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-   -   [RULES] Affliction / Innate Attack skills (https://forums.sjgames.com/showthread.php?t=63370)

Nerun 10-15-2009 10:06 PM

[RULES] Affliction / Innate Attack skills
 
1.- Affliction needs skill to use as Innate attack?

2.- I need a separated skill Innate Attack for each Innate Attack i have? Example, i have Flametrower, Plasma Beam and Electrical beam, i need 3 skills or just one: Innate Attack (beam)?

3.- If my attack do not fire from hand, mouth or eyes, but from my chest, i can create specialization Innate Attack (chest) right?

The Benj 10-15-2009 10:38 PM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by Nerun (Post 867950)
1.- Affliction needs skill to use as Innate attack?

Yes, unless you've done something like make it a Melee attack or a Malediction*

Quote:

2.- I need a separated skill Innate Attack for each Innate Attack i have? Example, i have Flametrower, Plasma Beam and Electrical beam, i need 3 skills or just one: Innate Attack (beam)?
The latter. If they're all beams, you can use Beam for all of them.

Quote:

3.- If my attack do not fire from hand, mouth or eyes, but from my chest, i can create specialization Innate Attack (chest) right?
Sure, go right ahead.

*Heh, my first draft of this had a typo here: "Lamediction"

nick012000 10-16-2009 05:34 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by Nerun (Post 867950)
1.- Affliction needs skill to use as Innate attack?

Depending on how the attack is fluffed, you might use different skills. The exact skill used is basically a 0-point feature. A psychic power might use Autohypnosis, or a blast of sex pheremones might use Sex Appeal. Ki powers in particular tend to use different skills.

The Benj 10-16-2009 06:01 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by nick012000 (Post 868098)
Depending on how the attack is fluffed, you might use different skills. The exact skill used is basically a 0-point feature. A psychic power might use Autohypnosis, or a blast of sex pheremones might use Sex Appeal. Ki powers in particular tend to use different skills.

I call shenanigans, but you're welcome to do that in your games.

nick012000 10-16-2009 06:13 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by The Benj (Post 868113)
I call shenanigans, but you're welcome to do that in your games.

I believe that it's stated in Powers, though the descriptions for the use of skills for Ki powers might be in Martial Arts.

The Benj 10-16-2009 06:26 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by nick012000 (Post 868117)
I believe that it's stated in Powers, though the descriptions for the use of skills for Ki powers might be in Martial Arts.

I remember it talking about using Skills as replacements for attribute rolls, but I don't remember it saying to just use whatever you felt like using as a replacement for things that already have appropriate Skills. Page reference?

roguebfl 10-16-2009 06:37 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by The Benj (Post 868113)
I call shenanigans, but you're welcome to do that in your games.

Why are you calling shenanigans?

Quote:

Originally Posted by kromm
Quote:

Originally Posted by roguebfl
... to give some clarification on if/when it's appropriate to use Skills such as Karate (for an IA with Melee C) or the Guns Skill with gadgets ? (instead of Brawl/Innate Attack)

"Any old time you want." Brawling and Innate Attack are Easy; replacing them with another Easy skill is ***-for-tat, while replacing them with a harder skill isn't giving anyone a free lunch.


The Benj 10-16-2009 06:47 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by roguebfl (Post 868122)
Why are you calling shenanigans?

Because that quote specifically concerns using other combat skills?

nick012000 10-16-2009 06:54 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by The Benj (Post 868128)
Because that quote specifically concerns using other combat skills?

Well, it's not like your other skills are going to be any easier to learn than Easy skills, now are they? ;)

nerdvana 10-16-2009 07:00 AM

Re: [RULES] Affliction / Innate Attack skills
 
Quote:

Originally Posted by nick012000 (Post 868129)
Well, it's not like your other skills are going to be any easier to learn than Easy skills, now are they? ;)

His concern may be due to the fact that you are allowing a player to increase the utility of a skill at no cost. I'm not sure I agree (or disagree) with this concern personally, but I can see that as a possible concern.


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