Re: Attribute Substition (Tactics based on Perception)
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Re: Attribute Substition (Tactics based on Perception)
DX-based Mind Block ("I snatch the telepathic waves out of the air before they can read my mind"), though ST-based Physics isn't bad, either.
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Re: Attribute Substition (Tactics based on Perception)
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.
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Re: Attribute Substition (Tactics based on Perception)
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Re: Attribute Substition (Tactics based on Perception)
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Re: Attribute Substition (Tactics based on Perception)
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.
I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle. |
Re: Attribute Substition (Tactics based on Perception)
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it is great for Skills like Climbing where ST and DX based would represent different methodologies. |
Re: Attribute Substition (Tactics based on Perception)
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Re: Attribute Substition (Tactics based on Perception)
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You are discouraging cinematic combat abilities. Therefore you should discourage it. Why are you discouraging cinematic combat abilities? |
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