Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Warehouse 23 Digital (https://forums.sjgames.com/forumdisplay.php?f=10)
-   -   GURPS Spaceships 5: Boldly Going (https://forums.sjgames.com/showthread.php?t=63157)

David L Pulver 10-12-2009 02:43 PM

Re: GURPS Spaceships 5: Boldly Going
 
Quote:

Originally Posted by Kale (Post 865718)
I liked the probe rules; I was working on a 'first in' scout ship design and had put two missile tubes on it assuming probes would be fired from them. The probe rules were very timely for me as a result.
Also, all the exploration and contact tasks are very handy. I liked how they were laid out like the abstract combat system's phase tasks. The consistency of the overall series is very nice..

That's good! Glad it's useful to you.

Peter Knutsen 10-12-2009 05:55 PM

Re: GURPS Spaceships 5: Boldly Going
 
Quote:

Originally Posted by David L Pulver (Post 865748)
That's good! Glad it's useful to you.

I haven't bought SS5 yet, but it's a good thing that it at least does have some kind of probe and probe launcher system. That's rather useful for scout ships.

Kale 10-12-2009 06:17 PM

Re: GURPS Spaceships 5: Boldly Going
 
Quote:

Originally Posted by Peter Knutsen (Post 865864)
I haven't bought SS5 yet, but it's a good thing that it at least does have some kind of probe and probe launcher system. That's rather useful for scout ships.

The kicker is it also gives rules for using the probes as improvised missiles in a pinch. This could be handy for a desperate, outgunned scout ship trying to make a run for it.


All times are GMT -6. The time now is 06:36 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.