Re: GURPS Dungeon Fantasy 8: Treasure Tables
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I'd also like automated synchronization between said device and e23, but I've been told not to hold my breath on that one. |
Re: GURPS Dungeon Fantasy 8: Treasure Tables
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By comparison, I spent two days reviewing all the rules, costs, weights, and external cross-references. That stuff is solid. It's just unfortunate that the reformatting and repagination that led to the errors that are there happened after my lengthy review. |
Re: GURPS Dungeon Fantasy 8: Treasure Tables
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EDIT: Ninja'd again! Clearly I should know better than to step into the domain of The Master . . . :-) |
Re: GURPS Dungeon Fantasy 8: Treasure Tables
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Re: GURPS Dungeon Fantasy 8: Treasure Tables
I just want to say that this is now one of my favorite books. I recognize that it has errors (I found a missing word right off, too). However, after many years as a document production nut, I know exactly how awful it is to lay out tabular content. Since the errors will get corrected and I'll get an e-mail message telling me to download the corrected copy, I'll happily forgive those errors. I'd forgive them (just less happily) even if I had to pencil in the corrections.
The content is awesome. I'm the sort of GM who does semi-random treasure. I know sorta what I want, but it's cool to have random embellishments. And I"m not above rolling an item just to get an idea or two. So, I think Mr. Riggsby hit a home run with DF 8. Give me a bestiary (similar to the Mailanka's Homebrew Monsters, for one fine example), and you'll have done all I want from DF. I'll still buy whatever else comes out, because it's all been good, but treasure and a bestiary (or several) have been at the top of my wish list for a long time. |
Re: GURPS Dungeon Fantasy 8: Treasure Tables
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(And I will always miss my "aesthetic monk") |
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Re: GURPS Dungeon Fantasy 8: Treasure Tables
Now the ten thousand dollar question is what role this book should play in future bestiaries. Assigning monsters "treasure types" that require rolls on these tables would not only be old-school, but would be something like the "drop" system that addicts people to MMORPGs (and gambling). It should also satisfy Peter's wish
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The downside of assigning monsters treasure types in this way is that it complicates the relationship between the GURPS Fantasy line and the GURPS Dungeon Fantasy line. |
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