Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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And even then, the sapience of dolphins is in question; at best, they're "near" it, but not quite at that level. Also, I just want to say that going by some Asian countries for animal treatment probably isn't the argument you want to pursue. I can point out distinct animal abuse in Korea (based on personal experience, too) that would not fly in much of the Western world. Are you sure you want to go down that route? Trying to support the argument that humans do and should treat sapient creatures poorly is really really disturbing for me. Like I said earlier, it's getting me really worried what happens when we start exploring outside our solar system. |
Re: [DF] Why not have some pure "bad guy" races in DF?
Can we not debate whether humans show Evil behaviour, please.
The Aliens from the first three films seem to be programmed to reproduce. I don't remember any malice in their actions. However in the fourth film one of them seems to take revenge on a scientist. This makes me think that they might appear evil because of their lack of intelligence and reproduction method. But individuals can be without tarnishing the whole. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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After all, saying "The Japanese do X, therefore All Humans Are Like X", is pretty flawed for the bolded reason. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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If dragons were all psychopathic but intelligent would it make them more or less monstrous than non intelligent dragons? |
Re: [DF] Why not have some pure "bad guy" races in DF?
You want a pure badguy race, fine here are Dan's Evil Dragons.
Dragons are a race that has a racial memory and in females at least rather high levels of intelligence, but a total lack of any empathy. They have extreme sexual dimorphism were the females are much larger than the males and like in some species of spider eat the males after reproducing with them. The males are much smaller and commonly known a wyverns. Do to their total lack of empathy and in general psychopathic personality they can never be trusted and are dangerous from a young age being born with a knowledge of magic that most human archmages would envy. There you have it, a race that are loaners who can not ever be trusted and you can make good arguments for killing even newborn dragons. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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Of course communicate can be in some very basic and violent fashion, like protecting a boarder fiercely. We prefer to see humans winning this kind of war in fiction but it doesn't necessarily mean that they are better. This is because we can empathize with humans and characters who can not be empathized with are just not that useful as protagonists or getting the reader to feel something when they achieve victory. It is easy to make species that are either alien enough(say some thing like hive insects) or intelligent but not social like my proposed dragon so that they really can not empathize with the humans position. I mean in the same reasoning I can argue that vampires as a predator that must kill humans are not evil, but as a human I would support genocide against them. |
Re: [DF] Why not have some pure "bad guy" races in DF?
If the tiger is not evil for eating a man, than why is the ogre evil for doing the same?
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Re: [DF] Why not have some pure "bad guy" races in DF?
Because it says so in the stat block.
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Just that I see no need to duplicate his research. And if the man who wrote about space dolphins had to admit they weren't that smart, there must be something to it. |
Re: [DF] Why not have some pure "bad guy" races in DF?
Maybe more back on topic, in DF there is a force of evil that is real and I feel that races like orcs, trolls, ogres, goblins, hobgoblins, etc. would be aligned with this force. Good vs. evil has been part of DF since it started.
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To a tiger a man is just handy protein walking about and probably not being very careful about who is going to try to eat it. So tigers are incapable of comprehending the value of a moral argument. Even if you could magically "talk" to one of them, morality would be simply alien. They are amoral even if trained. To an ogre a man is something that will scream and suffer when he is roasted alive and devoured. Ogres might be capable of understanding talk of mercy and compassion, but usually they willingly reject it in favor of cruelty and oppression. They are immoral, but you can sometimes dig up a fairly well behaved mercenary or something. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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I'm not trying to be pedantic, I am a proud omnivore (albeit a conscientious one: I don't eat from factory farms that mistreat the animals while it's alive.) But the question of whether or not it is wrong to kill for food is complex, and the answer, "it's okay as long as it doesn't have a very large prefrontal cortex" is arbitrary at best. Personally I think that it is morally right to kill for food. It's perfectly natural. As an intelligent, self-aware species we have a moral obligation to be humane about how we get our protein, but a "monster" that hunts and kills humans for food is probably more moral than a human who hunts monsters for glory or the princess's hand in marriage. |
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Citing a science-fiction author that may be partially at fault for the prevailance of this fanciful notion admitting in print that the idea is more fiction than science is absolutely valid. Personally, I eat pork rather than dolphin meat, but that's because dolphin meat is vile-tasting. If I had to pick the smarter creature, it's six-five and pick 'em. |
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Like you say, you don't HAVE to cause gratuitous suffering just for the ability to eat. Quote:
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Don't get me wrong, it's a good rule, for all sorts of reasons, but no less arbitrary or useful for a given individual than "Do whatever you can get away with, and to Hell with everyone else." It's a rule that serves most useful when applied collectively, whereas the above is a rule that serves most useful when applied as an individual. The problem arises when one individual follows the above policy in a society that applies the Golden Rule. But then, this whole debate is in danger of missing the point. Evil races are predicated on a setting where there is such a thing as objective evil. Questions about moral relativity, intention and casuistry are relevant in an ethical debate, but in a "Good vs. Evil" fantasy world, there are wholly objectively defined good and evil actions, and wholly objectively defined good and evil factions endorsing the two codes. To some extent, the setting's authors and the campaign's GM decide what those actions are, and in that setting, that's what good and evil is. |
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The reason "evil" races that don't follow it are hard to make realistic is that the golden rule really does approach the optimum strategy for the prisoner's dilemma with repetitive play. It only needs a modifier that it does not apply to competitors with a proven record of treachery, which of course if everybody actually adopts the unmodified golden rule, never happens anyway. |
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This is partially why it is harder to make social races who have no empathy that it is non social. If orcs are truly from a harsh climate they should be very giving to other orcs at least. They might have a strong prejudice against non orcs but they should have empathy and the ability to work together. Of course if you get more alien then you can have somewhat different basis's for social organization. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
I believe Blacksmith meant "give the Evil race's cultures based on Evil human cultures"
Wouldn't the real world be better described as shades of grey instead of black and white? Individual humans can be Evil but societies couldn't, one might get into the darkest third of the shades of grey and be considered Evil, but that doesn't make it black. I think the original post was about groups who are black instead of very dark grey. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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If my cat runs out of food while I'm asleep I've caught her nibbling on me. |
Re: [DF] Why not have some pure "bad guy" races in DF?
I'm going to completely miss the point, but anyway...
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all) for reasons of biology/biobabble can at best co-exist with non-them if safely separated by geography. Consider a species that pretty much amount to humanoid shrews, with a metabolism that means they need to eat maybe half their weight or more each day. Add young that are pretty much just smaller and stupider/less experienced adults, fully independent days after being born, and a pretty high birthrate. And a short-ish attention span (probably as in "But then I got hungry..."). Their view of non-them (and not-their-tribe-them) when not hungry is still debated by the sages and possibly irrelevant since sooner or later they will become desperately hungry. And since they are not cannibals and can't eat their weapons and armour... Not evil any more than any dumb animal with very high metabolism is and technically there is nothing that prevents them from including non-them in the "do not eat"-category, but they'll be wreaking havoc on the local ecosystem and have big trouble co-existing with non-them. This, incidentally, is my reskin/rewrite of Dungeons & Dragons kobolds. On the other hand, I prefer to have the species "neutral"*, maybe moderately alien**, and leave the evil bit to culture. After all, it's not as if there aren't human cultures that, when filtered through (for example) a Victorian historian or anthropologist, comes across as anything from irredeemably to cartoonishly evil. *Well, the "natural" ones. Predatory undead and extradimensional beings is another matter. **I don't have GURPS Fantasy so I don't know if it's there as well, but the personality traits from Uplift and Space have a lot of potential here. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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This is rather like the Poslean in John Ringo's books. Quote:
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What do you want from us? Do you want us to say we all agree with you, give you lots of validation and then promise that we will play our games that way as well? Do you want Kromm to come in and tell you that you are right? You have stated your feelings. No one is stopping you from playing how you want to play. Play how you like. Others will play how they like. GURPS doesn't have a one true way. |
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something along the lines of "All the cattle in the world is ours. Anybody else who owns cattle is a filthy thief and deserves anything that happens to him in the process of us reclaiming our property". If I remember correctly reports from the time also mentions things like killing passing caravan porters for the lulz (and, by implication, for not being a real man like them). Some of it may have been slander and they appear to have mellowed a bit, but going from older descriptions they come across as pretty evil. Of course, much depends on how you describe things. Polyandry sounds much nicer (and empowering) than "each band of young warriors picks a sex slave from among the young girls". Quote:
The frenetic handwaving involve such as elements as them being Dungeons & Dragons kobolds (with all that implies regarding size, squishiness and place in the food chain - consider all the jokes about 0-level commoners and domestic cats), short lifespans, high infant mortality rate under normal conditions, a creative definition of cannibalism (Killing a fellow kobold for food? Inconceivable. Eating an already dead fellow kobold? Funerary rite.) and A Wizard Did It. I like to think that it is mostly a case of fine-tuning the metabolic rate, so that smaller groups can exist without disrupting the system but an exceptional leader/decrease in predators/increase in food production (own or raid target's) can lead to a population explosion. (E.g. rapidly going from D&D basic "found in lair" numbers to ADD numbers. Interestingly enough, the former is 6-60 total and the latter is 40-400 males + half as many females.) |
Re: [DF] Why not have some pure "bad guy" races in DF?
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Two days ago. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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Ex. Author: This Ogre here will delight in the feasting of human flesh and its cries of pain and anguish. He gets such a huge kick doing it that there is nothing else it would rather do. The Ogre is then evil, as to being that does what it is told by the Author and not because the Ogre will it? Where does the Author influence end and the Ogres motivation begin? If an Ogre were to can't stop doing "evil", and exercise a will that is beyond the author's programing wouldnt that prove that it the ogre is just a automaton? If they can exert their will beyond the Author's design and make their own choice, then they can stop doing "evil"? If they some can just stop then they stop being an Evil race? If an Ogre makes an ethical choice to do something of the least harm, within the limits of his bounded rationality, like eating slugs (which have no means of communicating) would the Ogre then not be evil despite his programing? Where is sentience or freewill if the Author is programs one race to be "evil" and another race to be "good". So if elves get a whole lot of pleasure doing Good, like protecting the forest, where does the inlfuence of the Author end and that of the will of the elf begin? In this sense, isn't what the Players do: Killing Evil Creatures Considered Good because they are good not really a choice but just they are just following the objective definition of what is Good or Evil? I guess a pure evil race, in a setting that has an objective good and evil defined is kinda encourages turning off your empathy. Empathy (not the advantage but basic human empathy) is useless when you have objective morals, since everyone just follows programing and their is no real will or freedom to choose. Since there is no empathy, there is no Role to play. How can you get into the perspective of something that predictably follows a narrow set of motivation and programing. What is the pay off when gathering a bunch of friends to play a game which a MMO provides the same range of experience without the work? |
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Note to SJG.... get to work on Dungeon Frag. |
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If the campaign assumes the common heroic fantasy trope that good and evil are real, objective, measurable forces (there are even spells that sense them, and types of energy that affect good and evil people differently), then there's basically no ethical problem solving. Good guys act good; bad guys act bad. The challenge isn't parsing ethically complex situations, it's figuring out who's which before you start swinging. D&D helpfully stirs it up slightly with monster alignments that state "Usually Evil" (species has free will, but are culturally inclined to selfishness and destructiveness) or "Always Evil" (species is supernaturally tied to the forces of darkness, and always acts in an evil way), which allows you to run different moral perspectives side-by-side, but it's still not an ideal setting for exploring moral complexity. If you want ethical problem-solving, you're better off running a game in which good and evil don't exist as objective forces, in which case the GM and players have to think more on their feet to analyse and understand the motivations of everyone involved. In GURPS terms, it's the difference between Dungeon Fantasy (as I understand it) and Banestorm. |
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