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selenite 02-14-2010 05:37 PM

[OOC] Keeping in the Black
 
This is a space adventure game set in Joss Whedon's Firefly 'verse. The players will form a crew for their ship and take odd jobs to keep themselves going. Possibly very odd. The flavor will be gritty--normal people trying to survive without losing their dreams.

This campaign has a full crew. If you're interested in buying a passenger ticket or shipping some freight please post in the OOC thread.

Rules will be GURPS 4e supplemented by GURPS Traveller: Interstellar Wars for spaceship and gear stats when necessary. This is not a Traveller game. Ships move at the speed of plot, the story will be episodic, and profits are "big," "enough," or "taking a bath." Players won't need anything other than GURPS Lite to play unless they want to do something fancy. Characters are limited to 150 points with 60 points of disadvantages. Unspent points can be used in play as cinematic points. The setting is mostly TL9. Cinematic traits are generally off-limits (but if you can point to an example in the show you can ask).

(obsolete info)
Spoiler:  



Crew so far:
Code:

Username        PC Name                        role                color
Cyratos                Marcus Zadrowski        doctor                Green
Dorin Thorha        Mendiblis                captain                Navy
-                Cortex                        narration        blue
jmurrell        Rayna Escamador                engineer        DarkRed
Skullcrusher        Kane                        pilot/guard        seagreen
younglorax        Kevin Suzuki                supercargo        Indigo
MisterJuan        Mills                        navigator        DarkSlateBlue
archypetro        Luthor Everard                pilot                Magenta


Adina 02-14-2010 06:55 PM

Re: [OOC] Keeping in the Black
 
Dibs on the ships engineer slot! She's poor, so not a ship buyer. But she'll work cheap cause she's in love with the ship.

Jeff

Cyratos 02-14-2010 07:12 PM

Re: [OOC] Keeping in the Black
 
Interested and more than willing to play.

I'm placing dibs on medic/military surgeon , who is currently freelancing.

Dorin Thorha 02-15-2010 06:42 AM

Re: [OOC] Keeping in the Black
 
I might be interested... I'll think about it.

Skullcrusher 02-15-2010 07:19 AM

Re: [OOC] Keeping in the Black
 
I may be interested. I was thinking of a hard nosed ex-military (Brown shirt) Ground pounder. He will be the Jayne type.

Skullcrusher 02-15-2010 08:06 AM

Re: [OOC] Keeping in the Black
 
Is it 55 disadvantages and 5 quirks or 60 disadvantages and 5 quirks?

Dorin Thorha 02-15-2010 08:15 AM

Re: [OOC] Keeping in the Black
 
I'm trying to decide between a pilot character or the captain.

Dorin Thorha 02-15-2010 08:33 AM

Re: [OOC] Keeping in the Black
 
Ok, I'm going with an experienced leader type. If he doesn't become the captain he'll probably be first mate or quartermaster or something like that.

Cyratos 02-15-2010 08:34 AM

Re: [OOC] Keeping in the Black
 
How about being a capt'n, Dorin? :D

And Skull, I believe he meant 55+5 by that. If it isn't written, then the whole number usually includes quirks in it.

Dorin Thorha 02-15-2010 08:42 AM

Re: [OOC] Keeping in the Black
 
It just depends on how things go in the IC thread.

Dorin Thorha 02-15-2010 08:47 AM

Re: [OOC] Keeping in the Black
 
What are the likely background planets/cultures for characters here? I don't want to accidentally be a mortal enemy of some of the other chars :P

Skullcrusher 02-15-2010 08:56 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Cyratos (Post 934556)
How about being a capt'n, Dorin? :D

And Skull, I believe he meant 55+5 by that. If it isn't written, then the whole number usually includes quirks in it.


That's what I thought but wanted to make sure.

selenite 02-15-2010 09:41 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 934539)
Is it 55 disadvantages and 5 quirks or 60 disadvantages and 5 quirks?

Sixty negative points, in whatever size chunks you like. :)

Skullcrusher 02-15-2010 09:47 AM

Re: [OOC] Keeping in the Black
 
Thanks,
What about equipment? Is all TL 9 equipment fair game or is there restrictions?

selenite 02-15-2010 09:59 AM

Re: [OOC] Keeping in the Black
 
TL9 equipment is available in the core and border worlds. Paquin's in the border. Rim worlds have some TL 9 gear imported but usually can't make or maintain it. TL 10 items might appear as plot devices. I have Ultra-Tech and Bio-Tech if there's anything specific you want. Contragravity gear is available but only for vehicles, no antigrav belts.

Unless your wealth is Struggling or below let's not track gear down to the penny, we can assume you have the basic supplies to use your skills. Just list stuff over $300.

Adina 02-15-2010 01:18 PM

Re: [OOC] Keeping in the Black
 
TL 9 starting wealth and equipment then?

What languages and CF's are there? or is it all generic 'Verse?

Everything at one G or zero G? From what little I recall the series pretty much had universal language, culture, and world gravity.

Jeff

Adina 02-15-2010 01:28 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 934563)
What are the likely background planets/cultures for characters here?

Well Rayna Esclamado is Filipina by name and complexion, but I don't know the 'Verse well enough to have a planet picked out. And I see her as having bounced around the spaceways for most of her life.
Quote:

I don't want to accidentally be a mortal enemy of some of the other chars :P
Non-mortal enemies can be fun to play though.;)

Jeff

selenite 02-15-2010 02:19 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by jmurrell (Post 934691)
From what little I recall the series pretty much had universal language, culture, and world gravity.

Yep. We're all one happy 'verse with everything in common. On the Rim you'll find settlements preserving some language or ethnic group but they'll have a few English-speakers to deal with strangers.

selenite 02-15-2010 02:28 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by jmurrell (Post 934695)
I don't know the 'Verse well enough to have a planet picked out.

If none of these appeal feel free to make up a planet. There's a few dozen unnamed ones in the 'verse.

Adina 02-15-2010 07:24 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by selenite (Post 934744)
If none of these appeal feel free to make up a planet. There's a few dozen unnamed ones in the 'verse.

It's a minor detail, really, she's been travelling around for twenty years or so. Santo has the right sound to it though.

Jeff

Adina 02-15-2010 07:26 PM

Re: [OOC] Keeping in the Black
 
Quote:

In the engine room, she pats the bulkhead and says:
You're ready to fly again aren't you Lady Five?
Outside she stands looking at the ship.
I could make this ship sing, I'll bet. Heck I'd work for room, board, and a share, if I had a chance to bring her back.

This is intended to be overheard.:)

So someone can hear and start up a conversation.

Jeff

Dorin Thorha 02-16-2010 06:01 AM

Re: [OOC] Keeping in the Black
 
I'm finalising my character but I have a few more questions:

If my char is the captain, does he need any Rank? Or does that come with the territory?

How likely is combat in this campaign?

What are the likely reasons for my char to be buying the ship and likely ways to finance it? I'm going to be taking the 35 point version if I get to be the captain.

selenite 02-16-2010 09:52 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935125)
If my char is the captain, does he need any Rank? Or does that come with the territory?

The 35-point Owner advantage comes with two free levels of Merchant Rank.

Quote:

Originally Posted by Dorin Thorha (Post 935125)
How likely is combat in this campaign?

That's up to y'all. Unless we have an NPC captain you get pick which jobs you take so you don't have to get in trouble all the time. If you're working out on the Rim there will be the occasional attempted robbery and innocents needing defending.

Quote:

Originally Posted by Dorin Thorha (Post 935125)
What are the likely reasons for my char to be buying the ship and likely ways to finance it?

Simpliest reason for an experienced captain is that he's tired of being a hired hand and wants to take charge of his own destiny. Finance options are:

1. Commercial bank. Reasonable interest but will insist on all paperwork being in order at all times (flight plans, master and engineer licenses, registration and inspection, etc, etc).
2. Underground lender. Better interest, no paperwork, but harsher toward defaults and will want occasional "favors" in lieu of interest.

Quote:

Originally Posted by Dorin Thorha (Post 935125)
I'm going to be taking the 35 point version if I get to be the captain.

I think the job's yours.

selenite 02-16-2010 09:53 AM

Re: [OOC] Keeping in the Black
 
Malachi Jones won't be part of the crew. He's a local wheeler-dealer and makes a lot of his money arranging connections between people.

Skullcrusher 02-16-2010 10:08 AM

Re: [OOC] Keeping in the Black
 
Whats a supercargo?

Skullcrusher 02-16-2010 10:15 AM

Re: [OOC] Keeping in the Black
 
I decided to make the character more towards a spacer than a ground pounder solider so I will take dips on maybe co-pilot/obtainer (i.e. he is good at finding things under the radar.

Dorin Thorha 02-16-2010 10:27 AM

Re: [OOC] Keeping in the Black
 
^^ A supercargo is sort of a bookeeper and cargo handler on a ship, I believe.

selenite 02-16-2010 10:40 AM

Re: [OOC] Keeping in the Black
 
Yep, the supercargo is in charge of getting cargo on and off and stored safely.

Dorin Thorha 02-16-2010 10:44 AM

Re: [OOC] Keeping in the Black
 
What kind of Underground lenders are we talking about? My char has some military background: probably a former first mate or something like that. His exact backstory will depend on how things work out with the ship.

Skullcrusher 02-16-2010 10:49 AM

Re: [OOC] Keeping in the Black
 
Dorin

I am trying to retool my character to make him more useful. I orignally started off as a mercenary with some spacer skills....do you want this type of crewman on board who is good in a fight and can do soem rudimentary spacer things but not much good any where else or do you want my second idea of someone with a fair piloting skill and a talent at finding things that other need and dealign witht he criminal undeground.

your choice,.

Edit: I worked it so the solider has some piloting and navigation skills so he is more useful than before. Let me know which one you prefer.

selenite 02-16-2010 11:55 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935227)
What kind of Underground lenders are we talking about?

In the Docks area you deal with the Two Moons Tong. The leader is Mao Fang. If you have Streetwise you know he's said to be fair, always keeps his word, treats his underlings well, and has never staked someone out on a landing pad under a descending superliner who didn't really, really deserve it.

selenite 02-16-2010 12:12 PM

Re: [OOC] Keeping in the Black
 
Required skills.

Every member of the crew should have:

Spacer
Freefall
Vacc Suit
Computer Operation

The crew needs to have at least one person with each of these skills:

Piloting (spaceship)
Shiphandling (spaceship)
Mechanic (spaceship)
Navigation (space)
Electronics Repair
Freight Handling
Electronics Operation (Communications)
Merchant
First Aid

You should also check out this list of adventurer skills.

Skullcrusher 02-16-2010 12:27 PM

Re: [OOC] Keeping in the Black
 
Both versions of my character have the piloting skill and Navigation at a decent level (12 or above). One of the versions also has merchant depending on what Dorin needs.

Cyratos 02-16-2010 12:33 PM

Re: [OOC] Keeping in the Black
 
I've refined my char a bit.

He is a doctor by profession, but because of bureaucracy and some complications, the only job he could get was as a military medic. He served 15 years, obtained a rank of an officer and is now retired, although he lusts for action.

He has medic skills, Diagnostics, First Aid, Surgery and Physician.

The other skills are mostly basic Electronics and Navigation, but the back up are his military skills like Tactics and Strategy.

Sounds ok to you guys?

Skullcrusher 02-16-2010 12:46 PM

Re: [OOC] Keeping in the Black
 
Sounds good to me. both versions of my character also has cooking...an invaluable skill for long space missions...

Adina 02-16-2010 01:01 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 935215)
I decided to make the character more towards a spacer than a ground pounder solider so I will take dips on maybe co-pilot/obtainer (i.e. he is good at finding things under the radar.

Rayna is good at finding ship parts but not passengers, cargo, or jobs.

Quote:

Originally Posted by selenite (Post 935271)
Required skills.

Every member of the crew should have:

Spacer
Freefall
Vacc Suit
Computer Operation

Check
Quote:

Originally Posted by selenite (Post 935271)
The crew needs to have at least one person with each of these skills:

Piloting (spaceship)
Shiphandling (spaceship)
Mechanic (spaceship)
Navigation (space)
Electronics Repair
Freight Handling
Electronics Operation (Communications)
Merchant
First Aid

And everything in bold. Her Merchant is specialized in starship machinery though.
Quote:

Originally Posted by Skullcrusher (Post 935303)
Sounds good to me. both versions of my character also has cooking...an invaluable skill for long space missions...

So does Rayna.:) Do you want to be the cook or can we share?

Skullcrusher 02-16-2010 01:07 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by jmurrell (Post 935315)
And everything in bold. Her Merchant is specialized in starship machinery though.
So does Rayna.:) Do you want to be the cook or can we share?

His skill is not that high (11) he could help out.

Adina 02-16-2010 01:16 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 935320)
His skill is not that high (11) he could help out.

She's at 12. so they're both decent.

Skullcrusher 02-16-2010 01:32 PM

Re: [OOC] Keeping in the Black
 
You can't cook i fyour fixing somehting and in turn I can't cook if I am piloting so between teh 2 of us we should be able to burn something for everyone.

selenite 02-16-2010 01:34 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by jmurrell (Post 935315)
Rayna is good at finding ship parts but not passengers, cargo, or jobs.

Sounds like you may want to put points in Scrounging rather than Merchant.

Adina 02-16-2010 02:32 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by selenite (Post 935340)
Sounds like you may want to put points in Scrounging rather than Merchant.

Scrounging AND Merchant w/optional specialization in Starship Machinery, thank you very much.

Jeff

younglorax 02-16-2010 03:50 PM

Re: [OOC] Keeping in the Black
 
Is there space for another player?

What skills would be associated with the supercargo job?

Adina 02-16-2010 04:00 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by younglorax (Post 935415)
Is there space for another player?

What skills would be associated with the supercargo job?

Accounting, Merchant, Freight Handling.

Also 'face' skills if we carry passengers.

Jeff

selenite 02-16-2010 04:14 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by younglorax (Post 935415)
Is there space for another player?

Sure. If none of the specialty jobs appeal there's always room for a deckhand (ie, basic crewman).

Quote:

Originally Posted by younglorax (Post 935415)
What skills would be associated with the supercargo job?

As Jeff said, Merchant and Freight Handling. If you want a formal certificate you'd also need Hazardous Materials. If you're doing this informally you might have Smuggling. Driver (forklift and/or truck) is also useful.

For passengers you'd want Diplomacy and Savoir-Faire(servant). Carousing, Cooking, Detect Lies, and Streetwise might be useful.

Cyratos 02-16-2010 04:51 PM

Re: [OOC] Keeping in the Black
 
I've just sent you the 1st part of my character sheet, I'll send the rest in 2-3 days time. Mayhaps even tommorow, if I'll have time.

Adina 02-16-2010 05:08 PM

Re: [OOC] Keeping in the Black
 
Do you want character sheets posted publicly or sent privately?

Jeff

selenite 02-16-2010 05:10 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by jmurrell (Post 935470)
Do you want character sheets posted publicly or sent privately?

Private, please.

selenite 02-16-2010 05:48 PM

Re: [OOC] Keeping in the Black
 
Crew so far:
Code:

Username        PC Name                        role                color
Cyratos                Marcus Zadrowski        doctor                Green
Dorin Thorha        Mendiblis                captain                Navy
-                Cortex                        narration        blue
jmurrell        Rayna Escamador                engineer        DarkRed
Skullcrusher        Kane                        pilot/guard        seagreen
younglorax        Kevin Suzuki                supercargo        Indigo

I'm going to put this in the first post and keep it updated there for reference. I'm reserving blue text for the Cortex since that's "official" game info.

Cyratos 02-16-2010 07:06 PM

Re: [OOC] Keeping in the Black
 
Sorry for calling your character Jayna instead of Rayna in IC thread, Jeff, my bad. You are dealing with a Warcraft lore junkie here, hehe.

younglorax 02-16-2010 07:33 PM

Re: [OOC] Keeping in the Black
 
There are two directions I can go with this character, and they depend heavily on whether this ship is going to be operating within the law or not.

In Firefly the crew isn't terribly interested in the law -- so long as they aren't getting caught and they don't feel like they're being bad people, it's all good. Is that what we're expecting for this?

Cyratos 02-16-2010 07:37 PM

Re: [OOC] Keeping in the Black
 
I don't mind actually. I can cope with both, to be honest.

Whatever suits you the better, friend. I, personally, lean more towards the "chaotic", law-breaking way.

younglorax 02-16-2010 08:00 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Cyratos (Post 935574)
I don't mind actually. I can cope with both, to be honest.

Whatever suits you the better, friend. I, personally, lean more towards the "chaotic", law-breaking way.

Either character can work in either setting, it would just be nice to match more closely. So, I'm gonna hold off on sending a character sheet until I find out what Dorin (who seems to be set up to be in charge) has to say.

I don't need to know details, just whether the character has Honesty or something.

selenite 02-16-2010 08:15 PM

Re: [OOC] Keeping in the Black
 
I'm visualizing this as a Chaotic Good campaign in RPG terms. So smuggling and tax evasion okay, slavery and murder for hire not. Most violence will be self-defense and defending others rather than tactical assaults. Think of the Firefly episodes "Bushwhacked", "Shindig", "Safe", "Our Mrs Reynolds", "Out of Gas", and "The Message". Reasonably honest work in the sense of giving a fair shake to everyone you deal with, even if not always legal. Doing "capers" would require a different skill set then we've seen in any of the PCs so far.

Adina 02-16-2010 08:17 PM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by younglorax (Post 935568)
In Firefly the crew isn't terribly interested in the law -- so long as they aren't getting caught and they don't feel like they're being bad people, it's all good. Is that what we're expecting for this?

I'm fine with that. Rayna's loyalty is to her team.

Jeff

Dorin Thorha 02-17-2010 06:49 AM

Re: [OOC] Keeping in the Black
 
I'm still finalising my char, but he has Shiphandling and basic ability in Piloting, Navigation, and Merchant.

Dorin Thorha 02-17-2010 06:50 AM

Re: [OOC] Keeping in the Black
 
Chaotic good sounds good to me. Captain Mendiblis has very strong principles but they do not include following the law.

Dorin Thorha 02-17-2010 07:16 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 935228)
Dorin

I am trying to retool my character to make him more useful. I orignally started off as a mercenary with some spacer skills....do you want this type of crewman on board who is good in a fight and can do soem rudimentary spacer things but not much good any where else or do you want my second idea of someone with a fair piloting skill and a talent at finding things that other need and dealign witht he criminal undeground.

your choice,.

Edit: I worked it so the solider has some piloting and navigation skills so he is more useful than before. Let me know which one you prefer.

It seems to me that the soldier would be more useful, since we already have some chars with Merchant and people skills. We could use a little more fighting muscle.

Skullcrusher 02-17-2010 07:16 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935851)
It seems to me that the soldier would be more useful, since we already have some chars with Merchant and people skills. We could use a little more fighting muscle.

Good I was hoping you would say that.

Dorin Thorha 02-17-2010 08:46 AM

Re: [OOC] Keeping in the Black
 
BTW, my char does have Gigantism (SM+1) in case you were wondering.

Skullcrusher 02-17-2010 08:53 AM

Re: [OOC] Keeping in the Black
 
Yeah I figured by the description.

Hey Cyratos how about one of those nice group pictures of yours.... :)

Cyratos 02-17-2010 08:54 AM

Re: [OOC] Keeping in the Black
 
The fact that he was 7 feet tall pretty much made it obvious :P

Dorin Thorha 02-17-2010 08:56 AM

Re: [OOC] Keeping in the Black
 
At least 7 feet. The actual height I currently have marked on my char sheet is 7'5".

Dorin Thorha 02-17-2010 08:58 AM

Re: [OOC] Keeping in the Black
 
Where does Mendiblis bid for the ship? He's not rich, but I'm assuming that he got a big bonus when he left the navy and is going to put it into a ship of his own.

selenite 02-17-2010 09:08 AM

Re: [OOC] Keeping in the Black
 
The clerk who gave him the documents is collecting bids. The auction will top out at 12-15 million. If you don't have the whole amount you'll need to get your loan in place before making the bid (which is why the banker from Bellerophon Mutual is hanging around).

Dorin Thorha 02-17-2010 09:30 AM

Re: [OOC] Keeping in the Black
 
Ok, so basically I've got 35 points spent on my down payment, and -25 points in Debt/Duty to cover the rest. So if I arrange a deal with the bank, I'll have a somewhat larger Debt and my Duty will mostly invole paperwork proper protocols and such, but if I go with underground I'll have a bit lower debt and my Duty will involve occasional calls for "favors" and have worse consequences for default?

Am I understanding this right? Also, if he takes underground financing then how will that work in a roleplay sense? Maybe he's heard about this group while in the military, and is working for them from the get-go, or maybe one of the other chars has connections there and will suggest it?

Skullcrusher 02-17-2010 09:49 AM

Re: [OOC] Keeping in the Black
 
What is our starting wealth? I thought is was 20,000 for a TL 8 or high I want to determine how much money my character has left after he bought his equipment. And if I have enough to by more?

Dorin Thorha 02-17-2010 09:55 AM

Re: [OOC] Keeping in the Black
 
TL9 is $30,000, I belive.

selenite 02-17-2010 10:04 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935951)
Am I understanding this right?

Yes. More specifically:
Ship Owner (60 pts) + Debt/Duty (-25 pts) = Ship Owner w/ Mortgage (35 pts)

Quote:

Originally Posted by Dorin Thorha (Post 935951)
Also, if he takes underground financing then how will that work in a roleplay sense?

See other thread.

selenite 02-17-2010 10:09 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935973)
TL9 is $30,000, I belive.

Yep. Of which $6000 can go for adventuring gear.

Dorin Thorha 02-17-2010 10:19 AM

Re: [OOC] Keeping in the Black
 
Ok. Though in Captain Mendiblis's case, he has some Signature Gear.

A couple more questions as I put the finishing touches on my sheet:

Does Callous conflict with Sense of Duty? IE, he doesn't care about other people, but he does have principles of his own? I can replace it with something else if I have to, but Callous makes sense with the concept.

What kind of gear should my character have, besides weapons and clothes? I just put "basic personal stuff" and "basic captain's gear".

selenite 02-17-2010 10:22 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935996)
Does Callous conflict with Sense of Duty?

It can probably work. If it turns out to be a problem in play we can retcon it.

selenite 02-17-2010 10:28 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 935996)
What kind of gear should my character have, besides weapons and clothes? I just put "basic personal stuff" and "basic captain's gear".

This goes for everybody--I'd rather not be trying to track whether everyone remembered to pay for their toothbrush. Let's assume you've all got basic gear along with whatever you need for your skills. So if you take First Aid you get a kit, take Mechanic you get basic tools, take Research you have an encyclopedia, etc.

Guns(pistol) gets you a Auto Pistol, 9mm with ammo and a cleaning kit. If you want more firepower than that, buy it.

In the captain's case Shiphandling gets you a set of reference books on law and procedures for spacecraft.

Skullcrusher 02-17-2010 10:37 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by selenite (Post 935987)
Yep. Of which $6000 can go for adventuring gear.

Question if we have no home or personal vehicle where does the other 24,000 go? I assume we all are homeless and are expecting the ship to be our home so how do we spend the rest of the money?

Dorin Thorha 02-17-2010 10:38 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 936013)
Question if we have no home or personal vehicle where does the other 24,000 go? I assume we all are homeless and are expecting the ship to be our home so how do we spend the rest of the money?

Well, most of Mendiblis's is going into the ship, the way things are looking.

Dorin Thorha 02-17-2010 10:40 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by selenite (Post 936005)
This goes for everybody--I'd rather not be trying to track whether everyone remembered to pay for their toothbrush. Let's assume you've all got basic gear along with whatever you need for your skills. So if you take First Aid you get a kit, take Mechanic you get basic tools, take Research you have an encyclopedia, etc.

Guns(pistol) gets you a Auto Pistol, 9mm with ammo and a cleaning kit. If you want more firepower than that, buy it.

In the captain's case Shiphandling gets you a set of reference books on law and procedures for spacecraft.

Ok, thanks. I've PMed my char sheet to you. This answers my question about guns/beam weapon skill, so make it and the blaster Pistol.

Skullcrusher 02-17-2010 10:43 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Dorin Thorha (Post 936015)
Well, most of Mendiblis's is going into the ship, the way things are looking.


Is the 30,000 the money we gain in a year 20% goes towards advanturing gear and the rest is ate up by the yearly cost of living? If so I guess the remaining 24,00 coudl go towards my travel expenses since he never stays in one place too long.

Dorin Thorha 02-17-2010 10:47 AM

Re: [OOC] Keeping in the Black
 
Mendiblis's still-forming backstory is that he was a First Mate in the navy until recently when is ship was decommisioned, and now he's trying to set himself up in private life.

Skullcrusher 02-17-2010 11:04 AM

Re: [OOC] Keeping in the Black
 
By the way has the discussion of what the crew is oging to get paid come up? sorry if i missed it.

Dorin Thorha 02-17-2010 11:08 AM

Re: [OOC] Keeping in the Black
 
That depends on what kind of job we can do with the ship. Maybe shares, or maybe fixed wages.

selenite 02-17-2010 11:10 AM

Re: [OOC] Keeping in the Black
 
Quote:

Originally Posted by Skullcrusher (Post 936019)
Is the 30,000 the money we gain in a year

It's how much you start the game with. If you don't have a house/car/furniture travel expenses probably did eat your savings. Your can blow your whole salary on guns and ammo after living expenses. :)

Some random notes: The Firefly setting is in one big system with dozens of planets and moons, no faster than light travel. Beam weapons are rare, usually limited to the government.

The ship has 2 double and 3 single size crew cabins and 4 double size passenger cabins. The cargo hold is 30' W x 45' L x 30' H and can hold 400 tons.

Survey time! Everybody please post your answers to these:
Have you seen any of Firefly?
Have you seen all of it including the Serenity movie?
Do you subscribe to JTAS?
Pick a term to describe your role-play style (butt-kicker, storyteller, method-actor, tactician, etc).


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