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-   -   GURPS Dungeon Fantasy 8: Treasure Tables (https://forums.sjgames.com/showthread.php?t=65252)

Kromm 12-18-2009 03:21 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
It's a finite number of treasures with conceivably infinite variation in a few of the types. You just have to do what particle physicists do and renormalize. In this case, counting each gem as "1" instead of as "an infinite spectrum of gem values" works just peachy. Events where you get very high values are highly suppressed anyway, just like the obscure physical phenomena that physicists tend to write off; if you only have a 1/11019960576 chance of getting 17 times the value, you can pretty much call that "0" in safety.

Turhan's Bey Company 12-18-2009 03:22 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by SCAR (Post 900951)
I though DF8 had a finite number of possible treasures.

Practically, yes. Technically, no. The bit that makes treasures potentially infinite is that the table for gem size is open-ended. If you get a jeweled item, it is possible, albeit astronomically unlikely, that you can roll an infinite number of "bigger" results, so the gem in question keeps getting bigger and bigger.

It is assumed that the GM, confronted with a long string of "bigger" results, will exercise judgment and either examine the dice for tampering and say "screw this, it's worth a lot, let's move on."

Collective_Restraint 12-18-2009 03:26 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Peter Knutsen (Post 900884)
The huge 4 pages long table causes me acuse rectal pain

If reading a PDF causes you rectal pain, maybe you're not using your computer properly ?

Sorry, I had to say it ;)

Kromm 12-18-2009 03:28 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Collective_Restraint (Post 900959)

If reading a PDF causes you rectal pain, maybe you're not using your computer properly ?

That, or you're overanalyzing.

martinl 12-18-2009 03:30 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 900957)
It is assumed that the GM, confronted with a long string of "bigger" results, will exercise judgment and either examine the dice for tampering and say "screw this, it's worth a lot, let's move on."

That said, a gem worth more than the rest of the setting combined is a very interesting plot point.

"Hey PCs! Yoo hoo! See this treasure? Isn't it shiny? I double dog dare you to get a reasonable deal on it.

Anyone capable of paying even 1% of it's value could squash you like a bug and take it.

After you've sold it, the buyer won't want it known they've bought it (for their own security), so there will almost certainly be doubt about the truth of the sale. Certain other folks who might want it will check if you have it 'just to be sure.' Some of them will check in unpleasant ways.

Go on. Find a buyer. I'll be waiting behind my screen, smirking evilly."

martinl 12-18-2009 03:35 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by SCAR (Post 900951)
Do you mean countably infinite or uncountably infinite? - not that it really helps

Both are countably infinite, IIUC. If one was uncountably infinite, it would be 'bigger,' for values of bigger that require advanced mathematics to define precisely.

SCAR 12-18-2009 03:55 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
OK, I was really just showing that a simple mathematical argument, without sufficently well defined criteria can be used to prove whatever you really want.
Media statistics are my favourite abuses!

pst 12-18-2009 04:01 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by SCAR (Post 900941)
Bruno is correct, if you have N items, one of which is Infinity, the sum of all the values is Infinity, and the Average, Infinity/N = Infinity

But that is not the case for two reasons. Even though there's no upper limit no item has an infinite value, and you don't have N items, but an infinity of items.

There is no mystery here, even though it's easy to get things wrong. With a d2 instead of a d6 in "my" game the values increase too fast, so the mean value goes to infinity. (Then you get the "St. Petersburg paradox".)

DouglasCole 12-18-2009 04:44 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
The minimum possible value of a log-normal distribution is 1/infinity higher than zero.

The maximum value is infinity.

And yet, it's quite possible to get the mode, mean, and median of this distribution, and those values are finite.

In a statistics program called Minitab, I just generated a normal distribution centered around 4 with a sigma of 1. Taking 10^[That number] gives a log normal distribution with an expected median of 10,000. In this case, the minimum was listed as "0," which is really "so small that the computer rounds it to zero," while the maximum is over 210 million.

Hrm. I suppose this means that a truly infinite population for this disty would have a median (10,000) but no average, since in theory you can generate an infinite upper bound, but a finite lower bound. Hrm.

PK 12-18-2009 05:11 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by martinl (Post 900961)
That said, a gem worth more than the rest of the setting combined is a very interesting plot point.

"Hey PCs! Yoo hoo! See this treasure? Isn't it shiny? I double dog dare you to get a reasonable deal on it.

This actually comes up frequently in Elder Scrolls: Oblivion. By the time you hit level 20, you'll regularly find enchanted rings and armor and such that's worth $3,000 to $16,000. By comparison, the best vendor in the unmodded game has $2,000 in his wallet to offer. If you max out your Mercantile skill, it's possible to get this up to $3,000. Still pretty annoying when you go to sell your Ring of the Iron Fist for 10-20% of its value.

This can work just fine in any game, especially DF. Just decide what the best merchant has in his wallet, and it doesn't matter if the PCs find a $16,000 gemstone. Well, not unless one of them decided to buy Jeweler-25 so he can break it down into smaller ones without ruining anything. :)

Ulzgoroth 12-18-2009 06:22 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
The expected value of a single treasure is huge, I'll tell you that. For the reason, see the Dimensional Refuge, Arena on page 38. Worth 200 million, 1/72 chance of getting it if you roll an unusual item, and 1/27 chance of rolling an unusual item. So that alone pegs the expected value above $100,000.

Of course, if you actually get that jackpot, I don't know what you'd do with it. Nobody can afford to buy it, and what do adventurers need 20,000 square yards of pocket dimension for?

sir_pudding 12-18-2009 07:12 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 900900)
I'm loving this book and I am confident that any typos will be fixed, so I'm glad it came out when it did. What better Christmas present for GURPS fans than a book of treasures?

Except that it is sadly still impossible to actually buy it as a Christmas present (without hacking someone else's account anyway).

t@nya 12-18-2009 08:37 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Ulzgoroth (Post 901033)
The expected value of a single treasure is huge, I'll tell you that. For the reason, see the Dimensional Refuge, Arena on page 38. Worth 200 million, 1/72 chance of getting it if you roll an unusual item, and 1/27 chance of rolling an unusual item. So that alone pegs the expected value above $10,000.

Of course, if you actually get that jackpot, I don't know what you'd do with it. Nobody can afford to buy it, and what do adventurers need 20,000 square yards of pocket dimension for?

Open an extradimensional bar?

panton41 12-18-2009 10:25 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by t@nya (Post 901097)
Open an extradimensional bar?

I've been to a few of those...

Or was it a normal bar that gained dimensions after a night of drinking gallons of BBC (Bluegrass Brewing Company) beer...

The world may never know...

rosignol 12-19-2009 01:54 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Ulzgoroth (Post 901033)
Of course, if you actually get that jackpot, I don't know what you'd do with it. Nobody can afford to buy it, and what do adventurers need 20,000 square yards of pocket dimension for?

I hear it's a great place to keep henchmen.

:>

Hai-Etlik 12-19-2009 02:35 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
I made up simple a spreadsheet to make it easier to add things up.

http://members.shaw.ca/hai-etlik/tmp...Calculator.ods

Peter Knutsen 12-19-2009 03:16 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by martinl (Post 900961)
That said, a gem worth more than the rest of the setting combined is a very interesting plot point.

You mean like a sufficiently pimped mail shirt?

ericbsmith 12-19-2009 03:28 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by rosignol (Post 901192)
I hear it's a great place to keep henchmen.

:>

Just don't forget to feed them...

Kuroshima 12-19-2009 04:01 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Kromm (Post 900895)
It's a few sentences. We can fix that simply by tweaking art size or whitespace on the same page. It won't affect any other pages. Really, "all the errors" in this item are no big thing. A single bad page break, a few omissions in many thousands of lines of tables, and a handful of dodgy internal page references . . . all caused by the hell that is paginating a book of tables. These errors will doubtless get fixed and become irrelevant early in the new year.

By comparison, I spent two days reviewing all the rules, costs, weights, and external cross-references. That stuff is solid. It's just unfortunate that the reformatting and repagination that led to the errors that are there happened after my lengthy review.

Damn, I took advantage of the boss being away this Thursday, and printed it out on the laser printer... Now I ask, will I have to do a full reprint? or will I have to reprint only the pages with errata?

Steven Marsh 12-19-2009 05:05 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Kuroshima (Post 901225)
Damn, I took advantage of the boss being away this Thursday, and printed it out on the laser printer... Now I ask, will I have to do a full reprint? or will I have to reprint only the pages with errata?

You'll only need to reprint pages with fixes. We generally design our layouts so that (say) making tweaks on page 16 doesn't affect layout on page 17. There are occasional layout issues -- for example, if an entire huge table were missing -- where we'd have to do more extensive rejiggering... but none of the quirks found so far has remotely reached that level of reworking.

Kuroshima 12-19-2009 05:42 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Steven Marsh (Post 901236)
You'll only need to reprint pages with fixes. We generally design our layouts so that (say) making tweaks on page 16 doesn't affect layout on page 17. There are occasional layout issues -- for example, if an entire huge table were missing -- where we'd have to do more extensive rejiggering... but none of the quirks found so far has remotely reached that level of reworking.

That's good. Now, I'll probably need to wait until the boss is away again to print them, so no hurry. Will the errata page list the changed pages? I haven't been looking at the errata pages of e23 publications...

b-dog 12-19-2009 09:06 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 900663)
(Stands in front of the flying gazebo, the Helvetian pike, and the introduction, hoping no one sees.)


It may also help towards the other thing you want DF to be, which is horror. Slapping the Corrupting, Distracting, Haunted, Lifebane, Spirit Trap, Toxic Aura, Troubled Sleep, and Voices curses on magic items will give them a distinctly creepy air.

Anyway, glad you liked it!


Well, I can accept some sillyness and cheesiness as GURPS rarely makes anything serious. But I feel that this product seems to have some care that other DF products lack. I think that if all of the items were silly and corny I would not have liked it. But there was enough cool things to offset the few silly parts. Anyway, I love pseudohistorical stuff because it creates an atmosphere that I like. So for what it is worth, I enjoyed this book a lot. Also, I do love the idea of horror but it isn't always necessary if the game is kept somewhat serious.

sir_pudding 12-19-2009 09:41 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by b-dog (Post 901276)
Well, I can accept some sillyness and cheesiness as GURPS rarely makes anything serious.

Yes, the system that brought us such laugh riots as Madlands, Cabal, Project Sandman, Roma Arcana and WWII. Not to mention just being a system grounded primarily in realism.

On Topic (at least sort of):
All this talk of presents, any thoughts on how one might give Treasure Tables away as Christmas gift, without completely ruining the surprise or just giving money?

Ulzgoroth 12-19-2009 10:02 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by sir_pudding (Post 901284)
Yes, the system that brought us such laugh riots as Madlands, Cabal, Project Sandman, Roma Arcana and WWII. Not to mention just being a system grounded primarily in realism.

Well, I've got to say that Space is quite loaded with little jokes.

Hadn't really noticed that in anything else except DF and Action, which obviously don't take themselves very seriously.

demonsbane 12-19-2009 10:17 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 900708)
(...) See Class Restriction and Race Restriction in the Curses section. They're as functionally identical to Bane as one can get without published bestiaries.

Good answer! Thxs.

Quote:

Originally Posted by Kromm (Post 900798)
(...) we don't call it Bane. Indeed, Bane might not even exist (...) Bane is the name of a poison (...)

I'm almost taking comments as these as personal, in some way . . . LOL

Quote:

Originally Posted by Rev. Pee Kitty (Post 900723)
Look closer. In fact, if you scan back on my posts a few weeks, you'll see that I posed a demonslaying sword which was created entirely by random rolls. Flaming damage and vital-seeking, only vs. demons.

Hm. I can't find the post you're speaking off, and I would like to see it: tons of Rev's posts for scanning and the search function isn't working for me! Just out of curiosity.

Anyone of you remembers the title of the thread in which it was posted?

Gizensha 12-19-2009 10:19 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 900920)
The downside of assigning monsters treasure types in this way is that it complicates the relationship between the GURPS Fantasy line and the GURPS Dungeon Fantasy line.

Not if you only do it for any Dungeon Fantasy Beastiary product, but not for any more general Fantasy Beastiary product.

Quote:

Originally Posted by Ulzgoroth (Post 901294)
Well, I've got to say that Space is quite loaded with little jokes.

The choices of quotes from external sources in various of the GURPS books often crack me up. Space is no exception to this.

Ulzgoroth 12-19-2009 10:23 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Gizensha (Post 901301)
The choices of quotes from external sources in various of the GURPS books often crack me up. Space is no exception to this.

Space also repeatedly references making RPGs as one of the accomplishments of intelligent life. And I don't think that's the only example...

demonsbane 12-19-2009 10:27 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Kromm (Post 900880)
I actually downloaded a PDF to my iPhone during a panel at a con so that I could answer the audience's questions on contents and specific rules. (...)

[derailing]

I would like to see -even in a photo- how a GURPS PDF is displayed in a iPhone or iTouch screen.

[/derailing]

Greg 1 12-19-2009 10:27 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Gizensha (Post 901301)
Not if you only do it for any Dungeon Fantasy Beastiary product, but not for any more general Fantasy Beastiary product.

Yeah, but what is the line between the two sorts of products?

Both lines need dragons, for instance, but how is that need to be filled? Having a GURPS Fantasy Dragons and a separate GURPS Dungeon Fantasy Dragons would involve a lot of duplication.

sir_pudding 12-19-2009 10:29 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Ulzgoroth (Post 901304)
Space also repeatedly references making RPGs as one of the accomplishments of intelligent life. And I don't think that's the only example...

Space is a genre book, it is certainly possible to play serious games with it. The bibliography isn't loaded with silly books. I think that b-dog has a very different definition of "serious" and "silly" than most of us do.

demonsbane 12-19-2009 10:38 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 901307)
Yeah, but what is the line between the two sorts of products?

Both lines need dragons, for instance, but how is that need to be filled? Having a GURPS Fantasy Dragons and a separate GURPS Dungeon Fantasy Dragons would involve a lot of duplication.

Because that kind of blurriness a number of GURPS Fantasy campaigns are actually "hybrids": GURPS Fantasy / Dungeon Fantasy.

I'm saying this even if I personally dislike a label as "hybrid" here.

PK 12-19-2009 10:53 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by demonsbane (Post 901300)
Hm. I can't find the post you're speaking off, and I would like to see it: tons of Rev's posts for scanning and the search function isn't working for me! Just out of curiosity.

Found it here. The Heavenly Mountain Blade:

http://forums.sjgames.com/showthread...205#post882205

Quote:

Originally Posted by demonsbane (Post 901306)
I would like to see -even in a photo- how a GURPS PDF is displayed in a iPhone or iTouch screen.

Poorly, I'm sure, but only due to the incredibly small screen. I have most of the GURPS PDFs stored on the MicroSDHC card in my Blackberry, for emergencies, but by the time you zoom in enough to be able to read the text without squinting, you can only fit a tiny chunk of it on your screen.

Greg 1 12-19-2009 11:20 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
How do I calculate the price of shoes of silence? That is, a pair of shoes with mage-stealth that is always on.

Greg 1 12-19-2009 11:33 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by demonsbane (Post 901313)
Because that kind of blurriness a number of GURPS Fantasy campaigns are actually "hybrids": GURPS Fantasy / Dungeon Fantasy.

Well, right, which is exactly the sort of thing that makes this tricky. It seems natural for a fantasy bestiary to serve each kind of campaign, since they overlap so much.

demonsbane 12-19-2009 12:08 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 901316)
Poorly, I'm sure, but only due to the incredibly small screen. (...)

I understand. Likely the result is similar, even if the Blackberry screen is, I think, a bit smaller than the iPhone one. Now, there are several models of Blackberry . . .

Thxs for your answers. I'll check The Heavenly Mountain Blade thread.

Xplo 12-19-2009 12:36 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Ulzgoroth (Post 901033)
what do adventurers need 20,000 square yards of pocket dimension for?

"Geez, this dragon hoard is huge. There must be tons of stuff here. We'll never get it all out. We'll need to hire a caravan or something, with lots of guards, and then guards to guard the guards."

"Hang on, guys, I've got something for this."

Stone Dog 12-19-2009 06:53 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
I can't imagine an adventuring group who WOULDN'T want 20,000 square yards worth of pocket dimension.

What are the stats on that thing, anyway?

panton41 12-19-2009 07:10 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by ericbsmith (Post 901219)
Just don't forget to feed them...

Thrown them a bag of Hench Chow every now and then and change the bedding once a week.

Turhan's Bey Company 12-19-2009 07:18 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 901324)
How do I calculate the price of shoes of silence? That is, a pair of shoes with mage-stealth that is always on.

"Always on" isn't a legal option for the Mage-Stealth enchantment. However, it's 3 to cast and 2 to maintain, so shoes with that enchantment and a couple points of power can effectively be always on.

Ulzgoroth 12-19-2009 07:21 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
It's a portable door and frame. It weighs 70 pounds. Inside, there's 20,000 square yards. If the door is destroyed, the space is cut off.
Quote:

Originally Posted by Xplo (Post 901362)
"Geez, this dragon hoard is huge. There must be tons of stuff here. We'll never get it all out. We'll need to hire a caravan or something, with lots of guards, and then guards to guard the guards."

"Hang on, guys, I've got something for this."

...For when you just couldn't make do with 100, or even 1000 square yards of portable closet?

Gizensha 12-19-2009 07:38 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 901316)
Poorly, I'm sure, but only due to the incredibly small screen. I have most of the GURPS PDFs stored on the MicroSDHC card in my Blackberry, for emergencies, but by the time you zoom in enough to be able to read the text without squinting, you can only fit a tiny chunk of it on your screen.

How are the e-paper based pdf readers for GURPS books at the moment, anyway?

Greg 1 12-19-2009 07:39 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 901496)
"Always on" isn't a legal option for the Mage-Stealth enchantment. However, it's 3 to cast and 2 to maintain, so shoes with that enchantment and a couple points of power can effectively be always on.

Does DF give rules for calculating the cost? GURPS Magic lists the energy cost, but gives different alternatives for pricing.

I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.

Turhan's Bey Company 12-19-2009 07:47 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 901506)
Does DF give rules for calculating the cost?

See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.

Quote:

Originally Posted by Greg 1 (Post 901506)
I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.

That's because, as I say, that's not an option for Mage-Stealth. If you look at the spell description, there's no "always on" variant, as there is for some other spells. If there's no listing for it in Magic, there's no rule in DF. You'll have to make something up.

Hai-Etlik 12-19-2009 07:49 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 901506)
Does DF give rules for calculating the cost? GURPS Magic lists the energy cost, but gives different alternatives for pricing.

I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.

According to DF8 Shoes with Power 3 and Mage Stealth come to $50,040.

Greg 1 12-20-2009 12:25 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 901513)
See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.

I missed that! Thanks!

Kuroshima 12-20-2009 03:45 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 901513)
See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.

Nope, it sets it at $20/Energy Point for items that cost 100+ energy (Items that cost 100 energy are handled inconsistently, look at Lighten and Deflect, for example)

Greg 1 12-20-2009 06:47 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Here's what I'm finding on page 30 of DF 1

"Costs assume that enchanted items up to 100 energy points are Quick and Dirty
($1/point), that more powerful artifacts are second-hand Slow and Sure items ($20/point), and that alchemical amulets are rare
($66/day, plus ingredients)."

Peter Knutsen 12-20-2009 10:33 AM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Gizensha (Post 901505)
How are the e-paper based pdf readers for GURPS books at the moment, anyway?

There's an on-going thread about ebook-readers over in the e23 forum, where those of us interested in the subject post sporadically.

(There's something called a Que, that'll come out next year, and the specs will be published January 7th, so I'm sitting here with fingers crossed, hoping it'll be able to do what is needed.)

Peter Knutsen 12-25-2009 04:11 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Okay, so you guys (several of you) have proven that "Bane"-type weapons can be generated with the random system, and that there are rules to derive the monetary cost of "Bane"-type Enchantments on weapons (they are 1/4 the cost of a regular "vs All"-type Enchantment).

It still isn't clear to me that "Bane"-type weapons will emerge from the random system with any noticable frequency. My impression is that they roll up only extremely rarely, relative to Enchanted weapons with Bane-type restrictions.

Is my impression wrong?


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