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-   -   [Gun Fu] Army of One overpowered? (https://forums.sjgames.com/showthread.php?t=63944)

vicky_molokh 11-04-2009 03:56 AM

[Gun Fu] Army of One overpowered?
 
Greetings, all!

Reading Gun Fu, the Army of One Perk seems to be waaaay too useful. It basically increases a person firepower twofold, and seems to be very good for Gunslingers due to the full Acc with one-handed weapons.

More importantly, it doesn't compare with Mêlée, where being able to wield a two-hander requires lots of extra ST.

Opinions?

Thanks in advance!

Agramer 11-04-2009 05:53 AM

Re: [Gun Fu] Army of One overpowered?
 
All I can say is:

Rambo : First Blood
Rambo : First Blood II
Rambo III
Rambo

;)))

Mailanka 11-04-2009 06:02 AM

Re: [Gun Fu] Army of One overpowered?
 
I don't think I would consider a two-handed weapon wielded one-handed via Army of One as a genuinely one-handed weapon. A rifle is a rifle is a rifle, even if you have a perk that lets you wield it with one hand. You can't start whipping it around like a pistol just because you took Army of One.

Sam Baughn 11-04-2009 06:12 AM

Re: [Gun Fu] Army of One overpowered?
 
I don't have Gun Fu, but don't the rules already cover wielding two-handed weapons one handed? You just need ridiculous levels of ST and the huge weapons perk to make it practical with most of them.

vicky_molokh 11-04-2009 06:56 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Perfect Organism (Post 878161)
I don't have Gun Fu, but don't the rules already cover wielding two-handed weapons one handed? You just need ridiculous levels of ST and the huge weapons perk to make it practical with most of them.

The Army Of One perk allows to ditch this rule, and just wield it one-handed instead. MinST stays the same, but the special daggers are effectively removed.

Randyman 11-04-2009 07:03 AM

Re: [Gun Fu] Army of One overpowered?
 
Does the word "Cinematic" clear things up for you? How about "intentionally over-the-top"?
</sarc>

In all seriousness, the idea of Gun Fu being "balanced" relative to the bulk of the rest of GURPS just doesn't compute for me. It's supposed to be "wahoo!" crazy stuff.

If "it" doesn't fit whatever campaign you're planning, don't use "it", for any value of "it" found in any official published GURPS material. The GM is always assumed to be a factor (and an actor) in balancing the game.

Mailanka 11-04-2009 07:10 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Randyman (Post 878180)
Does the word "Cinematic" clear things up for you? How about "intentionally over-the-top"?
</sarc>

In all seriousness, the idea of Gun Fu being "balanced" relative to the bulk of the rest of GURPS just doesn't compute for me. It's supposed to be "wahoo!" crazy stuff.

If "it" doesn't fit whatever campaign you're planning, don't use "it", for any value of "it" found in any official published GURPS material. The GM is always assumed to be a factor (and an actor) in balancing the game.

I don't agree. A perk is a perk, whether you're in a cinematic game or a realistic game. The game should be balanced. "Cinematic" just means you can do stuff that realistic characters can't, not that a 100 point cinematic character > a 100 point realistic character. Moreover, even if this wasn't the case, one cinematic advantage should balance with another cinematic advantage, and so Army of One should, in the very least, balance with the other perks in Gun Fu.

However, it seems to me that the intention of Army of One is to simply allow you to wield a two-handed, heavy weapon with one hand, ignoring the two-handed requirement. That's not really much of an advantage, except as Molokh points out that it creates an undue synergy with Gunslinger, and that might be worth a mention in an errata.

In regards to melee: wielding a big, two-handed weapon allows you to wield a shield in your off-hand. No such real advantage exists in gun-play, however, so I don't think comparing Army of One to similar melee perks is like comparing apples to oranges. Melee and ranged combat use very different assumptions, and even different rules in some cases (like All-Out Attacks)

vicky_molokh 11-04-2009 07:22 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Mailanka (Post 878187)
I don't agree. A perk is a perk, whether you're in a cinematic game or a realistic game. The game should be balanced. "Cinematic" just means you can do stuff that realistic characters can't, not that a 100 point cinematic character > a 100 point realistic character. Moreover, even if this wasn't the case, one cinematic advantage should balance with another cinematic advantage, and so Army of One should, in the very least, balance with the other perks in Gun Fu.

However, it seems to me that the intention of Army of One is to simply allow you to wield a two-handed, heavy weapon with one hand, ignoring the two-handed requirement. That's not really much of an advantage, except as Molokh points out that it creates an undue synergy with Gunslinger, and that might be worth a mention in an errata.

In regards to melee: wielding a big, two-handed weapon allows you to wield a shield in your off-hand. No such real advantage exists in gun-play, however, so I don't think comparing Army of One to similar melee perks is like comparing apples to oranges. Melee and ranged combat use very different assumptions, and even different rules in some cases (like All-Out Attacks)

It's more important that it creates synergy with DWA and some acrobatic tricks, as well as Driving and similar skills. And the fact that it doesn't compare with Huge Weapons.

It's effectively Extra Hand, Weapon Mount -80%, Force Extension +50%, No Signature +20%, Doesn't require modified equipment to mount +??%.

Sam Baughn 11-04-2009 07:32 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Molokh (Post 878176)
The Army Of One perk allows to ditch this rule, and just wield it one-handed instead. MinST stays the same, but the special daggers are effectively removed.

So it effectively doubles your strength for the specific purpose of meeting ST requirements for handling a long arm one handed?

I can see that having a nasty synergy with off-hand weapon training and dual-weapon attack. Especially when the character has a couple of light machine guns. It's also a lot cheaper than buying two weapon mounts, which would be the usual way of being able to handle two double-handed weapons.

A more balanced version might be something like 'you can use a two handed firearm in one hand if you meet it's minimum ST requirements, but it becomes unready after you attack with it, unless you have at least 1.5 times the listed ST'. That lets ST 15-17 big guys handle shotguns, SMGs and rifles one handed without penalty, but restricts the more ridiculous dual wielding to those with ST 20+.

Mailanka 11-04-2009 07:57 AM

Re: [Gun Fu] Army of One overpowered?
 
[QUOTE=Molokh;878189]
Quote:

It's more important that it creates synergy with DWA and some acrobatic tricks, as well as Driving and similar skills.
Which is the intention of the perk.

Quote:

And the fact that it doesn't compare with Huge Weapons.
Irrelevant. Melee != Ranged. Ranged combat has no real analog to Focused Fury either, but I don't see you complaining.

Quote:

It's effectively Extra Hand, Weapon Mount -80%, Force Extension +50%, No Signature +20%, Doesn't require modified equipment to mount +??%.
Over-analysis.

There's a strong cinematic tradition for strong heroes wielding big guns casually and with one hand. Moreover, it's a very minor advantage, all things considered. Just because you can construct an advantage an alternate, more expensive way, doesn't mean that the cheaper way is "overpowered."

DouglasCole 11-04-2009 08:07 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Mailanka (Post 878203)
There's a strong cinematic tradition for strong heroes wielding big guns casually and with one hand.

QFT.

Remember, when the book was written, the authors sat down and watched movies. To paraphrase Neo, "LOTS of movies."

If you saw it in a film and couldn't do it by the regular rules, typically it got a Perk. One Many Army is such a thing. Sly and Arnold and Jesse can wield stupidly powerful weaponry, either at all (the M134 minigun that was "Old Painless"; even the XM214 5.56x45mm '6-pak' had 90lbs of recoil force) or in one hand (Sly's repeated use of M60s, and Arnolds wielding one in each hand of a railgun that supposedly fired projectiles at the speed of light in Eraser).

To do this, you need to violate RAW. So be it. Perk.

Agramer 11-04-2009 08:34 AM

Re: [Gun Fu] Army of One overpowered?
 
On 2nd thought he is right.

It should be advantage and not Perk.

Kaldrin 11-04-2009 09:02 AM

Re: [Gun Fu] Army of One overpowered?
 
In my mind Army of One is simply off-hand weapon training for heavy guns. The gunslinger advantage already gives the other stuff.

Ulzgoroth 11-04-2009 09:48 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by DouglasCole (Post 878206)
QFT.

Remember, when the book was written, the authors sat down and watched movies. To paraphrase Neo, "LOTS of movies."

If you saw it in a film and couldn't do it by the regular rules, typically it got a Perk. One Many Army is such a thing. Sly and Arnold and Jesse can wield stupidly powerful weaponry, either at all (the M134 minigun that was "Old Painless"; even the XM214 5.56x45mm '6-pak' had 90lbs of recoil force) or in one hand (Sly's repeated use of M60s, and Arnolds wielding one in each hand of a railgun that supposedly fired projectiles at the speed of light in Eraser).

To do this, you need to violate RAW. So be it. Perk.

Only (a) you don't need to violate RAW, there already exist rules for wielding those weapons one-handed, and (b) not all violations of RAW should be perks.

carllarson 11-04-2009 09:56 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Kaldrin (Post 878230)
In my mind Army of One is simply off-hand weapon training for heavy guns. The gunslinger advantage already gives the other stuff.

Partially. It allows one-handed use of two-handed heavy weapons, not off-hand use. You'd have to take OHWT to use in the off hand without penalty, and DWA if using 2 at once.

I'd personally adjust the required ST based, as cinematic heroes using this ability would generally have excess ST compared to the base requirement. However, it isn't necessary, as the ST needed is enough to lift the weapon, and the perk implies at least one other form of bracing (hipshooting).

Also, if it seems overpowering, simply change the emphasis related to one-handed vs two-handed use. Frex, it's still a two-handed weapon, so Gunslinger still treats it as such.

Kromm 11-04-2009 10:31 AM

Re: [Gun Fu] Army of One overpowered?
 
This perk is merely a way to leverage the large buy-in of Gunslinger. If you want to be a Gunslinger and have your thing be big, heavy weapons . . . you can, and you don't have to shovel in too many more points after the 25 you paid for Gunslinger. Using two such weapons effectively still means having OHWT and DWA with your skill of choice, for another 6 points.

And of course you still need the base ST, which is high for the most potent weapons. Not to mention enough ST to lug the things unencumbered. You won't be doing much gun fu with two M60s and ST 10. You need ST 12 to exploit the perk, and then you're carrying 59.2 lbs. of machine guns, which puts you at Medium encumbrance (60% of your Basic Move, -2 to Dodge) even if you're otherwise naked.

We looked at all the stuff you'd actually need to be any good at this and decided, "Yeah, 25 points in Gunslinger is enough of a premium to make it fair to let high ST, a couple of perks, and a maxed-out technique be especially effective in an over-the-top campaign."

Oh, and you can fire a lot of these weapons one-handed with a sufficiently good sling anyway. That might set you back 0 points and $100-$200. And that's not cinematic, especially, just a stupidly heavy and expensive way to outfit a single man.

Kromm 11-04-2009 10:52 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Molokh (Post 878143)

full Acc with one-handed weapons.

Note that this applies to the weapon's basic hands requirement, before special perks or whatever. A heavy weapon with a † (two-handed) mark on ST still counts as a two-handed weapon for Acc purposes. Also, automatic fire never gets full Acc – that's for single shots – so the best candidates for this perk, which are LMGs and GPMGs, aren't especially useful here. Nearly all such weapons have a ! note on RoF, which means that they can't fire single shots.

Quote:

Originally Posted by Molokh (Post 878143)

More importantly, it doesn't compare with Mêlée, where being able to wield a two-hander requires lots of extra ST.

This isn't, in fact, important at all. In melee combat, you're providing the damage yourself, with your own ST. In firearms combat, the gun is providing it. Put 5 points in High TL and get a future weapon, or just bring a big satchel explosive, and you can get as much damage as you want, really. The fact is, GURPS makes huge firearms damage more a $ and LC thing than a points thing; if you can afford the weapon, and the GM isn't restricting you to LC2+ guns, then ST doesn't hold you back much.

Kaldrin 11-04-2009 10:54 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by carllarson (Post 878270)
Partially. It allows one-handed use of two-handed heavy weapons, not off-hand use. You'd have to take OHWT to use in the off hand without penalty, and DWA if using 2 at once.

My point was that for one point you get a similar effect to the OHWT. I know how the penalties work...

DouglasCole 11-04-2009 11:09 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Kromm (Post 878312)
Also, automatic fire never gets full Acc – that's for single shots...

Hmmm? Really? I thought RoF greater than one is pretty much a side effect, at least for the first round of firing.

Am I conceiving it wrong? Pull out M60 with one hand, Aim, then let loose at RoF10, and I get skill plus Acc plus RoF bonuses, less applicable penalties...

The second turn, you've disrupted your aim, so I lose Acc, but all else still applies.

No?

Sam Baughn 11-04-2009 11:12 AM

Re: [Gun Fu] Army of One overpowered?
 
It's part of the special rules for gunslinger, not the general rules for aimed fire.

DouglasCole 11-04-2009 11:14 AM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Perfect Organism (Post 878323)
It's part of the special rules for gunslinger, not the general rules for aimed fire.

Ah. Good.

vicky_molokh 11-04-2009 02:34 PM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Perfect Organism (Post 878323)
It's part of the special rules for gunslinger, not the general rules for aimed fire.

Wait, where?

Edit: somehow it slipped out of my mind. Found it.

Dinadon 11-04-2009 02:37 PM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Molokh (Post 878439)
Wait, where?

Basic Set: Characters

vicky_molokh 11-04-2009 02:39 PM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Dinadon (Post 878440)
Basic Set: Characters

Wow, how could I forget it. That's me not playing multishotters.

Joel 11-04-2009 05:23 PM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Kromm (Post 878312)
Note that this applies to the weapon's basic hands requirement, before special perks or whatever. A heavy weapon with a † (two-handed) mark on ST still counts as a two-handed weapon for Acc purposes.

Is this also true if you have Gunslinger and can use the weapon one handed just by virtue of a very high Strength, ST 24 in this case?

PK 11-04-2009 05:36 PM

Re: [Gun Fu] Army of One overpowered?
 
Quote:

Originally Posted by Joel (Post 878494)
Is this also true if you have Gunslinger and can use the weapon one handed just by virtue of a very high Strength, ST 24 in this case?

Yes, it is. If the gun has the little "two-handed" symbol by it, Gunslingers get half Acc (with single-shots) for free, or full Acc if they Aim for a turn. It's the weapon itself that matters, not how you wield it.

Kromm 11-04-2009 05:41 PM

Re: [Gun Fu] Army of One overpowered?
 
Yep. "Full Acc, all the time" is expressly for purpose-built pistols, which are designed as extensions of your hand and not kludged to kinda fit in one hand.


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