[Space] example system stats
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Name of star: CD -25°1169GURPS Handbook of the Planets is a substantially faithful instantiation of the star system generation sequence from GURPS Space 4th edition, which is copyright © 2006, Steve Jackson Games Incorporated. |
Re: [Space] example system stats
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system number: 139 "CD -25°1169"GURPS Handbook of the Planets is a substantially faithful instantiation of the star system generation sequence from GURPS Space 4th edition, which is copyright © 2006, Steve Jackson Games Incorporated. |
Re: [Space] example system stats
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EconomyGURPS Handbook of the Planets is a substantially faithful instantiation of the star system generation sequence from GURPS Space 4th edition, which is copyright © 2006, Steve Jackson Games Incorporated. |
Re: [Space] example system stats
Awesome. Are you going to be releasing your spreadsheet any time soon? I know you had concerns about releasing it before - especially in regards to how faithful it was to the actual GURPS Space system.
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I too would love to get my hands on that spreadsheet.
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Also, a TL2 polity controlling 130,000,000 people on an entire planet is a little odd. I'm sure there's a good reason for it (perhaps the landmass is concentrated and has few natural fortifications, or perhaps cultural unity is very strong, or even that the other polities are too small to show up on the summary), but now I'm curious. If you plan to write this up, please post. |
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Yeah, that population does seem a bit off. According to the guidelines in GURPS Space, it should be between 50% and 150% of the world's carrying capacity, since it's a TL2 society, which is less than TL5.
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Population is not calculated by the spreadsheet.
This planet is from Flat Black, where TL2 agriculture and grazing are carried on with a legacy of TL10 Bio-Tech genetically-engineered crop plants, pasture plants, pharm, and grazing animals. Also, the quasi-nomadic 'stockmen' are using satellite downlink equipment to find pasture. The TL2 listed is a development level based on the scale of integration of the economy, and it determines the sophistication of local manufacturing, the productivity of the economy, per-capita incomes, and the exchange rate. Carrying capacity is calculated by the spreadsheet, but not directly relevant. Similarly, the government was patched together by the Imperial governor about a century ago, handing out satellite communicators to choregi, evangeli, and archevangeli and bribing them to enter into a formal federation. All the Patriarch and his court of cardinals actually do is to appoint the senator and the Imperial district judge. In practice choregi are practically independent, responding slightly to nearby evangeli and archevangeli, but the rest of the feudal/ecclesiastical hierarchy is purely a legal fiction. Even so, the wheels are coming off. The PCs don't have access to the best information, and the rumours are pretty thick, but its possible that the numbers of stockmen have risen beyond the point that their flocks will support even despite Imperial help with grazing management. In this year's southward migration they appear to be systematically capturing and burning cities. (Other possible explanations mentioned by assorted NPCs with theories include a backlash against persecution of stockmen and their choregi for heresy, some sort of anti-clerical movement among legal scholars with the stockmen, and (naturally) a plot by the Political Department to bring the colony under the sway of Imperial tyranny. Not that the PCs care. Their only interest seems to be in stealing the Patriarch's carpet. |
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Jeff |
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Anyone want to start a betting pool on what dismissive name the PCs end up calling the natives? 10 Quatloos on "wogs." |
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"Honored and Revered Hosts"
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Are system stats like those in the OP useful or interesting to anyone?
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The social and cultural descriptions generated in this sample are superb. They give just enough information for the GM to develop an interesting local culture. How much variety there is in the output from the spreadsheet when it comes to the social parameters? Can the GM tweak the inputs in order to generate particular types of societies? Also, does the spreadsheet generates any of the details of native lifeforms?
From the sample, it definitely looks like the spreadsheet handles multiple stars very well. Out of curiosity, how easy would it be to use the spreadsheet to input real astronomical data from the Hipparcos or Tycho-2 catalogs and use it to generate fictional details of the star systems in Earth's neighborhood? |
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The huge snag is that catalogue data do not include the ages and masses of the stars, or at least not very many of them. And the GURPS Space starsystem generation sequence takes those figures as its starting-point. You can estimate mass from spectral class, though unfortunately the sequence doesn't treat masses corresponding to some spectral classes. Then you come across the point that led to my giving up on that project: when you try to estimate age from spectral class and luminosity you come across a great many stars that are either too bright or too dim for that to work. I don't know why. It could be the result of errors in measurement: stellar distances are not known with great precision, and neither are apparent magnitudes and colour indexes. Then there is a lesser snag in that some of the tables in the GURPS Space starsystem generation sequence might need substantial tweaks to produce the kind of universe you have in mind for your campaign. |
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