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-   -   Bagpipes + Weapon Becomes Evil (https://forums.sjgames.com/showthread.php?t=65496)

Harlequin_1998 12-27-2009 08:48 PM

Bagpipes + Weapon Becomes Evil
 
The bagpipes go away if a monster mates with them and you have to run away. But what if the "Weapon Becomes Evil" curse (which says the only way to get rid of the evil weapon is to lose two levels) is cast on them? Do they stay regardless of the mating, or are they lost?

Andrew Hackard 12-27-2009 09:16 PM

Re: Bagpipes + Weapon Becomes Evil
 
The Curse overrides the usual method of getting rid of the card.


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