Re: [DF] - Party wealth disparity
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Wealth can boost your abilities through equipment - there's no disputing that. As for "20 points in Wealth gives 20 points in niche abilities" - that largely depends on what the money is spent on, and how much time the character has to convert loot into more money. Like all things, inefficient spending can be wasteful, and in GURPS 20 points in X does not necessarily have equal effectiveness to 20 points in Y, especially when X & Y are situation dependent. |
Re: [DF] - Party wealth disparity
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But it isn't true. The whole point is that the Wealthy character does start off with lower niche-specific awesomeness. Wich is the same thing as saying that the Average Wealth character starts out with MORE niche-specific awesomeness, an advantage he can use to balance out the Wealthy caracter's long-term earning potential in some way. If he couldn't, it wouldn't be balanced, would it? One way would be to give the Wealthy character a half share (that he can sell for 100%) and keep a full share (that he can sell for 50%) for himself. Going to the ultimate extreme, the Wealthy character can go adventuring on his own among the goblins and collect the lesser loot the goblins have and sell it for 100% of its value while the non-Wealthy go adventuring among the hobgoblins and get the better loot they have there but only sell it for 50% of its value. But it's much more cost-effective for them to team up, bash the ogres, and get the even better loot there. Only, if the non-Wealthy guy helps the Wealthy guy get better loot, why shouldn't the Wealthy guy help the non-Wealthy guy get a better price? Quote:
Hans |
Re: [DF] - Party wealth disparity
As an example of 20 points in wealth making you fit a niche better, just look at a typical Fighter. 20 points in wealth is no where near enough to buy a really cool magic item, but it is enough to outfit your Fighter in some plate armor and give him a sword. Since he can't usually purchase DR directly, or at least not much of it, the Fighter-type gets a bunch of usefulness out of sinking some points into cash in order to get his plate mail. It's debatable if that's directly worth 20 points, but the future earnings potential certainly makes high-Wealth seem worth it.
On the other hand, it doesn't make high Wealth so awesome that everyone takes it. Just look at all the other characters who don't have high Wealth for proof of that. Quote:
I'm not arguing that a high-Wealth character is more viable than a low-Wealth character. I'm arguing that they're equally viable, and the reason they're equally viable is because the high-Wealth character has some multiple of everyone else's amount of loot while the low-Wealth character has more raw skill. Loot gives you power, but it's rarely so much so that it makes you super-awesomely-powerful. Your arguing for the Wealthy character only getting a half-share of the loot is like saying the Wealthy guy shouldn't be allowed to make use of his Wealth advantage. If he can only sell his loot for twice that of the other characters, his half-share of the loot is just going to wind up being worth one full share of the money. That's crap, because Wealth is all about having more money than the people without Wealth. That's how the advantage is designed and that's how it is balanced. |
Re: [DF] - Party wealth disparity
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"Unless, of course, Fighter 3 has a Huge Honking Flaming Sword of Death And Maiming which he bought with his Wealth. In which case he may be able to deal out more damage than either #1 or #2, making him more effective in his own way."If he's more effective that #1 and #2, then he got more for the Wealth his CP bought him than #1 got for the niche-specific points he paid. Maybe not +40 vs. +20, but that really wasn't the salient part of Whyte's argument. If the Wealthy character got more niche-specific effectiveness AND a greater earning potential, then he got more than he paid for. Hans |
Re: [DF] - Party wealth disparity
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If the guy who got -20 points back doesn't like his lack of earning potential he can either a) filter all the loot through the other guy, on whatever terms they agree on or b) invest 50 points in Wealth. In case (a) this gives the guy who spent 50 more points on Wealth a leg up in the negotiations. Of course, if he's too much of a prick about it he may find negotiations just as harsh when he's stuck in a jail cell and needs the Thief to pick the lock, or when he needs healing and the Cleric is demanding a rather substantial donation. |
Re: [DF] - Party wealth disparity
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Re: [DF] - Party wealth disparity
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Or supposed to, anyway. Hans |
Re: [DF] - Party wealth disparity
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Wealthy means you start with 5 times the cash of the rest of the party, and you should continue to have roughly five times the cash of the rest of the party else his advantage isn't actually an advantage at all and is just a lump on his character sheet similar to trading points for cash. |
Re: [DF] - Party wealth disparity
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If you want to run a Dungeon Delving party like a Commune, where everyone contributes what they can and everyone gets an equal share, that's fine. In the Real World (TM) negotiations are far more complex than simple Communes. If the Wealthy character wants to negotiate a larger share of the loot for supplying Cool Toys, he can try to do so. And if the other characters don't like it they can walk away, and not get all the Cool Toys to go Dungeon Delving with. |
Re: [DF] - Party wealth disparity
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Hans |
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