Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
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Re: [DF] Why not have some pure "bad guy" races in DF?
I believe Blacksmith meant "give the Evil race's cultures based on Evil human cultures"
Wouldn't the real world be better described as shades of grey instead of black and white? Individual humans can be Evil but societies couldn't, one might get into the darkest third of the shades of grey and be considered Evil, but that doesn't make it black. I think the original post was about groups who are black instead of very dark grey. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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If my cat runs out of food while I'm asleep I've caught her nibbling on me. |
Re: [DF] Why not have some pure "bad guy" races in DF?
I'm going to completely miss the point, but anyway...
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all) for reasons of biology/biobabble can at best co-exist with non-them if safely separated by geography. Consider a species that pretty much amount to humanoid shrews, with a metabolism that means they need to eat maybe half their weight or more each day. Add young that are pretty much just smaller and stupider/less experienced adults, fully independent days after being born, and a pretty high birthrate. And a short-ish attention span (probably as in "But then I got hungry..."). Their view of non-them (and not-their-tribe-them) when not hungry is still debated by the sages and possibly irrelevant since sooner or later they will become desperately hungry. And since they are not cannibals and can't eat their weapons and armour... Not evil any more than any dumb animal with very high metabolism is and technically there is nothing that prevents them from including non-them in the "do not eat"-category, but they'll be wreaking havoc on the local ecosystem and have big trouble co-existing with non-them. This, incidentally, is my reskin/rewrite of Dungeons & Dragons kobolds. On the other hand, I prefer to have the species "neutral"*, maybe moderately alien**, and leave the evil bit to culture. After all, it's not as if there aren't human cultures that, when filtered through (for example) a Victorian historian or anthropologist, comes across as anything from irredeemably to cartoonishly evil. *Well, the "natural" ones. Predatory undead and extradimensional beings is another matter. **I don't have GURPS Fantasy so I don't know if it's there as well, but the personality traits from Uplift and Space have a lot of potential here. |
Re: [DF] Why not have some pure "bad guy" races in DF?
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