Re: Dodge question
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But! Beware the "Runaround attack"-rule! For an attack to truly be from the rear and not fall under this rule, the attacker has to start the turn INSIDE the two lines of hexes traced through the defenders SIDE hexes. See the scematic for vision on B74 - you have to come from a black hex to get a true "no defence possible" attack - and that is actually pretty hard to do in tactical combat where opponents are aware of you, because they often go and change facing on you on THEIR turn, putting you into Runaround Attack-territory. If you look at the box for the runaround rule, you'll see the phrase "start from the front". I took that to mean the front 180 degrees for a long time, but have since been corrected by Kromm. And the above is for people with normal vision. For Peripheral Vision and 360 degree vision there is no true rear hex, as mentioned. I also think that the above takes care of that "what if I look the other way than where my body is facing, by giving you 270 degree awareness. |
Re: Dodge question
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Re: Dodge question
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Re: Dodge question
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Anyway, either way, on that principle I'd allow a successful Blind Fighting roll to allow for this as well, on the basis that if you're able to use your other senses to target attacks in total darkness, against the invisible, or if totally blind, then you can target those behind you (and their attacks) as well. |
Re: Dodge question
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Given that 360° Vision completely eliminates facing penalties to defend, it does seem to be purely a matter of perception… |
Re: Dodge question
There is a RAW quote that says you can defend against Choke Holds from behind if you are aware you are being attacked.
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Re: Dodge question
Say, that is an interesting quote. Mayhap the line editors would take an interest in that one.
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