Re: The Caster Gun (Outlaw Star)
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Re: The Caster Gun (Outlaw Star)
Is there a Cost HP Limitation that I missed?
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Re: The Caster Gun (Outlaw Star)
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Re: The Caster Gun (Outlaw Star)
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Re: The Caster Gun (Outlaw Star)
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And IDHMBWM, either... <sigh> |
Re: The Caster Gun (Outlaw Star)
Which weapon skill, and by extension, Fast-Draw skill are we looking at here?
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Re: The Caster Gun (Outlaw Star)
Well, anyone can use it, so I'd lean towards one of the Gun skills. The biggest problem is that Caster Guns seem to be unique items, each with their own handles, targeting mechanisms, etc. One character in Outlaw Star has one that almost looks like a bow or crossbow if I remember correctly.
Since Gun is an Easy skill, I'd probably make a new skill for Gun (Caster) and apply a generous default to Pistol and Rifle. There would be decent familiarity penalties for picking up a new one though, and HEAVY penalties for someone who hasn't used one before and is defaulting from Pistol or other. As far as Fast-Draw goes, I'd default from Pistol again, but would require a skill *for that specific caster-gun,* as there are major differences between one and another. |
Re: The Caster Gun (Outlaw Star)
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Re: The Caster Gun (Outlaw Star)
Thanks, Asta Kask. Is that in another supplement, or is it a house-rule?
Also, thank you tanniynim. Any guesses on the weapon's Acc, if any? Most of the attacks seen to be cone/jet based. |
Re: The Caster Gun (Outlaw Star)
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I don't know. I'd have to watch the series all the way though again. Some of the attacks seem to be "never miss", others seem to be jets or cones. I'd probably give the gun an Acc of +1 or +2, but modify that further based upon the shell used. |
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