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-   -   Attribute Substition (Tactics based on Perception) (https://forums.sjgames.com/showthread.php?t=68123)

younglorax 03-22-2010 05:30 PM

Attribute Substition (Tactics based on Perception)
 
Does that seem realistic? I know effectively nothing about tactics, so I'd like input from those of you who know more.

(This is using the Attribute Substitution perk from PU-2, p15)

SuedodeuS 03-22-2010 05:39 PM

Re: Attribute Substition (Tactics based on Perception)
 
Realistic? No. Although certainly noticing things is important, Tactics really is a knowledge skill - you're using your brainmeats to figure out a course of action, take advantage of terrain, etc.

Appropriate? Yes! A character who has a real eye for detail and strong senses but is otherwise not very bright (Per higher than IQ) could certainly use their advantage to make excellent tactical decisions - in a cinematic campaign. Note that decisions is an extremely important aspect here. Cardinal from Finder's Keepers would most likely have a Perk like this, as his supernatural perception allows him to make the most of any situation (although in this case, he also has a rather high IQ).

Dienekes 03-22-2010 05:50 PM

Re: Attribute Substition (Tactics based on Perception)
 
If I understand correctly what you mean, it seems a little odd to divorce Tactics from the reasoning element of IQ. Sharp senses don't make the tactical genius; the tactical genius is the one who makes the most of the sensory data available to him.

If I were GMing, I'd give the player a chance to get a bonus if there were something relevant he could sense that his foe couldn't, but that wouldn't be Tactics, I don't think.

younglorax 03-22-2010 05:52 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Dienekes (Post 956532)
If I understand correctly what you mean, it seems a little odd to divorce Tactics from the reasoning element of IQ. Sharp senses don't make the tactical genius; the tactical genius is the one who makes the most of the sensory data available to him.

If I were GMing, I'd give the player a chance to get a bonus if there were something relevant he could sense that his foe couldn't, but that wouldn't be Tactics, I don't think.

It's a perk that allows a skill usually based on one attribute to be based on an attribute also important to the use of that skill.

I'm thinking it's not appropriate for Tactics based on Per (except, as SuedodeuS suggests, in a highly cinematic campaign).

Ragitsu 03-22-2010 05:53 PM

Re: Attribute Substition (Tactics based on Perception)
 
Absolutely. You can do anything if you put your mind to it.

Refplace 03-22-2010 07:29 PM

Re: Attribute Substition (Tactics based on Perception)
 
I can sorta see it sometimes but wouldnt allow it in my games. However I do give bonuses and penalties to the Tactics and Staregy roles based on knowledge and perception can certainly help there.

PK 03-22-2010 07:53 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by younglorax (Post 956515)
Does that seem realistic? I know effectively nothing about tactics, so I'd like input from those of you who know more.

(This is using the Attribute Substitution perk from PU-2, p15)

Not incredibly realistic, but "realistic enough" for most games, sure. As far as Attribute Substitutions go, I've certainly seen stranger. :)

Ragitsu 03-22-2010 07:56 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 956578)
As far as Attribute Substitutions go, I've certainly seen stranger. :)

ST-based Physics?

lexington 03-22-2010 08:38 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Ragitsu (Post 956579)
ST-based Physics?

That could work for research up to the level of Newton.

Phoenix_Dragon 03-22-2010 11:35 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Ragitsu (Post 956579)
ST-based Physics?

The Human Supercollider?

NineDaysDead 03-23-2010 12:44 AM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by younglorax (Post 956515)
Does that seem realistic?

How realisitc is the setting you're playing in?

PK 03-23-2010 12:44 AM

Re: Attribute Substition (Tactics based on Perception)
 
DX-based Mind Block ("I snatch the telepathic waves out of the air before they can read my mind"), though ST-based Physics isn't bad, either.

Lord Carnifex 03-23-2010 01:47 PM

Re: Attribute Substition (Tactics based on Perception)
 
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.

roguebfl 03-23-2010 02:03 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Lord Carnifex (Post 956886)
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.

Nah that sound more like Visualization with Reduce Time 7 (GURPS Powers p.87)

younglorax 03-23-2010 05:20 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by NineDaysDead (Post 956661)
How realisitc is the setting you're playing in?

Not terribly realistic, but cinematic combat abilities are discouraged.

kenclary 03-23-2010 09:53 PM

Re: Attribute Substition (Tactics based on Perception)
 
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.

roguebfl 03-23-2010 09:59 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by kenclary (Post 957124)
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.

An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.

younglorax 03-23-2010 10:58 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by roguebfl (Post 957126)
An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.

That is exactly right, and a good possible example.

NineDaysDead 03-24-2010 12:12 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by younglorax (Post 957019)
Not terribly realistic, but cinematic combat abilities are discouraged.

It is a cinematic combat ability.
You are discouraging cinematic combat abilities.
Therefore you should discourage it.


Why are you discouraging cinematic combat abilities?


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