[OOC] Keeping in the Black
This is a space adventure game set in Joss Whedon's Firefly 'verse. The players will form a crew for their ship and take odd jobs to keep themselves going. Possibly very odd. The flavor will be gritty--normal people trying to survive without losing their dreams.
This campaign has a full crew. If you're interested in buying a passenger ticket or shipping some freight please post in the OOC thread. Rules will be GURPS 4e supplemented by GURPS Traveller: Interstellar Wars for spaceship and gear stats when necessary. This is not a Traveller game. Ships move at the speed of plot, the story will be episodic, and profits are "big," "enough," or "taking a bath." Players won't need anything other than GURPS Lite to play unless they want to do something fancy. Characters are limited to 150 points with 60 points of disadvantages. Unspent points can be used in play as cinematic points. The setting is mostly TL9. Cinematic traits are generally off-limits (but if you can point to an example in the show you can ask). (obsolete info)
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Crew so far: Code:
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Re: [OOC] Keeping in the Black
Dibs on the ships engineer slot! She's poor, so not a ship buyer. But she'll work cheap cause she's in love with the ship.
Jeff |
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Interested and more than willing to play.
I'm placing dibs on medic/military surgeon , who is currently freelancing. |
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I might be interested... I'll think about it.
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I may be interested. I was thinking of a hard nosed ex-military (Brown shirt) Ground pounder. He will be the Jayne type.
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Is it 55 disadvantages and 5 quirks or 60 disadvantages and 5 quirks?
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I'm trying to decide between a pilot character or the captain.
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Ok, I'm going with an experienced leader type. If he doesn't become the captain he'll probably be first mate or quartermaster or something like that.
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How about being a capt'n, Dorin? :D
And Skull, I believe he meant 55+5 by that. If it isn't written, then the whole number usually includes quirks in it. |
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It just depends on how things go in the IC thread.
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What are the likely background planets/cultures for characters here? I don't want to accidentally be a mortal enemy of some of the other chars :P
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That's what I thought but wanted to make sure. |
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Thanks,
What about equipment? Is all TL 9 equipment fair game or is there restrictions? |
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TL9 equipment is available in the core and border worlds. Paquin's in the border. Rim worlds have some TL 9 gear imported but usually can't make or maintain it. TL 10 items might appear as plot devices. I have Ultra-Tech and Bio-Tech if there's anything specific you want. Contragravity gear is available but only for vehicles, no antigrav belts.
Unless your wealth is Struggling or below let's not track gear down to the penny, we can assume you have the basic supplies to use your skills. Just list stuff over $300. |
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TL 9 starting wealth and equipment then?
What languages and CF's are there? or is it all generic 'Verse? Everything at one G or zero G? From what little I recall the series pretty much had universal language, culture, and world gravity. Jeff |
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Jeff |
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Jeff |
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So someone can hear and start up a conversation. Jeff |
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I'm finalising my character but I have a few more questions:
If my char is the captain, does he need any Rank? Or does that come with the territory? How likely is combat in this campaign? What are the likely reasons for my char to be buying the ship and likely ways to finance it? I'm going to be taking the 35 point version if I get to be the captain. |
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1. Commercial bank. Reasonable interest but will insist on all paperwork being in order at all times (flight plans, master and engineer licenses, registration and inspection, etc, etc). 2. Underground lender. Better interest, no paperwork, but harsher toward defaults and will want occasional "favors" in lieu of interest. Quote:
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Malachi Jones won't be part of the crew. He's a local wheeler-dealer and makes a lot of his money arranging connections between people.
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Whats a supercargo?
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I decided to make the character more towards a spacer than a ground pounder solider so I will take dips on maybe co-pilot/obtainer (i.e. he is good at finding things under the radar.
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^^ A supercargo is sort of a bookeeper and cargo handler on a ship, I believe.
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Yep, the supercargo is in charge of getting cargo on and off and stored safely.
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What kind of Underground lenders are we talking about? My char has some military background: probably a former first mate or something like that. His exact backstory will depend on how things work out with the ship.
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Dorin
I am trying to retool my character to make him more useful. I orignally started off as a mercenary with some spacer skills....do you want this type of crewman on board who is good in a fight and can do soem rudimentary spacer things but not much good any where else or do you want my second idea of someone with a fair piloting skill and a talent at finding things that other need and dealign witht he criminal undeground. your choice,. Edit: I worked it so the solider has some piloting and navigation skills so he is more useful than before. Let me know which one you prefer. |
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Required skills.
Every member of the crew should have: Spacer Freefall Vacc Suit Computer Operation The crew needs to have at least one person with each of these skills: Piloting (spaceship) Shiphandling (spaceship) Mechanic (spaceship) Navigation (space) Electronics Repair Freight Handling Electronics Operation (Communications) Merchant First Aid You should also check out this list of adventurer skills. |
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Both versions of my character have the piloting skill and Navigation at a decent level (12 or above). One of the versions also has merchant depending on what Dorin needs.
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I've refined my char a bit.
He is a doctor by profession, but because of bureaucracy and some complications, the only job he could get was as a military medic. He served 15 years, obtained a rank of an officer and is now retired, although he lusts for action. He has medic skills, Diagnostics, First Aid, Surgery and Physician. The other skills are mostly basic Electronics and Navigation, but the back up are his military skills like Tactics and Strategy. Sounds ok to you guys? |
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Sounds good to me. both versions of my character also has cooking...an invaluable skill for long space missions...
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You can't cook i fyour fixing somehting and in turn I can't cook if I am piloting so between teh 2 of us we should be able to burn something for everyone.
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Jeff |
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Is there space for another player?
What skills would be associated with the supercargo job? |
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Also 'face' skills if we carry passengers. Jeff |
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For passengers you'd want Diplomacy and Savoir-Faire(servant). Carousing, Cooking, Detect Lies, and Streetwise might be useful. |
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I've just sent you the 1st part of my character sheet, I'll send the rest in 2-3 days time. Mayhaps even tommorow, if I'll have time.
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Do you want character sheets posted publicly or sent privately?
Jeff |
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Crew so far:
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Username PC Name role color |
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Sorry for calling your character Jayna instead of Rayna in IC thread, Jeff, my bad. You are dealing with a Warcraft lore junkie here, hehe.
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There are two directions I can go with this character, and they depend heavily on whether this ship is going to be operating within the law or not.
In Firefly the crew isn't terribly interested in the law -- so long as they aren't getting caught and they don't feel like they're being bad people, it's all good. Is that what we're expecting for this? |
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I don't mind actually. I can cope with both, to be honest.
Whatever suits you the better, friend. I, personally, lean more towards the "chaotic", law-breaking way. |
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I don't need to know details, just whether the character has Honesty or something. |
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I'm visualizing this as a Chaotic Good campaign in RPG terms. So smuggling and tax evasion okay, slavery and murder for hire not. Most violence will be self-defense and defending others rather than tactical assaults. Think of the Firefly episodes "Bushwhacked", "Shindig", "Safe", "Our Mrs Reynolds", "Out of Gas", and "The Message". Reasonably honest work in the sense of giving a fair shake to everyone you deal with, even if not always legal. Doing "capers" would require a different skill set then we've seen in any of the PCs so far.
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Jeff |
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I'm still finalising my char, but he has Shiphandling and basic ability in Piloting, Navigation, and Merchant.
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Chaotic good sounds good to me. Captain Mendiblis has very strong principles but they do not include following the law.
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BTW, my char does have Gigantism (SM+1) in case you were wondering.
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Yeah I figured by the description.
Hey Cyratos how about one of those nice group pictures of yours.... :) |
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The fact that he was 7 feet tall pretty much made it obvious :P
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At least 7 feet. The actual height I currently have marked on my char sheet is 7'5".
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Where does Mendiblis bid for the ship? He's not rich, but I'm assuming that he got a big bonus when he left the navy and is going to put it into a ship of his own.
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The clerk who gave him the documents is collecting bids. The auction will top out at 12-15 million. If you don't have the whole amount you'll need to get your loan in place before making the bid (which is why the banker from Bellerophon Mutual is hanging around).
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Ok, so basically I've got 35 points spent on my down payment, and -25 points in Debt/Duty to cover the rest. So if I arrange a deal with the bank, I'll have a somewhat larger Debt and my Duty will mostly invole paperwork proper protocols and such, but if I go with underground I'll have a bit lower debt and my Duty will involve occasional calls for "favors" and have worse consequences for default?
Am I understanding this right? Also, if he takes underground financing then how will that work in a roleplay sense? Maybe he's heard about this group while in the military, and is working for them from the get-go, or maybe one of the other chars has connections there and will suggest it? |
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What is our starting wealth? I thought is was 20,000 for a TL 8 or high I want to determine how much money my character has left after he bought his equipment. And if I have enough to by more?
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TL9 is $30,000, I belive.
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Ship Owner (60 pts) + Debt/Duty (-25 pts) = Ship Owner w/ Mortgage (35 pts) Quote:
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Ok. Though in Captain Mendiblis's case, he has some Signature Gear.
A couple more questions as I put the finishing touches on my sheet: Does Callous conflict with Sense of Duty? IE, he doesn't care about other people, but he does have principles of his own? I can replace it with something else if I have to, but Callous makes sense with the concept. What kind of gear should my character have, besides weapons and clothes? I just put "basic personal stuff" and "basic captain's gear". |
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Guns(pistol) gets you a Auto Pistol, 9mm with ammo and a cleaning kit. If you want more firepower than that, buy it. In the captain's case Shiphandling gets you a set of reference books on law and procedures for spacecraft. |
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Is the 30,000 the money we gain in a year 20% goes towards advanturing gear and the rest is ate up by the yearly cost of living? If so I guess the remaining 24,00 coudl go towards my travel expenses since he never stays in one place too long. |
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Mendiblis's still-forming backstory is that he was a First Mate in the navy until recently when is ship was decommisioned, and now he's trying to set himself up in private life.
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By the way has the discussion of what the crew is oging to get paid come up? sorry if i missed it.
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That depends on what kind of job we can do with the ship. Maybe shares, or maybe fixed wages.
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Some random notes: The Firefly setting is in one big system with dozens of planets and moons, no faster than light travel. Beam weapons are rare, usually limited to the government. The ship has 2 double and 3 single size crew cabins and 4 double size passenger cabins. The cargo hold is 30' W x 45' L x 30' H and can hold 400 tons. Survey time! Everybody please post your answers to these: Have you seen any of Firefly? Have you seen all of it including the Serenity movie? Do you subscribe to JTAS? Pick a term to describe your role-play style (butt-kicker, storyteller, method-actor, tactician, etc). |
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