| kenclary |
10-09-2009 06:50 PM |
Re: Why is Broad-Minded a Quirk?
Quote:
Originally Posted by Figleaf23
(Post 864387)
Obviously at some point, a designer wrote the description and presumably an editor agreed.
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It is obvious that it was written and edited, but not at all obvious that the designer/editor agreed with _your_ opinion on what Broad-Minded means. Designers and editors also put the quirk into the chapter, wrote Xenophilia, and headed the trait with "trivial form of Xenophilia", all keeping in mind the definition and purpose of quirks.
Quote:
At odds with what, exactly? I think the vast preponderance of the rules is at odds with having a Quirk be beneficial, which has led me to the conclusion that Broadminded as written is a mistake of some kind.
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I certainly agree that the wording makes for a wrong-headed Quirk.
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Indeed. However, the quirk is only problematic if your assumption that it was intended to be beneficial is correct. I don't think your assumption is correct, therefore I think the problem is, at worst, a simple minor writing error.
Broad-Minded was intended to be a quirk, written as a quirk, and priced like a quirk. If it were intended to have the beneficial effect you seem to think it is written to have, it would not be a perk; instead it would be an full advantage: probably some sort of Cosmic Charisma limited to other species/races. If was the intention of the designers (or of the 4e editors), they wouldn't have mistaken it for a quirk.
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I think I would split a hair on that -- Not caring about how people feel about doing whatever it takes to be successful can lead to success. But being a jerk in and of itselfdoes you no good. Like being callous -- being callous and pushing past those in line for medical treatment will get you treated quicker. Being callous, laughing at the wounded while you wait in line with them gets you nowhere.
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It could impress an Intolerant Overlord who is watching, leading to your promotion in the ranks of his oppressive secret police. It could provoke your social rival into violence, allowing you to get them arrested. If the right people are watching, it could get you a lucrative job in talk radio. This hair splitting is a false dichotomy. :)
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Once again -- it is not a limitation to be prevented from doing something that is not desireable from a player/character point of view. This is axiomatic GURPS. I can't get points for a Disad like -'Never loses track of his wallet'. This confines choices, but in a way that is simply not disadvantageous.
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Yet, the desire to do a thing varies with the situation.
Also, "Never loses track of his wallet" would be a perk; "pack rat: dislikes throwing away personal effects" would be a quirk.
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