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-   -   The Caster Gun (Outlaw Star) (https://forums.sjgames.com/showthread.php?t=63465)

Ragitsu 10-19-2009 12:43 PM

The Caster Gun (Outlaw Star)
 
What kind of damage does the Caster Gun from Outlaw Star do? Crushing with the Cosmic modifier? Corrosion with the Cosmic modifier?

I think it has a high "Costs Fatigue" Limitation on the higher damaging shells.

But, it is certainly a Unique Gadget in any event.

Humabout 10-19-2009 12:48 PM

Re: The Caster Gun (Outlaw Star)
 
Depends in the shell being used. Frex, one of the shells (forgot the numbers) looked a lot like an implosion grenade effect or a vortex grenade effect from UT.

Personally, I'd draw up a list of ammo types, each with different effects and damage. As for actual damage numbers? I'd put it in the 6d range easily with a nice armor divisor or just straight up Cosmic modifier.

Also remember that casters seemed able to cancel out each others' effects.

Ragitsu 10-19-2009 01:06 PM

Re: The Caster Gun (Outlaw Star)
 
The most powerful one was a mini black-hole.

Fred Brackin 10-19-2009 03:52 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 869698)
The most powerful one was a mini black-hole.

Which is an Implosion warhead from UT for all practical purposes.

If using UT it's a 25mm single-shot grenade launcher with at least half of the warheads being techno-magic.

Ragitsu 10-20-2009 12:58 AM

Re: The Caster Gun (Outlaw Star)
 
I'll have to actually watch the series again to find out what each shell does. So far, I haven't found an online resource that has consistently and comprehensively cataloged them.

Humabout 10-20-2009 02:04 AM

Re: The Caster Gun (Outlaw Star)
 
I don't recall the series explaining ALL of them, but you should be able to find the ones used. The rest is up to your creativity :)

AOTA 10-20-2009 12:53 PM

Re: The Caster Gun (Outlaw Star)
 
This site might help some.

http://www.geocities.com/jenoko/Nantai.html

this one too.

http://www.geocities.com/jenoko/index2.html

this one is just interesting.

http://mydumbprojects.blogspot.com/2...4_archive.html

Ragitsu 10-20-2009 04:48 PM

Re: The Caster Gun (Outlaw Star)
 
Thank you, AOTA! It's difficult locating obscure Geocities and Yahoo sites.

Edit: also, since the shells are half magic/half technology, do you think the mana level of an area would effect the weapon's power?

Humabout 10-20-2009 05:47 PM

Re: The Caster Gun (Outlaw Star)
 
I suspect it will have half or a fourth effect, simply because corelations seem to either be linear or quadradic in nature. It's really up to the GM if there's any corelation at all, though. Aka, this is all BS that's up to you (I usually side with whatever makes it Fun).

AOTA 10-21-2009 09:35 AM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 870223)
Thank you, AOTA! It's difficult locating obscure Geocities and Yahoo sites.

Edit: also, since the shells are half magic/half technology, do you think the mana level of an area would effect the weapon's power?

No problem.

I'd run them that the local mana level wouldn't have any effect on them. Since to me it seems that is what they were designed for.

robkelk 10-21-2009 07:06 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 870223)
Thank you, AOTA! It's difficult locating obscure Geocities and Yahoo sites.

Edit: also, since the shells are half magic/half technology, do you think the mana level of an area would effect the weapon's power?

That's actually addressed in the source: the galaxy's mana level has been dropping, so the more powerful shells draw more from the person firing them. (The extreme case was when Gene almost died from using that mini-black-hole shell - in game terms, it cost him all his Fatigue and a large fraction of his Health to activate it.)

Ragitsu 10-21-2009 07:12 PM

Re: The Caster Gun (Outlaw Star)
 
Is there a Cost HP Limitation that I missed?

tanniynim 10-22-2009 02:17 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 870805)
Is there a Cost HP Limitation that I missed?

It's in Powers, but IDHMBWM.

Ragitsu 10-23-2009 08:18 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by tanniynim (Post 871251)
It's in Powers, but IDHMBWM.

That acronym looks like quite a mouthful :-).

robkelk 10-24-2009 11:01 AM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 871987)
That acronym looks like quite a mouthful :-).

"I Don't Have My Book With Me".

And IDHMBWM, either... <sigh>

Ragitsu 10-29-2009 06:04 PM

Re: The Caster Gun (Outlaw Star)
 
Which weapon skill, and by extension, Fast-Draw skill are we looking at here?

tanniynim 10-30-2009 01:13 PM

Re: The Caster Gun (Outlaw Star)
 
Well, anyone can use it, so I'd lean towards one of the Gun skills. The biggest problem is that Caster Guns seem to be unique items, each with their own handles, targeting mechanisms, etc. One character in Outlaw Star has one that almost looks like a bow or crossbow if I remember correctly.

Since Gun is an Easy skill, I'd probably make a new skill for Gun (Caster) and apply a generous default to Pistol and Rifle. There would be decent familiarity penalties for picking up a new one though, and HEAVY penalties for someone who hasn't used one before and is defaulting from Pistol or other.

As far as Fast-Draw goes, I'd default from Pistol again, but would require a skill *for that specific caster-gun,* as there are major differences between one and another.

Anders 10-30-2009 01:26 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 870805)
Is there a Cost HP Limitation that I missed?

It's twice as much as 'costs FP'.

Ragitsu 10-30-2009 02:03 PM

Re: The Caster Gun (Outlaw Star)
 
Thanks, Asta Kask. Is that in another supplement, or is it a house-rule?

Also, thank you tanniynim. Any guesses on the weapon's Acc, if any? Most of the attacks seen to be cone/jet based.

tanniynim 10-30-2009 02:16 PM

Re: The Caster Gun (Outlaw Star)
 
Quote:

Originally Posted by Ragitsu (Post 875927)
Thanks, Asta Kask. Is that in another supplement, or is it a house-rule?

Also, thank you tanniynim. Any guesses on the weapon's Acc, if any? Most of the attacks seen to be cone/jet based.

Costs HP is Powers p110.

I don't know. I'd have to watch the series all the way though again. Some of the attacks seem to be "never miss", others seem to be jets or cones. I'd probably give the gun an Acc of +1 or +2, but modify that further based upon the shell used.

Ragitsu 10-30-2009 02:21 PM

Re: The Caster Gun (Outlaw Star)
 
Wow, I didn't know how I missed your previous reference to Powers. In any case, i'll be trying to stat out this sucker sometime over the weekend. The size (Bulk) and weight will be tricky.

tanniynim 10-30-2009 03:02 PM

Re: The Caster Gun (Outlaw Star)
 
Eh, I'd probably design it with Powers in any game I used it in.

Maybe "Magery (Uses Guns (Caster) skill, Gadget Limitations, With Specially Designed Cartridge Ammo Only)?" Then buy the Caster Gun as Signature Gear for a little plot protection.

Then I'd have NPCs make and sell the cartridges as "Scroll" items, maybe with some of the changes from Thaum p107.


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