Re: [RULES] Combat between Giant and man.
Hey, stop picking on giants. High SM is very troublesome already.
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Re: [RULES] Combat between Giant and man.
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Meaning: GURPS being generic and universal, if your Giants (which are physical impossibilities already - so you are in Fantasy area) are slower compared to your normals, make them slower. I can perfectly imagine a giant moving as fast as I can making the resultant "effects" to the surroundings really impressive (with lots of small things flying around and getting crushed all the time and a lot of noise) so mine would be faster. This is just a choice, it shouldn't be inherent in the system. Cheers! |
Re: [RULES] Combat between Giant and man.
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Re: [RULES] Combat between Giant and man.
Speaking of Man vs. Giant, how would you handle the problem of hit locations in such an encounter? I tried to find advice in the "Combat at different levels" section (B404) but to no avail (it actually covers a different issue).
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Re: [RULES] Combat between Giant and man.
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I thought there was already a +4 cap for melee for this very reason. |
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Re: [RULES] Combat between Giant and man.
In fact my question was exactly about weapon reach with non human-sized (or, anyway, differently sized) opponents. In case I should end up GMing a man vs. giant fight, is there out some supplement with rules to detail what is reacheable and what is not, or am I on my own (GM's call backed up by geometry and common sense)?
Regards, Amedeo |
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