time.
Agreed.

Quote:

This gives us the condition
R^3 + 2 * L R^2 - L^2 R - L^3 / 3 > 0
If you plug this equation into Wolfram Alpha, you can get solutions for R and L given the other number. Examples:

R = 20:
L < 33

L = 50:
R > 30

In other words, if lwcamp did his math right, your O'Neil cylinder isn't going to be stable if it's got a radius of 20 kilometers and a length of 50 kilometers.

shawnhcorey 04-20-2010 12:27 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by RogerBW (Post 969290)
The cylinder design (for purists, the double counterrotating cylinders, which allow you to maintain attitude control without using reaction mass)...

Unfortunately, not so. Each cylinder individually acts as a gyroscope and if you try to keep both pointed at the sun, one will twist up, the other down (but with no net change in angular momentum). To get them to work as O'Neill described, you would need a massive and strong structure linking them, not the flimsy cables depicted by O'Neill. His design is badly understrength.

Agemegos 04-20-2010 05:44 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Langy (Post 969765)
In other words, if lwcamp did his math right, your O'Neil cylinder isn't going to be stable if it's got a radius of 20 kilometers and a length of 50 kilometers.

Yeah, I noticed. It's worse than that, actually, since I am going for a diameter, not radius, of 20 km. And the fact that my end caps are hemispheres rather than disks is not going to be anything like enough to save me. In fact, the inequality is rather discouraging. It looks to me as though cylinders have to be so short in relation to their length that roofing over the cylinder floor would be cheaper than capping the ends. That produces a Stanford rather than an O'Neill.

Which means I'm stuck with active stabilisation, I think.

Fred Brackin 04-20-2010 07:01 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 969954)
Which means I'm stuck with active stabilisation, I think.

Even with a ring rather than a cylinder, Larry Niven discovered he needed active stabilization. So scaling up doesn't seem to help.

The "natural" stability of L4 and L5 gets overrated too. You need to maintain your physical plant, you're going to need to maintain your stability too.

Agemegos 04-20-2010 09:00 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Fred Brackin (Post 970004)
Even with a ring rather than a cylinder, Larry Niven discovered he needed active stabilization. So scaling up doesn't seem to help.

Sure, though that's a slightly different issue: translational stability of the centre of mass. I'm concerned about the thing tumbling, Niven's problem was with drifting off centre on the star.

Quote:

The "natural" stability of L4 and L5 gets overrated too. You need to maintain your physical plant, you're going to need to maintain your stability too.
Yeah, you're right. I guess it's not a big price to pay, except in engineering elegance.

jeff_wilson 04-24-2010 02:33 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 969954)
Yeah, I noticed. It's worse than that, actually, since I am going for a diameter, not radius, of 20 km. And the fact that my end caps are hemispheres rather than disks is not going to be anything like enough to save me. In fact, the inequality is rather discouraging. It looks to me as though cylinders have to be so short in relation to their length that roofing over the cylinder floor would be cheaper than capping the ends. That produces a Stanford rather than an O'Neill.

Which means I'm stuck with active stabilization, I think.

I see two ways of giving your self more wiggle room:

1) Ditch the precession and use mirrors to keep the sunlight aimed in.

2) Increase the moment arm with some sizeable masses on spokes. These needn't be entirely deadweight, they can be high-gravity applications like wastewater separation or detention. Or if the yoke technology was realistic, you could mount the spokes on coaxial bands like barrel hoops and have them spinning at slower rates for the same apparent gravity, less gravity for invalids and sybarites, or adjustable if you like.

Agemegos 04-24-2010 03:08 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 971828)
1) Ditch the precession and use mirrors to keep the sunlight aimed in.

I never liked the look of the precession. And I think that natural lighting is overrated at the tech level I'm contemplating (GURPS TL 10, basically). I was going to sting a cable down the middle with some dampening to stop it from twanging or doing anything embarrassing like that and hang electric lights on that.

Quote:

2) Increase the moment arm with some sizeable masses on spokes. These needn't be entirely deadweight, they can be high-gravity applications like wastewater separation or detention.
Good idea. I wonder whether plants (and maintenance workers) can stand high gravity in the agriculture/oxygeneration rings?

jeff_wilson 04-25-2010 05:39 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 971834)
I never liked the look of the precession. And I think that natural lighting is overrated at the tech level I'm contemplating (GURPS TL 10, basically). I was going to sting a cable down the middle with some dampening to stop it from twanging or doing anything embarrassing like that and hang electric lights on that.

I'd think the axis would be naturally efficient as a general platform for large parts of all the systems needed to keep the interior livable, so that you'd probably want at least a semirigid lattice around an end-to-end transport system for solids as well as conduits for fluids, power, and bandwidth.

Agemegos 04-26-2010 08:27 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 972178)
I'd think the axis would be naturally efficient as a general platform for large parts of all the systems needed to keep the interior livable, so that you'd probably want at least a semirigid lattice around an end-to-end transport system for solids as well as conduits for fluids, power, and bandwidth.

Anything fifty kilometres long is a cable.

Agemegos 03-17-2011 09:42 PM

Re: O'Neill Cylinders
 
Okay, so the Imperial Capitol in FLAT BLACK is going to be 20 km in diameter and 60 km long including hemispherical end-caps. Lit by a string of lights down the middle. It has a usable interior surface of nearly 3,000 square kilometres, making it larger than Luxembourg or Delaware. Most offices, residences, and such facilities can be under "ground", or rather, the interior can consist largely of a huge roof garden. Places with view windows will do best on the slopes of the end-caps.

With a population of, say 500,000, the Imperial Senate buildings and residences for a thousand senators and staff, can we spare room for a military academy? One campus of the military academy? Or should all military academies be put where cadets can bang off guns safely?

What's a good level of centripetal acceleration ("gravity") for such a place? 10 ms^-2 is a "standard gravity". 9.81 ms^-2 recalls the gravity of Old Earth. About 8.5 ms^-2 would be about average for people growing up in the colonies (weighted by population) and very convenient in GURPS rules. 10 ms^-2 would require that the place rotate at about 0.3 RPM.

sir_pudding 03-17-2011 09:51 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1140395)
Or should all military academies be put where cadets can bang off guns safely?

Only a small portion of Imperial officers training involves personal weapons, and a lot of that can be handled in VR. I'd think live fires are infrequent enough to warrant field trips to the range.

Agemegos 03-17-2011 09:55 PM

Re: O'Neill Cylinders
 
By the way, does anyone know of a suitable ray-traced (not artist's impression) interior shot for something like this? I'd like one without Island Three-style longitudinal windows, and without the Rama-style spikes in the end-cap.

I already have these on Youtube:

dcarson 03-17-2011 11:38 PM

Re: O'Neill Cylinders
 
An experiment involving several generations of chickens and a centrifuge showed that they are healthier when raised under higher gravity. So farming should be OK.

Having your cadets train under varying g levels would also be useful.

Agemegos 03-17-2011 11:49 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by dcarson (Post 1140466)
An experiment involving several generations of chickens and a centrifuge showed that they are healthier when raised under higher gravity. So farming should be OK.

Having your cadets train under varying g levels would also be useful.

Indeed. At minimum they need to train in free-fall, at lunar/asteroidal gravities, in gravity not above 0.65 gee, in gravity not below 1.07 gee, and in gravity about 0.86 gee. They also have to train extensively in a spaceship or ship-like habitat, on a moon or asteroid surface, and in several different planetary environments including urban, farmland, forest, and open land. And at sea, and underwater. Multiple campuses will be required.

jeff_wilson 03-18-2011 07:17 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1140474)
Indeed. At minimum they need to train in free-fall, at lunar/asteroidal gravities, in gravity not above 0.65 gee, in gravity not below 1.07 gee, and in gravity about 0.86 gee. They also have to train extensively in a spaceship or ship-like habitat, on a moon or asteroid surface, and in several different planetary environments including urban, farmland, forest, and open land. And at sea, and underwater. Multiple campuses will be required.

My BLACK OPS players pointed out that other than the gravity variations, most of these could be had at a certain facility near Orlando, Florida.

Peter Knutsen 03-18-2011 08:39 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 968947)
Question: is "O'Neill cylinder" going to be misleading if used in the common sense without explanation?

Why can't you explain it? Do you abslutely have to write a 100% linear text? Put in a footnote, referring to the end of the article where you explain the term, or add a "see glossary article: O'Neill" in paranthesis. Or go fully hypertext, with clickable links and all that.


And using O'Neill as a general term for rotating cylindrical space habitats that aren't too large (several hundreds of kilometers) is fine.

Agemegos 03-18-2011 09:14 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 1140624)
My BLACK OPS players pointed out that other than the gravity variations, most of these could be had at a certain facility near Orlando, Florida.

I'm foreign. You can't expect me to recognise such oblique references to Disney World.

Agemegos 03-18-2011 09:15 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Peter Knutsen (Post 1140640)
Why can't you explain it?

Because I was writing a two-page introduction.

lwcamp 03-18-2011 09:51 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1140405)
By the way, does anyone know of a suitable ray-traced (not artist's impression) interior shot for something like this? I'd like one without Island Three-style longitudinal windows, and without the Rama-style spikes in the end-cap.

Here is a render of a spin hab I did quite some time ago. You can see the fish-eye distortion due to the wide field of view - but that is inevitable if you are trying to take in a wide sweep of the hab at once.
http://panoptesv.com/Zoe/wheels/habitat.html

Luke

sir_pudding 03-18-2011 12:47 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 1140624)
My BLACK OPS players pointed out that other than the gravity variations, most of these could be had at a certain facility near Orlando, Florida.

Not since 2385 they can't.

Agemegos 03-18-2011 07:53 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by lwcamp (Post 1140664)
Here is a render of a spin hab I did quite some time ago. You can see the fish-eye distortion due to the wide field of view - but that is inevitable if you are trying to take in a wide sweep of the hab at once.
http://panoptesv.com/Zoe/wheels/habitat.html

Thanks. I thought that having a point of view so very close to the inside surface would make the perspective very different from looking down a pipe, and am glad to see it's true.
Quote:

Originally Posted by sir_pudding (Post 1140795)
Not since 2385 they can't.

Good point.

Daigoro 03-18-2011 11:29 PM

Re: O'Neill Cylinders
 
What about high-speed flywheels at the caps of the tube to provide stability?

Also, when I was doing similar thought experiments and web investigations, I found that you need a very large radius to approach proper "radial" gravitation, otherwise you can still feel rotating frame effects. These include differing ballistic trajectories depending on the direction you're firing, vertical drops being slanted, and weight varying with your direction of travel.

There was a nifty flash animation I found somewhere for simulating dropping or throwing a ball in a rotating frame.

Agemegos 03-19-2011 12:17 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Daigoro (Post 1141120)
What about high-speed flywheels at the caps of the tube to provide stability?

Good thought.

Quote:

Also, when I was doing similar thought experiments and web investigations, I found that you need a very large radius to approach proper "radial" gravitation, otherwise you can still feel rotating frame effects.
I have 10 km radius here, and period 200 seconds. My reading suggests that that is ample to avoid dizziness, disorientation, and sickness. But there will be some noticeable Coriolis effects. A person running fast (10 ms^1) to the east will feel a 6% increase in "gravity", and a person running fast to the west a 6% decrease. The difference in long-jump distances will be the same. Rising in a high-speed lift (1 storey per second) you will feel a force of a 0.9% of a gee pushing you east.

I don't think it will affect anyone's Rugby skills.

ak_aramis 03-19-2011 01:01 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141135)
I don't think it will affect anyone's Rugby skills.

If the pitch runs east-west, the east end team always is at a severe disadvantage.

If it instead runs north-south, play will tend to drift to the East side of the pitch, as it will be easier to pass east.

Agemegos 03-19-2011 01:24 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by ak_aramis (Post 1141145)
If the pitch runs east-west, the east end team always is at a severe disadvantage.

You always change ends at half time.

Quote:

If it instead runs north-south, play will tend to drift to the East side of the pitch, as it will be easier to pass east.
I wouldn't think that would matter much. Players' ability to pass a ball for distance already far exceeds the range where it is tactically wise to do so. A long pass in Rugby isn't called a "hospital pass" for nothing. In any case, it can't be worse than beach Rugby. Nothing is worse than beach Rugby. Nearly lost a PC in a game of beach Rugby once.

Daigoro 03-19-2011 01:27 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141135)
I have 10 km radius here, and period 200 seconds. My reading suggests that that is ample to avoid dizziness, disorientation, and sickness. But there will be some noticeable Coriolis effects. A person running fast (10 ms^1) to the east will feel a 6% increase in "gravity", and a person running fast to the west a 6% decrease. The difference in long-jump distances will be the same. Rising in a high-speed lift (1 storey per second) you will feel a force of a 0.9% of a gee pushing you east.

I don't think it will affect anyone's Rugby skills.

5-6%, or a 10-12% range in ability, would be quite significant in many situations. With guns, having to shoot higher or lower by that much (and it would be more at bullet velocities) would give a huge penalty to skill.

I think Rotating Frame G-Experience would be a valid enhancement if you want to go for realism.

Agemegos 03-19-2011 01:35 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Daigoro (Post 1141153)
I think Rotating Frame G-Experience would be a valid enhancement if you want to go for realism.

Good point.

jeff_wilson 03-19-2011 02:19 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1140650)
I'm foreign. You can't expect me to recognise such oblique references to Disney World.

But it's right there by the spaceport!


Blown up or no, my point is that they don't necessarily have to go far afield to have those environments available for training, especially if there's a place purpose-built for high-budget, short-time-span tourism/dversion. Like the luxurious capital space habitat described.

Agemegos 03-19-2011 02:36 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 1141167)
Blown up or no, my point is that they don't necessarily have to go far afield to have those environments available for training, especially if there's a place purpose-built for high-budget, short-time-span tourism/dversion. Like the luxurious capital space habitat described.

Sure. I don't go in for single-biome planets, and even if I did you would be dead right about the possibility of building different sorts of environments as training ranges at a single campus. It is the gravity issue that binds. I think I need free-fall, asteroidal gravity, light, medium, and heavy. So I can get away with a light planet, a heavy planet, and multiple locations in this solar system.

jeff_wilson 03-19-2011 03:15 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141173)
Sure. I don't go in for single-biome planets, and even if I did you would be dead right about the possibility of building different sorts of environments as training ranges at a single campus. It is the gravity issue that binds. I think I need free-fall, asteroidal gravity, light, medium, and heavy. So I can get away with a light planet, a heavy planet, and multiple locations in this solar system.

The habitat is superior to Disneyworld in that lower gravity levels are available at locations closer to the axis, and if you have those pods I mentioned a while back extending further from the axis, then you've got heavier gravities, though they might not be roomy enough for operations there to count as field exercises.

Peter Knutsen 03-19-2011 05:17 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141173)
Sure. I don't go in for single-biome planets, and even if I did you would be dead right about the possibility of building different sorts of environments as training ranges at a single campus. It is the gravity issue that binds. I think I need free-fall, asteroidal gravity, light, medium, and heavy. So I can get away with a light planet, a heavy planet, and multiple locations in this solar system.

What about also training in rotational gravities?

For slow RPM rotations, like in an O'Neill size habitat, the coriolis(sp?) effect should be neglible, but for much smaller habitats it will be an issue.

Agemegos 03-19-2011 07:34 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Peter Knutsen (Post 1141210)
What about also training in rotational gravities?

For slow RPM rotations, like in an O'Neill size habitat, the coriolis(sp?) effect should be neglible, but for much smaller habitats it will be an issue.

There are rotating habitats in the Solar System, others besides the Capitol.

Peter Knutsen 03-19-2011 08:11 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141240)
There are rotating habitats in the Solar System, others besides the Capitol.

But is it part of the training regimen? If not, should it be?

Agemegos 03-19-2011 08:14 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Peter Knutsen (Post 1141252)
But is it part of the training regimen? If not, should it be?

Certainly it should. The Fleet Protection deployment involves a lot of boarding and inspection on smaller-sized colonial habitats. (Besides ships and asteroids.)

tshiggins 03-19-2011 10:20 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by jeff_wilson (Post 1141182)
The habitat is superior to Disneyworld in that lower gravity levels are available at locations closer to the axis, and if you have those pods I mentioned a while back extending further from the axis, then you've got heavier gravities, though they might not be roomy enough for operations there to count as field exercises.

Also, unlike Disneyworld, the O'Neill Habitat probably doesn't have that pernicious rodent problem.

:)

robkelk 03-19-2011 11:04 AM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by tshiggins (Post 1141306)
Also, unlike Disneyworld, the O'Neill Habitat probably doesn't have that pernicious rodent problem.

:)

Different setting, same rodent problem. (Okay, it's a Cole Habitat, not an O'Neill Cylinder, but the point still stands.)

lwcamp 03-19-2011 04:42 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141040)
Thanks. I thought that having a point of view so very close to the inside surface would make the perspective very different from looking down a pipe, and am glad to see it's true.

Yeah, that's what motivated me to do these models/renders in the first place. Here's a render from the surface of a ringworld showing what I was talking about with fish-eye lens distortion
http://panoptesv.com/Zoe/wheels/ringscenelg.html
what you would perceive when standing on the ringworld would be the ring going straight up, but in ray tracing you get a tilted looking projection unless the ring is right in the center of your field of view.

Luke

ak_aramis 03-19-2011 06:38 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by Brett (Post 1141151)
You always change ends at half time.



I wouldn't think that would matter much. Players' ability to pass a ball for distance already far exceeds the range where it is tactically wise to do so. A long pass in Rugby isn't called a "hospital pass" for nothing. In any case, it can't be worse than beach Rugby. Nothing is worse than beach Rugby. Nearly lost a PC in a game of beach Rugby once.

Having watched plenty of rugby and gridiron , I've noticed that when the wind is significant to one side of the pitch, it can drastically influence play strategies; also, switching ends doesn't even things out as much as might be implied; second half tends to be a bit slower for most of the teams I've seen play. A disadvantageous wind along the length of the pitch tends to help the team initially attacking from up wind a bit more than the second, as the first team with the advantage tends to make better use of it.

And a 15% easier in antispin vs 15% harder spin throw definitely means sufficient difference to alter play... and a lot more missed throws due to differences in ball performance.

Agemegos 03-19-2011 07:48 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by ak_aramis (Post 1141518)
And a 15% easier in antispin vs 15% harder spin throw definitely means sufficient difference to alter play.

I don't think that "15% easier" is an accurate characterisation. If you throw the ball the same it will go ~6% further. But since a good pass in Rugby is much shorter than the distance one can easily throw a Rugby ball that doesn't really help much. A cross-wind makes passes faster or slower, which does matter. The Coriolis effect only makes them come in a little low or high: that requires practice to adjust for, but equally to east or west.

tshiggins 03-20-2011 02:45 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by robkelk (Post 1141317)
Different setting, same rodent problem. (Okay, it's a Cole Habitat, not an O'Neill Cylinder, but the point still stands.)

That may be the most depressing thing I've seen in months.

robkelk 03-21-2011 07:52 PM

Re: O'Neill Cylinders
 
Quote:

Originally Posted by tshiggins (Post 1141960)
That may be the most depressing thing I've seen in months.

Yeah, we don't do much with it in-setting. It's just there as background material and a Dire Warning To Future Generations to not let any other company pull the same sort of stunt.

Agemegos 12-16-2018 09:09 PM

Re: O'Neill Cylinders
 
I built a little calculator for the thickness of the structural hull, mass of the hull and contained atmosphere for a rotating cylindrical habitat, as functions of the length and radius, the "gravity" and air pressure, the mass-per-unit-area of the shielding, armour, landscaping, and fittings, and the strength and density of the structural material. It's an Excel workbook with no macros.

Just at the moment the list of possible building materials is a bit incomplete and some of the values for strength questionable.

I put it on Dropbox for review and personal use: https://www.dropbox.com/s/7iilf35hdx...ator.xlsx?dl=0


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