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-   -   Attribute Substition (Tactics based on Perception) (https://forums.sjgames.com/showthread.php?t=68123)

NineDaysDead 03-23-2010 12:44 AM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by younglorax (Post 956515)
Does that seem realistic?

How realisitc is the setting you're playing in?

PK 03-23-2010 12:44 AM

Re: Attribute Substition (Tactics based on Perception)
 
DX-based Mind Block ("I snatch the telepathic waves out of the air before they can read my mind"), though ST-based Physics isn't bad, either.

Lord Carnifex 03-23-2010 01:47 PM

Re: Attribute Substition (Tactics based on Perception)
 
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.

roguebfl 03-23-2010 02:03 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by Lord Carnifex (Post 956886)
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.

Nah that sound more like Visualization with Reduce Time 7 (GURPS Powers p.87)

younglorax 03-23-2010 05:20 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by NineDaysDead (Post 956661)
How realisitc is the setting you're playing in?

Not terribly realistic, but cinematic combat abilities are discouraged.

kenclary 03-23-2010 09:53 PM

Re: Attribute Substition (Tactics based on Perception)
 
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.

roguebfl 03-23-2010 09:59 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by kenclary (Post 957124)
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.

An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.

younglorax 03-23-2010 10:58 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by roguebfl (Post 957126)
An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.

That is exactly right, and a good possible example.

NineDaysDead 03-24-2010 12:12 PM

Re: Attribute Substition (Tactics based on Perception)
 
Quote:

Originally Posted by younglorax (Post 957019)
Not terribly realistic, but cinematic combat abilities are discouraged.

It is a cinematic combat ability.
You are discouraging cinematic combat abilities.
Therefore you should discourage it.


Why are you discouraging cinematic combat abilities?


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