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-   -   GURPS Dungeon Fantasy 8: Treasure Tables (https://forums.sjgames.com/showthread.php?t=65252)

Peter Knutsen 12-18-2009 01:21 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Turhan's Bey Company (Post 900875)
Yes. If you buy stuff from e23, you could theoretically travel around the world, carrying nothing with you, and run GURPS by borrowing a computer and downloading another copy for temporary use everywhere you went. I've done this a time or two, downloading a copy of a book when far from home to check on a rules question or pointing out a particularly nifty passage to someone.

I reiterate: the future is awesome.

Some months ago, I decided that the future would arrive the day I'm able to buy a cheap, high-resolution hand-held e-book reading device.

I'd also like automated synchronization between said device and e23, but I've been told not to hold my breath on that one.

Kromm 12-18-2009 01:28 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Peter Knutsen (Post 900884)

Of course, I don't remember how far away the Curses section is from the master table, but IIRC it's pretty far, so it looks like you'll have lots of fun adding in the lost material.

It's a few sentences. We can fix that simply by tweaking art size or whitespace on the same page. It won't affect any other pages. Really, "all the errors" in this item are no big thing. A single bad page break, a few omissions in many thousands of lines of tables, and a handful of dodgy internal page references . . . all caused by the hell that is paginating a book of tables. These errors will doubtless get fixed and become irrelevant early in the new year.

By comparison, I spent two days reviewing all the rules, costs, weights, and external cross-references. That stuff is solid. It's just unfortunate that the reformatting and repagination that led to the errors that are there happened after my lengthy review.

Steven Marsh 12-18-2009 01:31 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Peter Knutsen (Post 900884)
Of course, I don't remember how far away the Curses section is from the master table, but IIRC it's pretty far, so it looks like you'll have lots of fun adding in the lost material.

If you're talking about the Willful Weapons material, that one should actually be near-trivial to squeeze in... if we reduce the size of the art on that page (or perhaps even get rid of that piece altogether), that'll free up more than enough space for it.

EDIT: Ninja'd again! Clearly I should know better than to step into the domain of The Master . . . :-)

Greg 1 12-18-2009 01:35 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Steven Marsh (Post 900856)
(In hindsight, maybe releasing perhaps one of the most complex GURPS book layouts ever two days before the office closed wasn't my smartest decision . . .)

I'm loving this book and I am confident that any typos will be fixed, so I'm glad it came out when it did. What better Christmas present for GURPS fans than a book of treasures?

Buzzardo 12-18-2009 01:37 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
I just want to say that this is now one of my favorite books. I recognize that it has errors (I found a missing word right off, too). However, after many years as a document production nut, I know exactly how awful it is to lay out tabular content. Since the errors will get corrected and I'll get an e-mail message telling me to download the corrected copy, I'll happily forgive those errors. I'd forgive them (just less happily) even if I had to pencil in the corrections.

The content is awesome. I'm the sort of GM who does semi-random treasure. I know sorta what I want, but it's cool to have random embellishments. And I"m not above rolling an item just to get an idea or two.

So, I think Mr. Riggsby hit a home run with DF 8.

Give me a bestiary (similar to the Mailanka's Homebrew Monsters, for one fine example), and you'll have done all I want from DF. I'll still buy whatever else comes out, because it's all been good, but treasure and a bestiary (or several) have been at the top of my wish list for a long time.

Greg 1 12-18-2009 01:39 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Bruno (Post 900867)
You get a perpetual download service included in the price, always, at e23.

Back in my day, when the product included a typo, you were stuck with it until the next edition, which could be ten years away or never. If you tell the young people of today that, they won't believe you.

(And I will always miss my "aesthetic monk")

Steven Marsh 12-18-2009 01:39 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 900900)
I'm loving this book and I am confident that any typos will be fixed, so I'm glad it came out when it did. What better Christmas present for GURPS fans than a book of treasures?

In defense of my "complex book right before a holiday closure" decision, that was my thinking behind releasing this now. "You want presents? Enjoy 80 trillion presents!" :-)

Stripe 12-18-2009 01:58 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Greg 1 (Post 900900)
I'm loving this book and I am confident that any typos will be fixed, so I'm glad it came out when it did. What better Christmas present for GURPS fans than a book of treasures?

Agreed! :)

thulben 12-18-2009 02:05 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Quote:

Originally Posted by Kromm (Post 900851)
Tables are, on a page-for-page basis, much more prone to errors than prose. They also require tricky layout, which can mess with pagination and lead to bad page references. By instance count, there are no more errors per page of tables here than anywhere else in print. It's just that this item is all tables, so these sorts of errors are more in evidence. Sorry about that, but we'll fix these.

Like I said, I don't doubt that this was a difficult book to edit/lay out. Moreover, I have full faith that they'll be corrected as time permits and I'll get a notification that a new version is available for download. That's what I love about you guys and e23; if it's not right, it'll get fixed and I get the results at no charge. Of course, if you want me to help with this sort of thing in the future, I'd be more than willing to do so for an advance copy of the item in question. ;)

Greg 1 12-18-2009 02:10 PM

Re: GURPS Dungeon Fantasy 8: Treasure Tables
 
Now the ten thousand dollar question is what role this book should play in future bestiaries. Assigning monsters "treasure types" that require rolls on these tables would not only be old-school, but would be something like the "drop" system that addicts people to MMORPGs (and gambling). It should also satisfy Peter's wish

Quote:

Originally Posted by Peter Knutsen (Post 900888)
One thing that would have been nice is a set of tables for low-value, medium-value and high-value loot.

by covering treasure hoards on a monster-by-monster basis: "For the Sand Strider, roll three times on the Spices table and add a prosthetic nose with one random enchantment"

The downside of assigning monsters treasure types in this way is that it complicates the relationship between the GURPS Fantasy line and the GURPS Dungeon Fantasy line.


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