[MA] Maneuvers and Hit Locations Cheat Sheets
Howdy Folks -
For quite a long time now I've been wanting to incorporate many of the options from GURPS Martial Arts into my games. This weekend I finally sucked it up and redid two of the panels for my GM screen. It was a lot of work, and my brain is a bit mushy now, but they're done and available (PDF) for anyone who might like 'em. I'd also love to hear any suggestions for improvement, things I may have missed, etc. Maneuvers and Postures [UPDATED: 10/11/2011] Hit Locations and Posture Rules (missing Nose, Spine, and Weapon) [UPDATED: 06/05/2011] Hit Locations Only (includes Nose, Spine, Weapon, Pelvis, and Abdomen, but no Posture Rules) [UPDATED: 10/30/2011] Thanks, |
Re: [MA] Maneuvers and Hit Locations Cheat Sheets
Mooks can only take
one hit. Then they die. But I'd Sacrifice Dodge you. ;) |
Re: [MA] Maneuvers and Hit Locations Cheat Sheets
I had just started on a similar project. Thank you for saving me the effort. :)
EDIT: Now I just need to do one with Ranged Attack options. |
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Try to see if I can make room for those somewhere tomorrow, but I'm not sure ... it's packed pretty tight! |
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Re: [MA] Maneuvers and Hit Locations Cheat Sheets
Minor tweaks to Maneuvers and Postures to include mention of All-Out Attack (Feint), Feint, and Deceptive Attack for ranged attacks.
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Mook, you do realize you're the man, right? |
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