Re: Dodge question
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If Im in combat with a guy who steps behind me, he does so to do harm to me and the harm is coming immediately. I move. If a friend Steps behind me, then shivs me in my spine, I wasnt aware of that attack. I didnt expect it. Both figuratively and literally, I didnt see it comming. Someone shooting me Lee Harvey Oswald style, I am not aware of. So I dont get a dodge. See? -4 is actually pretty consistent. In total darkness the penalty to attack is at -9 (I think?) so it seems reasonable that the penalty to defend would be 1/2 that. Nymdok |
Re: Dodge question
IDHMBWM, but what's the default for Timed Defense?
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Re: Dodge question
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Re: Dodge question
OK. I've got my books at hand now and knows how the -4 came in my mind...
First, Ulzgoroth is right, it is not rules as they are written. These are very precise:
But the -4 was not just a dream. In the Active Defense Modifiers summary (pages 548-549), it is written: "Can't see the attacker: -4, and block or parry requires a Hearing-2 roll". Now, it is also written: "Attack from behind: no defense possible (defense at -2 w. Peripheral Vision)". So, what? To my mind, in most cases, nobody can't see an attack coming from behind. So nobody can be aware of it. If someone suddenly step from the character's side to the character's back, or from his front to his back, this is a Runaround attack (see page 391). Then, the penalty is -2. Now, in the specific case where someone is attacked from behind and someone else suddenly warn him, a dodge with a -4 can be attempted. But I have to admit that it is a house rule, based on an official one (can't see the attacker), but still not official. |
Re: Dodge question
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SO it is. At any rate, its still close and the logic holds. Run around to where I cant see you and attack your blind spot is -4 to defend. If i were suddenly TOTALLY blind (sand in the eyes or somesuch) Id be at -10 to combat skill which effectively is -5 to a parry or block. Nymdok |
Re: Dodge question
For what it's worth, I agree that you should be able to at least dodge against attacks from behind, if you have a way to know you're being attacked.
And there is (maybe in the vision rules?) a writeup of the specific rolls needed to defend against an attacker you can't see (which agrees with the ADM listing, probably). I would apply those instead of the B391 rule for attacks from behind. |
Re: Dodge question
-4 is the modifier I always used.
Untill yet, I believed it was a rule as written. It is not really... But "Can't see the attacker: -4" is still the more close from an attack from behind which could realistically be dodged. |
Re: Dodge question
I also always used -4 to defend against attacks from the back if you're aware of them. Could be a 3e leftover.
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Re: Dodge question
The difference is is the GM is using Tactical Combat or not. In "normal" Combat, you can defend against any attack you are aware of, mostly because "facing" isn't an issue. In Tactical Combat, defending from a side hex is at -2, no defense is allowed from the rear hex (except for the listed exceptions), and no defense is allowed for an attack you are not aware of.
Also, Can't See Attacker is a -4 modifier, and requires a Hearing-2. |
Re: Dodge question
While I can certainly agree with not being able to dodge an attack one's not aware of, I don't agree with flat-out not being able to dodge an attack from the rear. In the end though, it's the GM's decision. As GM, I would allow a dodge at a penalty, even for the simple fact that even though I may be facing a certain direction, my head is probably turning in ways independent of my body.
What would be my "facing" if my head was turned at 90 degrees relative to my body? Would my back effectively be my side for purposes of vision and awareness? In the heat of battle, I would allow some sort perception roll to notice someone getting ready to attack from behind. If the would-be defender attacked that round, there would probably be a penalty for being distracted or preoccupied... |
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