GURPS 4th Campaign Ideas (Cont.)
A continuation of campaign ideas for a TL3-TL4 Setting
Check out the original GURPS 4th Campaign Types to get the background of THIS post. I NEED MORE IDEAS!! Cheers, Chromemagnus |
Re: GURPS 4th Campaign Ideas (Cont.)
Quote:
http://www.io.com/~sjohn/plots.htm http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage http://www.chaoticshiny.com/smashupgen.php Here is two other web pages that are worth visiting because they are funny (and might actually inspire a few ideas, too)... http://www.eviloverlord.com/lists/overlord.html http://wiki.rpg.net/index.php/Motiva...ters:Main_Page I hope this helps. Mark |
Re: GURPS 4th Campaign Ideas (Cont.)
Ideas:
1-100) Pickup 100 Fantasy Adventure Seeds from e23 (http://e23.sjgames.com/item.html?id=JGD007) [$7.50] 101) Battle against the Slavers (adaptation of the old AD&D A1-A4 modules) 102) Battle against the Giants (adaptation of the old AD&D G1-G3 modules) 103) Descent into the Depths (adaptation of the old AD&D D1-D3 modules) 104) etc... Team ideas: 1) Members of a Special Ops team 2) Hired mercenaries 3) Members of licensed adventure team 4) Extended family members |
Re: GURPS 4th Campaign Ideas (Cont.)
As you acknowledge yourself, you've already got another thread devoted to the exact same subject: helping you figure out what kind of campaign to run.
Please don't start multiple threads for identical subjects. |
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