Giving spaceships character
In what ways can one turn a spaceship into a character in its own right by giving it quirks? I don't mean building a spaceship with the character-creation rules; I mean individualizing spaceships.
In my case, I need ideas for a state-of-the-art, retro-tech (TL 6+3) Patrol frigate for Tales of the Solar Patrol. |
Re: Giving spaceships character
Do you have the old Pyramid archives? There's an article on that topic, giving vehicles and other equipment individual "character" through quirks like systems needing time to warm up before reaching full power, making funny noises under specific circumstances, and so on.
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Ghostdancer |
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"Appendix Z: Starship Troubles" by David Morgan-Mar -- For starship quirks (25th April 2002) [0425.3.html] "Appendix Z: What's Wrong With It?" by Matt Riggsby -- For component quirks (29th August 2002) [0829.3.html] They're both in the 2002 archive zip, filenames listed on the end of the above lines! |
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Re: Giving spaceships character
I'm thinking of Firefly, here, so I don't know if this will jibe exactly with what you have in mind, but aside from operational quirks (which she certainly had and contributed greatly to her character), one of the things that gave Serenity her character was the shape of her. Not just her profile, but inside, things were sort of awkward in places because, presumably, some conduit had to run through the wall, here, and you just have to duck, too bad. Similarly, she crew had personalized the spaces. I assume it was Kaylee that did it, but anyway, someone painted vines and flowers along columns and beams in the galley room, for instance. Jayne had his weight set in the cargo bay under the little platform thingie.
Those are the kinds of things, anyway, that I think about when I think of ship character. They're the same kinds of things that caused my wife and I to go shopping specifically for a house built in the 50s or 60s, rather than new construction. Ben |
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