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-   -   [New Release] Pyramid 3/13: This one has magic and stuff! (https://forums.sjgames.com/showthread.php?t=64391)

The Fox 11-19-2009 10:03 AM

[New Release] Pyramid 3/13: This one has magic and stuff!
 
Busy morning, busy-busy-busy, so I haven't had a chance to read Pyramid Pyramid #3/13: Thaumatology yet. I guess it has magic in it? Let me know, yeah?

Kuroshima 11-19-2009 10:18 AM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by The Fox (Post 885008)
Busy morning, busy-busy-busy, so I haven't had a chance to read Pyramid Pyramid #3/13: Thaumatology yet. I guess it has magic in it? Let me know, yeah?

Great! it's already out! Now, I just have to wait until I get my comp copy to check how did my article end up ;)

PK 11-19-2009 12:33 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by Kuroshima (Post 885018)
Great! it's already out! Now, I just have to wait until I get my comp copy to check how did my article end up ;)

Oh, yeah, about that. We had some space issues, so . . . well, we didn't want to cut it, so what we did was take every fourth word out.

It looks a little weird now, but I'm sure people will be able to figure it out. :)

Kuroshima 11-19-2009 12:47 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 885102)
Oh, yeah, about that. We had some space issues, so . . . well, we didn't want to cut it, so what we did was take every fourth word out.

It looks a little weird now, but I'm sure people will be able to figure it out. :)

O I though you would reorder the words according to the cabalistic power of the 100th, and following, digits of pi ;)

demonsbane 11-21-2009 04:11 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 885102)
(...) well, we didn't want to cut it (...) It looks a little weird now, but I'm sure people will be able to figure it out. :)

Serious? Anyhow, The Mystic Knight is a four page article -and that's more than The Justiciar in Pyramid 3-10, this latter ocupying almost three full pages.

All in all, I think it's a tight text regarding any sort of "fluff".

BTW, I'm glad to see your article released, Kuroshima.

PK 11-21-2009 04:14 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by demonsbane (Post 886050)
Serious?

No, joking. Arbitrarily removing every fourth word would make any article completely unreadable and useless.

Steven Marsh 11-21-2009 05:54 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 886052)
Arbitrarily removing every fourth word would make any article completely unreadable and useless.

I don't know you're talking about; removed every fourth from this forum, and it still perfect sense to!

demonsbane 11-21-2009 06:57 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 886052)
joking

That makes more sense to me (*). Thxs!

Quote:

Originally Posted by Steven Marsh (Post 886103)
I don't know you're talking about; removed every fourth from this forum, and it still perfect sense to!

I thought that was due to my broken English understanding . . .


(*) Actually, after reading Rev's post, I was wondering if the article was cropped in any significant way: I see it wasn't.

Kuroshima 11-21-2009 07:23 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by demonsbane (Post 886050)
Serious? Anyhow, The Mystic Knight is a four page article -and that's more than The Justiciar in Pyramid 3-10, this latter ocupying almost three full pages.

All in all, I think it's a tight text regarding any sort of "fluff".

BTW, I'm glad to see your article released, Kuroshima.

Many thanks. Glad you liked it.

Trust me, it was a rather simple article (DF template creation is really easy), and it wasn't easy to write. I started writing it early this spring, and I've been on and off with it. Some sections have had like 3 complete rewrites. As for the fluff, I tried to keep it as generic as possible, and yet as flavorful as possible. I also tried to show all the info that anyone wishing to use the template in their games would need (Power-ups, lenses,..).

The new Imbuement Skills are not necessary for the template, but it was my best chance to get them printed ;) (and one had to go to the odds and ends section)

As for the perks, well, I'm a huge fan of perks. I patterned them on magical perks from Magical Styles. In fact, there is very little new in the article. I feel that every template should have a list of perks they can get. It's like the other game's Feats, only more balaced, less necessary, and more coherent. In fact the current grouping of perks works well:

Everyone: Can get 1 general perk per 25 total character points (general perks are perks that are admissible in the campaign, and don't fit any other category), 1 Combat perk per 20 points spent in combat, one magical perk per 20 points spent in spells, one social perk per 20 points spent in social skills.

Each template get extra perks in some areas. This is part of their Power-Up
Barbarian: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every magical perk is available (Melee focused perks only).
Bard: 1 Social perk per 10 points in Social skills, instead of 1 per 20 points.
Cleric: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available.
Druid: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available.
(Un)Holy Warrior: 1 (Un)Holy perk per 10 points in Combat skills, instead of 1 per 20 points. Holy Perks are a mix of combat Perks, Power Perks, Magical Perks,...
Knight: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points.
Martial Artist: 1 Chi Perk per 10 points in combat abilities. Chi perks are mostly Combat perks, but include some exotic perks as well.
Scout: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points. Not every combat perk is available (Ranged combat perks only).
Swashbuckler: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (Melee focused perks only).
Thief: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (perk selection focused on sneakiness).
Wizard: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points.

Non-core templates:
Artificer: 1 Equipment Perk per 10 points in skills covered under the Dungeon Artificer talent
Sage: 1 Knowledge perk per 10 points in "educated" skills (Not sure what to put in this category)
Justicar: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available.
Mystic Knight: 1 imbuement perk per 10 points in Imbuement Skills.

Now, this is a rough idea. If there is a DF Pyramid, I might write an article, with precise lists for each template.

Kuroshima 11-21-2009 07:25 PM

Re: [New Release] Pyramid 3/13: This one has magic and stuff!
 
Quote:

Originally Posted by demonsbane (Post 886124)
(*) Actually, after reading Rev's post, I was wondering if the article was cropped in any significant way: I see it wasn't.

The only part that was "cropped", was the Reinforce Shield Imbuement Skill, that had to be moved to the Odds and Ends section, since it does not fit the default assmptions of DF.


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