| Phoenix_Dragon |
10-09-2009 08:33 AM |
Re: Why is Broad-Minded a Quirk?
Quote:
Originally Posted by Figleaf23
(Post 864008)
I meant to imply that I don't think the condition of Broadminded as we see it today is the result of a clear and discernible intention. I think it's rather a result of INattention.
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Let me re-phrase it more simply. Which way do you think the writers of the current, fourth edition of the rules, want Broad-Minded to function? As a massively-powerful advantage that acts as an automatically-successful reaction roll, worth likely dozens of points, yet "accidentally" put it in the wrong section and even related it specifically to a disadvantage (That specifically affects your behavior) rather than any of the social advantages (That do affect other's reactions), OR, that it is simply supposed to mean that you try to get along with strangers and aliens? Do you seriously think it's the former, or do you think the whole thing could be cleared up perfectly by an eretta that fixes the grammar so as to avoid the rare misunderstanding?
And... Not even touching the example thing? You've been going on and on about how our reading of the quirk is wrong, I'd like to see a good, solid example of how you think the various levels of Xenophilia and Broad-Minded (Being a "trivial form of Xenophilia") are supposed to be played.
Quote:
I believe the rules are designed to accomodate all kinds of play, including sedentary stories that involve little 'action'.
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As I recal, Kromm has been pretty clear and specific that GURPS was designed assuming "adventuring" play. It does work quite well for other styles, too, but that was the baseline 4e was structured around.
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