Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
Quote:
OTOH my approach to D&D and roleplaying games was through literature and art. When I saw them (and henceforth) both of them were "serious", and I always tried to make my best to port some of the qualities existent in that art to my fantasy roleplaying games. So I confess I feel like if the DF authors were putting here a sort of "seriousness cap", almost officially banning any non-banal approach to this material. (Isn't enough to say the stuff is something like plug & play with little preparation by default?). I'm not comfortable with that, specially when other roleplaying genres and settings could deserve equally well a "silly" label . . . if it's needed to ridicule any of them, after all! (not sure I'm writing this latter phrase properly because grammar limitations) Quote:
Quote:
Quote:
Anyhow, I can see lots of effort in all GURPS Dungeon Fantasy books, including DF 7: Clerics. Maybe behind such effort there's some unacknowledged serious love . . . ;^D |
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
I'll point out yet again that DF is not supposed to be D&D. It's a take on a genre which includes D&D as a major component and original inspiration but also a batch of other RPGs like Runequest (notable for the inclusion of sentient ducks) and Tunnels and Trolls (notable for the silliest spell names ever; anybody else remember casting "Take That You Fiend"?) and computer games like World of Warcraft. Viewing just published works in the genre, there's a non-trivial amount of visible silliness, and it gets a lot more OTT when you look at the genre as actually played. |
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
I agree concerning the over the top silliness you're talking about, but still I always liked GURPS because it usually marks a notable difference regarding lots of mass products. And I see silliness very related to mass products. Still, since you're speaking of computer games like World of Warcraft (I loathe things like that), why not take a look to The Elder Scrolls: Oblivion or to the just released Dragon Age: Origins? I believe straightforward standard fantasy silliness isn't easy to find there. Youtube can be an excellent resource for researching about that in the case you're not investing your time in computer games. Anyway I'm eagerly waiting for the next DF releases, including Treasure Tables. All them look very promising! |
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
One thing I forgot to make clear while expounding on my bland criticism: I always prefer new game material related to the 'Campaigns' part of the game over those that relate to 'Characters'. Now, the DF series already numbers 5 volumes about character building, so I'm a little fed up with this. One final word about the unholy marriage between B-Dog and Gygax: you should rather check the Moldvay modules (Castle Amber, Silver Princess Palace etc.) for an unhealthy dosage of bizarre dungeon randomness! |
Re: Dungeon Fantasy 7: Attack of the Healbots
Thanks for the Tom Modvoy modules suggestion, I will have to check them out.
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Well, he mentioned it in other threads.
|
Re: Dungeon Fantasy 7: Attack of the Healbots
An incomplete list of important inspirations for me, in chronological order:
1979 to 1985 — Played and ran Tunnels and Trolls Fifth Edition.As you can see, D&D titles, computer games, and my own campaign worlds were my main inspirations. |
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
|
| All times are GMT -6. The time now is 05:03 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.