Re: Star Trek Phasers for GURPS?
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These weapon descriptions are based on the weapons from GURPS Prime Directive published by the Amarillo Design Bureau, but have been converted to align themselves more with GURPS Ultra Tech. Code:
Phaser-1 (Based on the Holdout Laser (see GURPS Ultra-Tech, p. 115))b. The Rate of Fire is a measure of how long you engage the beam. E.g. If you choose a RoF of 1 on a RoF 3 rated weapon, it means you discharged the weapon for 1/3 of a second. c. All except the Stun-1 setting use up more than 1 “Shot” of energy. E.g. Stun-2 and Kill-1 use 2 “Shot”’s. Weapon Setting It takes a ready maneuver to switch from setting to another. Stun If the victim fails his HT roll, he is unconscious (usually for 15 minutes). Note that DR offers no protection, unless the armor is sealed; in which case the stun setting will have no effect (unless the 1d-3 damage manages to burn through the armor). If they are beyond 1/2 Damage ranges, they get a +3 on their HT roll. They may also feel the 1d-3 points of burn damage, whether they make their HT roll or not; DR protects against this with its full value. The Stun setting is a Neural Weapon superscience! improvement of Electrolaser technology (see GURPS Ultra-Tech p119-122) Kill This is a focused electromagentic (i.e. light) beam. High-energy Laser (see GURPS Ultra-Tech p114-116) Disintegrate This setting fires wide, higher-energy beams in short duration pulses. This changes the damage type from burning to crush with explosive which may actually cause knockdown. Pulse Laser (see GURPS Ultra-Tech p118-119) |
Re: Star Trek Phasers for GURPS?
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The Stun setting frequently fails to to do more than annoy. The "Kill" setting usually doesn't kill and the Disntegrate setting doesn't disintegrate either. Add in the armored uniforms (yes, they have Starfleet wearing armored uniforms) and it's no wonder people resort to fisticuffs so often. |
Re: Star Trek Phasers for GURPS?
There's be a handful of episodes where a major cast member is hit in an extremity and get away with burned clothes and and an injured limb. (For some reason an episode with Beverly Crusher comes to mind.) And I'd assume the beam was intended to be set on "kill" since the person firing had either just killed someone or had that intent. Also in the episode "The Conspiracy" Picard and Riker fire on a Star Fleet officer for a good 30 seconds before he explodes into an alien parasite mother and then finally explodes again. (That episode tends to get the award for "most gruesome episode of Star Trek" and freaked out my then-9yo mind...lol)
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Re: Star Trek Phasers for GURPS?
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Re: Star Trek Phasers for GURPS?
So the Abrams phasers have never disintegrated anyone, but clearly the original ones did just that with anything but those "protected by plot."
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Re: Star Trek Phasers for GURPS?
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Re: Star Trek Phasers for GURPS?
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Sometimes it's worth wondering whether there might be a more-fun alternative to slavish devotion to canon. |
Re: Star Trek Phasers for GURPS?
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Re: Star Trek Phasers for GURPS?
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Re: Star Trek Phasers for GURPS?
I think the simplest option is to say "stun" makes you stunned and "kill" makes you dead.
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